Player Matchup

Ares
Ares
CHL2008
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
King Arthur
King Arthur
Fachala_13
King Arthur
Level 44
God Stats
7W - 10L
1,150 SR
Queue Stats
361W - 367L
1,343 Elo+
Party 3
Nemesis
Nemesis
Julie-nirvana
Nemesis
Level 3
God Stats
1W - 1L
1,683 SR
Queue Stats
2W - 1L
1,611 Elo+
Solo
Hachiman
Hachiman
Y-U-R-O__
Hachiman
Level 29
God Stats
3W - 6L
1,313 SR
Queue Stats
109W - 118L
1,492 Elo+
Party 2
Arachne
Arachne
adrianacotoara
Arachne
Level 25
God Stats
2W - 2L
1,396 SR
Queue Stats
16W - 6L
1,507 Elo+
Party 2
Team Averages
Level 21
1,408 SR
1,491 Elo+

VS

Team Averages
Level 15
1,456 SR
1,366 Elo+
Tiamat
Tiamat
DAVIDFULGERUL
Tiamat
Level 8
God Stats
14W - 15L
1,382 SR
Queue Stats
133W - 140L
1,282 Elo+
Party 4
Freya
Freya
INDIMANO
Freya
Level 28
God Stats
20W - 13L
1,589 SR
Queue Stats
182W - 124L
1,601 Elo+
Party 1
Medusa
Medusa
Lightning2k7
Medusa
Level 5
God Stats
3W - 6L
1,323 SR
Queue Stats
8W - 9L
1,314 Elo+
Party 4
Awilix
Awilix
Noradershlet
Awilix
Level 28
God Stats
7W - 6L
1,487 SR
Queue Stats
208W - 188L
1,606 Elo+
Party 1
Aphrodite
Aphrodite
jdogbeats
Aphrodite
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,030 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CHL2008
Ares
8
0 / 5 / 7
5,814
415
1,004
9,068
4,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Fachala_13
King Arthur
9
2 / 6 / 2
5,823
416
4,084
11,975
8,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
7
0 / 6 / 0
5,077
363
1,652
7,370
1,990
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Y-U-R-O__
Hachiman
12
9 / 2 / 2
7,470
534
6,984
6,345
1,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 7 / 1
6,236
445
5,795
11,185
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 3
7,086
506
4,529
7,123
2,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Freya
INDIMANO
Freya
14
4 / 1 / 10
8,540
610
10,741
10,891
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
5 / 1 / 8
8,399
600
5,642
7,385
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
16
13 / 0 / 4
10,025
716
10,309
7,648
2,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
jdogbeats
Aphrodite
10
1 / 6 / 3
7,434
531
1,426
7,747
4,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
13
Kills
26
26
Deaths
14
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ares
CHL2008
Ares
0
5
7
0.7
W
3
6
3
0.75
L
King Arthur
Fachala_13
King Arthur
2
6
2
0.5
W
Freya
INDIMANO
Freya
4
1
10
9
L
Nemesis
0
6
0
0
W
Medusa
5
1
8
9
W
Awilix
13
0
4
15
L
Hachiman
Y-U-R-O__
Hachiman
9
2
2
5
L
2
7
1
0.36
W
Aphrodite
jdogbeats
Aphrodite
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,519
Damage
32,647
45,943
Taken
40,794
21,261
Mitigated
17,321
3,951
Healing
14,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
CHL2008
Ares
1,004
367
0
441
9,068
4,625
0
3,205
5,863
6,130
0
W
4,529
325
0
755
7,123
2,902
222
228
6,835
19,777
0
L
King Arthur
Fachala_13
King Arthur
4,084
666
0
337
11,975
8,321
0
6,283
5,692
0
17,617
W
Freya
INDIMANO
Freya
10,741
3,079
0
7,474
10,891
4,058
504
148
10,518
44,241
0
L
Nemesis
1,652
173
0
227
7,370
1,990
0
1,933
5,437
0
9,229
W
Medusa
5,642
2,864
0
1,733
7,385
2,372
4,386
327
7,033
0
44,111
W
Awilix
10,309
4,904
0
3,576
7,648
2,996
2,823
0
7,598
0
62,709
L
Hachiman
Y-U-R-O__
Hachiman
6,984
4,344
0
1,778
6,345
1,977
0
1,836
4,509
0
30,919
L
5,795
4,264
0
1,168
11,185
4,348
0
3,439
7,746
0
28,264
W
Aphrodite
jdogbeats
Aphrodite
1,426
930
251
1,152
7,747
4,993
346
301
7,446
16,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,420
Gold Earned
41,484
141
Minions Killed
332
0
Camps Cleared
0
1,232,636
Distance Traveled
1,281,063
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,814
415
7
1
0
257,147
0
W
Tiamat
7,086
506
32
2
0
238,193
1
L
King Arthur
5,823
416
22
2
0
274,843
0
W
Freya
8,540
610
71
5
0
245,889
7
L
Nemesis
5,077
363
17
1
0
171,877
0
W
Medusa
8,399
600
86
6
0
253,373
0
W
Awilix
10,025
716
108
8
0
322,207
2
L
Hachiman
7,470
534
46
3
0
230,491
7
L
Arachne
6,236
445
49
4
0
298,278
2
W
Aphrodite
7,434
531
35
3
0
221,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role