Player Matchup

Jormungandr
Jormungandr
CaptnRalo
Jormungandr
Level 127
God Stats
2W - 1L
1,230 SR
Queue Stats
95W - 51L
1,671 Elo+
Party 1
Ravana
Ravana
Iced_Strider
Ravana
Level 18
God Stats
5W - 2L
1,661 SR
Queue Stats
171W - 90L
1,647 Elo+
Party 1
Fenrir
Fenrir
Venomous_Bandit
Fenrir
Level 25
God Stats
4W - 9L
1,166 SR
Queue Stats
9W - 14L
1,369 Elo+
Solo
Team Averages
Level 57
1,352 SR
1,562 Elo+

VS

Team Averages
Level 62
1,594 SR
1,438 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RangerBigCactus
Cthulhu
Level 69
God Stats
7W - 7L
1,640 SR
Queue Stats
42W - 67L
1,395 Elo+
Solo
Chaac
Chaac
So_caliber2005
Chaac
Level 29
God Stats
20W - 17L
1,641 SR
Queue Stats
150W - 184L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaptnRalo
Jormungandr
13
6 / 2 / 6
9,972
767
16,516
10,900
5,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
13
3 / 2 / 10
9,435
726
9,101
9,181
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 1 / 6
9,643
742
4,227
7,804
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 1 / 1
6,898
531
1,404
1,907
544
Boots

Boots

+6%
Movement Speed

10
0 / 6 / 1
7,762
597
7,698
17,602
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 7 / 0
8,697
669
8,057
15,429
9,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
4
5
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
1
0.5
W
Jormungandr
CaptnRalo
Jormungandr
6
2
6
4.5
W
Ravana
3
2
10
4
L
0
6
1
0.08
L
4
7
0
0.57
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,844
Damage
17,159
27,885
Taken
34,938
12,663
Mitigated
22,341
9,433
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,404
187
0
592
1,907
544
0
958
899
0
5,181
W
Jormungandr
CaptnRalo
Jormungandr
16,516
3,558
0
2,213
10,900
5,951
82
3,629
7,271
42,841
0
W
Ravana
9,101
3,500
0
3,763
9,181
3,786
986
2,163
7,018
0
56,926
L
7,698
749
633
1,116
17,602
12,600
0
7,990
9,277
22,157
0
L
8,057
1,221
393
5,269
15,429
9,197
0
7,026
8,200
0
29,458
W
4,227
701
656
2,801
7,804
2,926
1,836
1,950
5,854
0
15,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,050
Gold Earned
23,357
160
Minions Killed
66
0
Camps Cleared
0
719,823
Distance Traveled
459,063
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,898
531
10
1
0
57,879
2
W
Jormungandr
9,972
767
58
4
0
216,672
0
W
Ravana
9,435
726
75
6
0
238,873
2
L
Cthulhu
7,762
597
16
1
0
207,789
0
L
Chaac
8,697
669
40
3
0
193,395
5
W
Fenrir
9,643
742
27
2
0
264,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role