Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DeltaHoudini
King Arthur
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
261W - 292L
1,394 Elo+
Solo
Ganesha
Ganesha
acydius
Ganesha
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 41L
1,548 Elo+
Solo
Hercules
Hercules
nipleticklz
Hercules
Level 133
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 172L
1,447 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,478 Elo+

VS

Team Averages
Level 98
1,500 SR
1,526 Elo+
Agni
Agni
Chris Tribal93
Agni
Level 120
God Stats
0W - 3L
1,169 SR
Queue Stats
70W - 75L
1,508 Elo+
Solo
Mercury
Mercury
Dicey Diablo
Mercury
Level 108
God Stats
0W - 1L
1,334 SR
Queue Stats
3W - 5L
1,581 Elo+
Party 1
Chaac
Chaac
Hemo821
Chaac
Level 112
God Stats
0W - 2L
1,659 SR
Queue Stats
110W - 97L
1,439 Elo+
Solo
Xing Tian
Xing Tian
Tyrnris
Xing Tian
Level 83
God Stats
1W - 1L
1,726 SR
Queue Stats
2W - 2L
1,581 Elo+
Party 1
Heimdallr
Heimdallr
banmy10thnamelol
Heimdallr
Level 65
God Stats
3W - 6L
1,610 SR
Queue Stats
188W - 196L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
14 / 4 / 14
14,691
816
19,247
27,723
32,411
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
 
Terra
20
7 / 1 / 22
14,335
796
15,751
28,388
33,207
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DeltaHoudini
King Arthur
15
0 / 7 / 17
10,667
593
8,794
23,234
27,478
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
acydius
Ganesha
20
0 / 7 / 29
12,233
680
21,487
27,575
17,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
nipleticklz
Hercules
20
19 / 4 / 14
15,319
851
30,383
36,413
43,894
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 11
13,771
765
38,795
14,633
5,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Dicey Diablo
Mercury
17
2 / 11 / 11
11,074
615
10,280
18,740
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Hemo821
Chaac
18
1 / 10 / 13
11,515
640
22,962
32,054
36,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
Tyrnris
Xing Tian
20
6 / 8 / 12
13,302
739
22,908
29,050
39,459
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heimdallr
20
7 / 6 / 9
14,177
788
17,270
16,198
8,440
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
79
40
Kills
23
23
Deaths
40
96
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
14
4
14
5.25
W
Terra
 
Terra
7
1
22
18
L
7
5
11
2.5
W
King Arthur
DeltaHoudini
King Arthur
0
7
17
1.21
L
Mercury
Dicey Diablo
Mercury
2
11
11
0.68
L
Chaac
Hemo821
Chaac
1
10
13
0.75
L
Xing Tian
Tyrnris
Xing Tian
6
8
12
1.5
W
Ganesha
acydius
Ganesha
0
7
29
2.07
L
Heimdallr
7
6
9
1.92
W
Hercules
nipleticklz
Hercules
19
4
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,662
Damage
112,215
143,333
Taken
110,675
153,995
Mitigated
100,048
65,383
Healing
21,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
19,247
1,927
4,329
3,419
27,723
32,411
1,227
14,160
13,297
41,096
0
W
Terra
 
Terra
15,751
2,126
19,717
12,501
28,388
33,207
910
13,582
14,388
36,384
0
L
38,795
3,310
792
3,120
14,633
5,906
0
8,537
6,096
73,495
0
W
King Arthur
DeltaHoudini
King Arthur
8,794
1,414
2,802
1,295
23,234
27,478
271
8,654
14,172
0
16,754
L
Mercury
Dicey Diablo
Mercury
10,280
4,531
289
924
18,740
9,365
0
9,872
8,868
0
14,031
L
Chaac
Hemo821
Chaac
22,962
4,910
1,387
8,626
32,054
36,878
0
17,474
14,580
0
38,691
L
Xing Tian
Tyrnris
Xing Tian
22,908
1,172
813
2,600
29,050
39,459
0
19,231
9,819
31,369
0
W
Ganesha
acydius
Ganesha
21,487
1,698
3,018
1,747
27,575
17,005
1,524
12,615
14,614
43,310
0
L
Heimdallr
17,270
9,465
163
2,615
16,198
8,440
1,597
7,819
8,379
0
44,806
W
Hercules
nipleticklz
Hercules
30,383
7,756
3,883
12,672
36,413
43,894
1,621
12,692
23,401
15,833
38,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,245
Gold Earned
63,839
171
Minions Killed
191
0
Camps Cleared
0
1,523,674
Distance Traveled
1,354,659
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,691
816
50
3
0
260,760
0
W
Terra
14,335
796
47
3
0
352,018
1
L
Agni
13,771
765
75
4
0
281,048
0
W
King Arthur
10,667
593
9
1
0
277,685
0
L
Mercury
11,074
615
9
1
0
293,857
2
L
Chaac
11,515
640
38
2
0
259,166
0
L
Xing Tian
13,302
739
11
1
0
290,976
1
W
Ganesha
12,233
680
0
0
0
330,123
2
L
Heimdallr
14,177
788
58
3
0
229,612
1
W
Hercules
15,319
851
65
4
0
303,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role