Player Matchup

Skadi
Skadi
GranickDonMel
Skadi
Level 6
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 1L
1,719 Elo+
Solo
Cthulhu
Cthulhu
Jaengju
Cthulhu
Level 8
God Stats
2W - 1L
1,830 SR
Queue Stats
3W - 3L
1,789 Elo+
Solo
Bakasura
Bakasura
PalePain
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,493 Elo+
Party 2
Kukulkan
Kukulkan
PallePain
Kukulkan
Level 23
God Stats
1W - 3L
1,198 SR
Queue Stats
5W - 8L
1,493 Elo+
Party 2
Bellona
Bellona
Vihotk
Bellona
Level 8
God Stats
2W - 2L
1,705 SR
Queue Stats
21W - 23L
1,471 Elo+
Solo
Team Averages
Level 15
1,500 SR
1,593 Elo+

VS

Team Averages
Level 28
1,623 SR
1,588 Elo+
Loki
Loki
Misshides
Loki
Level 16
God Stats
20W - 11L
1,697 SR
Queue Stats
114W - 65L
1,744 Elo+
Solo
Ymir
Ymir
N3xoArmy62
Ymir
Level 87
God Stats
11W - 8L
1,561 SR
Queue Stats
713W - 638L
1,619 Elo+
Party 1
Olorun
Olorun
Prostticlub
Olorun
Level 23
God Stats
2W - 8L
1,500 SR
Queue Stats
61W - 79L
1,420 Elo+
Solo
Danzaburou
Danzaburou
arougal
Danzaburou
Level 8
God Stats
6W - 4L
1,470 SR
Queue Stats
8W - 5L
1,496 Elo+
Party 1
Chaac
Chaac
medoul
Chaac
Level 8
God Stats
8W - 2L
1,887 SR
Queue Stats
15W - 5L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 0
8,089
426
7,443
13,702
4,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Jaengju
Cthulhu
13
2 / 4 / 3
8,129
428
10,964
13,020
11,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
PalePain
Bakasura
13
1 / 7 / 5
8,464
445
5,604
15,451
7,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
PallePain
Kukulkan
15
6 / 8 / 1
9,300
489
14,101
13,629
5,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Vihotk
Bellona
9
0 / 7 / 0
6,400
337
3,551
11,769
6,195
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
10 / 0 / 6
12,442
655
9,139
12,775
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 2 / 11
10,233
539
8,023
15,600
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
15
7 / 5 / 4
10,555
556
10,718
13,249
5,298
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
arougal
Danzaburou
17
6 / 3 / 1
11,094
584
7,937
11,080
4,449
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
medoul
Chaac
17
10 / 0 / 9
10,949
576
14,732
13,924
13,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
10
Kills
35
36
Deaths
10
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
L
Cthulhu
Jaengju
Cthulhu
2
4
3
0.88
W
Loki
10
0
6
13
W
2
2
11
3.75
L
Bakasura
PalePain
Bakasura
1
7
5
0.5
L
Kukulkan
PallePain
Kukulkan
6
8
1
0.81
W
Olorun
7
5
4
1.8
L
Bellona
Vihotk
Bellona
0
7
0
0
W
Danzaburou
arougal
Danzaburou
6
3
1
2.17
W
Chaac
medoul
Chaac
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,663
Damage
50,549
67,571
Taken
66,628
34,390
Mitigated
36,855
5,565
Healing
28,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,443
3,488
0
0
13,702
4,205
838
2,494
10,887
0
40,845
L
Cthulhu
Jaengju
Cthulhu
10,964
684
147
1,000
13,020
11,772
370
4,519
8,456
36,779
0
W
Loki
9,139
1,382
0
7,108
12,775
4,996
3,170
2,847
9,781
0
101,401
W
8,023
3,053
0
4,400
15,600
8,562
0
4,800
10,283
60,802
0
L
Bakasura
PalePain
Bakasura
5,604
4,108
0
2,616
15,451
7,212
0
4,492
10,909
0
41,373
L
Kukulkan
PallePain
Kukulkan
14,101
2,568
0
0
13,629
5,006
265
5,431
8,148
58,632
0
W
Olorun
10,718
7,401
1,397
4,307
13,249
5,298
3,508
8,451
4,452
45,116
0
L
Bellona
Vihotk
Bellona
3,551
1,218
504
1,298
11,769
6,195
553
2,204
9,290
0
20,533
W
Danzaburou
arougal
Danzaburou
7,937
4,459
0
5,410
11,080
4,449
5,360
5,661
5,147
0
50,943
W
Chaac
medoul
Chaac
14,732
1,577
0
6,039
13,924
13,550
953
2,569
11,271
220
56,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,382
Gold Earned
55,273
359
Minions Killed
535
0
Camps Cleared
0
1,634,737
Distance Traveled
1,716,169
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,089
426
64
3
0
305,790
4
L
Cthulhu
8,129
428
60
3
0
376,913
5
W
Loki
12,442
655
160
8
0
398,661
2
W
Ymir
10,233
539
80
4
0
354,378
3
L
Bakasura
8,464
445
86
5
0
339,394
0
L
Kukulkan
9,300
489
94
5
0
315,469
0
W
Olorun
10,555
556
76
4
0
276,765
2
L
Bellona
6,400
337
55
3
0
297,171
0
W
Danzaburou
11,094
584
116
6
0
322,450
0
W
Chaac
10,949
576
103
5
0
363,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role