Player Matchup

Danzaburou
Danzaburou
Archîtect
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 84L
1,508 Elo+
Solo
Scylla
Scylla
Eddsaysaloha
Scylla
Level 27
God Stats
2W - 2L
1,733 SR
Queue Stats
12W - 13L
1,601 Elo+
Solo
Nox
Nox
Kaheksajalg
Nox
Level 24
God Stats
4W - 5L
1,613 SR
Queue Stats
101W - 97L
1,574 Elo+
Solo
Ratatoskr
Ratatoskr
Karoukatchiketam
Ratatoskr
Level 28
God Stats
5W - 5L
1,718 SR
Queue Stats
133W - 92L
1,643 Elo+
Solo
Ao Kuang
Ao Kuang
pireilefrancais
Ao Kuang
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,613 SR
1,565 Elo+

VS

Team Averages
Level 19
1,642 SR
1,636 Elo+
Thor
Thor
CopernicoIV
Thor
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 67L
1,651 Elo+
Solo
Ymir
Ymir
Gagyysha
Ymir
Level 16
God Stats
2W - 0L
1,769 SR
Queue Stats
15W - 11L
1,578 Elo+
Solo
Jing Wei
Jing Wei
Jirafurri
Jing Wei
Level 17
God Stats
3W - 0L
1,762 SR
Queue Stats
197W - 190L
1,595 Elo+
Solo
Tyr
Tyr
MeFumoElCovid
Tyr
Level 29
God Stats
26W - 20L
1,719 SR
Queue Stats
79W - 63L
1,760 Elo+
Solo
Hera
Hera
SmurfMachine
Hera
Level 18
God Stats
8W - 6L
1,460 SR
Queue Stats
51W - 41L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Archîtect
Danzaburou
9
1 / 1 / 1
7,065
393
4,449
5,759
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
15
5 / 2 / 4
9,485
527
8,297
8,346
2,680
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 5
7,075
393
3,434
8,178
4,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
17
4 / 2 / 6
10,282
571
7,363
11,425
4,223
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
16
2 / 3 / 2
10,210
567
7,581
16,383
11,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 4
10,281
571
10,608
13,623
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
1 / 2 / 7
7,824
435
3,267
9,074
5,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Jirafurri
Jing Wei
13
0 / 4 / 6
7,656
425
2,509
10,165
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 2
9,739
541
11,220
14,735
11,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 2 / 3
9,443
525
6,192
4,724
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
13
Kills
13
13
Deaths
13
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Archîtect
Danzaburou
1
1
1
1.5
W
6
2
4
4
L
Scylla
5
2
4
3.5
W
Ymir
1
2
7
2.25
W
Jing Wei
Jirafurri
Jing Wei
0
4
6
0.75
L
1
5
5
0.7
L
Ratatoskr
4
2
6
3.5
W
2
3
2
1
W
4
2
3
2.75
L
Ao Kuang
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,124
Damage
33,796
50,091
Taken
52,321
24,567
Mitigated
29,538
17,248
Healing
14,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Archîtect
Danzaburou
4,449
2,562
0
2,904
5,759
1,624
668
1,999
3,746
0
30,474
W
10,608
3,574
0
4,220
13,623
5,738
0
4,477
9,146
0
76,663
L
Scylla
8,297
318
0
1,946
8,346
2,680
708
1,654
6,588
49,853
0
W
Ymir
3,267
547
0
335
9,074
5,738
145
4,276
4,798
19,544
0
W
Jing Wei
Jirafurri
Jing Wei
2,509
1,884
291
2,517
10,165
4,561
777
2,252
7,913
0
33,954
L
3,434
407
0
642
8,178
4,370
0
3,068
4,962
25,330
0
L
Ratatoskr
7,363
1,727
0
5,226
11,425
4,223
0
1,262
10,119
0
79,872
W
11,220
1,031
0
5,523
14,735
11,697
0
7,031
7,704
0
63,036
W
6,192
960
0
1,264
4,724
1,804
792
1,276
3,448
69,107
0
L
Ao Kuang
7,581
1,174
0
6,530
16,383
11,670
390
1,136
15,217
50,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,117
Gold Earned
44,943
464
Minions Killed
491
0
Camps Cleared
0
1,652,951
Distance Traveled
1,855,675
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,065
393
64
4
0
201,156
5
W
Thor
10,281
571
132
7
0
370,756
1
L
Scylla
9,485
527
104
6
0
341,821
6
W
Ymir
7,824
435
40
2
0
375,747
3
W
Jing Wei
7,656
425
58
3
0
374,482
2
L
Nox
7,075
393
38
2
0
325,094
4
L
Ratatoskr
10,282
571
151
8
0
396,961
2
W
Tyr
9,739
541
112
6
0
366,993
1
W
Hera
9,443
525
149
8
0
367,697
6
L
Ao Kuang
10,210
567
107
6
0
387,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role