Player Matchup

Horus
Horus
LeFoOou
Horus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,376 Elo+
Party 1
Anhur
Anhur
MortenBNwasTaken
Anhur
Level 5
God Stats
2W - 0L
1,697 SR
Queue Stats
3W - 4L
1,491 Elo+
Party 2
Kukulkan
Kukulkan
Mushryo
Kukulkan
Level 8
God Stats
6W - 2L
1,469 SR
Queue Stats
8W - 5L
1,397 Elo+
Party 1
Bakasura
Bakasura
TopheeSmite
Bakasura
Level 27
God Stats
13W - 4L
1,814 SR
Queue Stats
161W - 159L
1,553 Elo+
Solo
Ymir
Ymir
mortenvartaget
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,491 Elo+
Party 2
Team Averages
Level 16
1,596 SR
1,461 Elo+

VS

Team Averages
Level 7
1,440 SR
1,383 Elo+
Ao Kuang
Ao Kuang
PoisonStar
Ao Kuang
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,314 Elo+
Solo
Cthulhu
Cthulhu
Quetzalgang
Cthulhu
Level 8
God Stats
20W - 15L
1,619 SR
Queue Stats
128W - 133L
1,581 Elo+
Solo
Tiamat
Tiamat
boimaster24
Tiamat
Level 12
God Stats
18W - 19L
1,315 SR
Queue Stats
173W - 161L
1,250 Elo+
Solo
Medusa
Medusa
diegocuenca20
Medusa
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,721 Elo+
Solo
Loki
Loki
psixoz17
Loki
Level 5
God Stats
8W - 6L
1,267 SR
Queue Stats
36W - 32L
1,047 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LeFoOou
Horus
11
3 / 1 / 0
5,697
518
2,650
5,191
2,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
2 / 1 / 3
5,783
526
3,763
4,288
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Mushryo
Kukulkan
11
0 / 0 / 3
6,050
550
3,079
3,221
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TopheeSmite
Bakasura
12
9 / 1 / 2
7,436
676
6,307
5,717
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 1 / 5
5,926
539
1,318
6,890
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
PoisonStar
Ao Kuang
7
0 / 3 / 0
4,506
410
1,408
5,998
1,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Quetzalgang
Cthulhu
8
1 / 2 / 2
5,357
487
3,148
8,282
2,832
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
8
0 / 4 / 0
4,548
413
1,155
5,174
1,806
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 0
5,497
500
3,343
3,574
953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Loki
9
2 / 4 / 0
5,244
477
2,122
3,832
652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
4
4
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
LeFoOou
Horus
3
1
0
3
W
2
1
3
3.5
W
Kukulkan
Mushryo
Kukulkan
0
0
3
1.5
L
Ao Kuang
PoisonStar
Ao Kuang
0
3
0
0
L
Cthulhu
Quetzalgang
Cthulhu
1
2
2
1
W
Bakasura
TopheeSmite
Bakasura
9
1
2
10
L
Tiamat
0
4
0
0
L
1
2
0
0.5
W
1
1
5
3.5
L
Loki
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,117
Damage
11,176
25,307
Taken
26,860
11,230
Mitigated
7,594
8,075
Healing
4,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
LeFoOou
Horus
2,650
1,063
74
1,753
5,191
2,174
0
656
4,535
0
19,320
W
3,763
1,853
0
1,877
4,288
1,226
654
1,143
3,145
0
22,564
W
Kukulkan
Mushryo
Kukulkan
3,079
276
0
821
3,221
1,045
407
1,209
2,012
30,563
0
L
Ao Kuang
PoisonStar
Ao Kuang
1,408
541
0
924
5,998
1,351
0
0
5,898
16,675
0
L
Cthulhu
Quetzalgang
Cthulhu
3,148
200
444
2,051
8,282
2,832
0
1,576
6,191
12,777
0
W
Bakasura
TopheeSmite
Bakasura
6,307
4,522
0
2,306
5,717
2,580
0
1,395
4,322
0
33,053
L
Tiamat
1,155
118
0
552
5,174
1,806
184
1,823
2,979
16,788
0
L
3,343
1,591
0
500
3,574
953
999
0
3,574
0
19,822
W
1,318
461
0
1,244
6,890
4,205
240
1,308
5,582
15,633
0
L
Loki
2,122
405
0
0
3,832
652
0
691
3,116
0
13,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
25,152
259
Minions Killed
139
0
Camps Cleared
0
984,122
Distance Traveled
878,852
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,697
518
28
3
0
171,282
2
W
Anhur
5,783
526
56
5
0
187,736
0
W
Kukulkan
6,050
550
72
7
0
205,820
4
L
Ao Kuang
4,506
410
35
3
0
178,941
1
L
Cthulhu
5,357
487
19
2
0
168,511
2
W
Bakasura
7,436
676
81
7
0
234,905
1
L
Tiamat
4,548
413
17
2
0
161,621
2
L
Medusa
5,497
500
40
4
0
158,831
3
W
Ymir
5,926
539
22
2
0
184,379
0
L
Loki
5,244
477
28
3
0
210,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role