Player Matchup

Terra
Terra
Sanzensekai
Terra
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 142L
1,569 Elo+
Party 1
Thoth
Thoth
SpankMan
Thoth
Level 115
God Stats
11W - 15L
1,621 SR
Queue Stats
312W - 282L
1,563 Elo+
Party 1
Cabrakan
Cabrakan
eRNeSToCuBeR
Cabrakan
Level 156
God Stats
8W - 12L
1,649 SR
Queue Stats
439W - 432L
1,528 Elo+
Solo
Artio
Artio
raxxXA
Artio
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
sjoerie17
Sol
Level 148
God Stats
2W - 6L
1,504 SR
Queue Stats
192W - 181L
1,486 Elo+
Solo
Team Averages
Level 128
1,555 SR
1,529 Elo+

VS

Team Averages
Level 103
1,564 SR
1,507 Elo+
Hou Yi
Hou Yi
Anubsi
Hou Yi
Level 37
God Stats
2W - 3L
1,485 SR
Queue Stats
140W - 145L
1,513 Elo+
Solo
Rama
Rama
FireGodDog
Rama
Level 145
God Stats
7W - 5L
1,556 SR
Queue Stats
226W - 216L
1,475 Elo+
Party 3
Cthulhu
Cthulhu
Hitmanlegend
Cthulhu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Pharmas4out
Cerberus
Level 42
God Stats
2W - 0L
1,780 SR
Queue Stats
20W - 18L
1,489 Elo+
Party 3
Chang'e
Chang'e
TSg JO
Chang'e
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
356W - 387L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 8
9,493
678
8,686
16,184
12,862
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
SpankMan
Thoth
16
4 / 5 / 4
10,120
723
18,974
11,839
5,471
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
eRNeSToCuBeR
Cabrakan
15
1 / 4 / 9
9,055
647
7,608
15,700
21,093
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
raxxXA
Artio
16
1 / 4 / 9
10,142
724
8,915
21,573
21,841
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 2 / 9
9,933
710
25,676
15,492
7,623
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Anubsi
Hou Yi
17
3 / 2 / 10
10,114
722
15,886
11,771
5,281
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
7 / 3 / 6
11,075
791
16,632
16,750
7,811
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Hitmanlegend
Cthulhu
18
5 / 2 / 10
11,069
791
15,729
18,529
24,339
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Pharmas4out
Cerberus
16
1 / 2 / 15
10,287
735
9,560
20,842
23,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
TSg JO
Chang'e
17
1 / 2 / 13
10,139
724
11,519
14,170
6,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
71
11
Kills
17
18
Deaths
11
39
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Anubsi
Hou Yi
3
2
10
4
W
7
3
6
3.33
W
Cthulhu
Hitmanlegend
Cthulhu
5
2
10
5
W
Cerberus
Pharmas4out
Cerberus
1
2
15
4.25
L
3
3
8
2.33
L
Thoth
SpankMan
Thoth
4
5
4
1.2
W
Chang'e
TSg JO
Chang'e
1
2
13
3.75
L
Cabrakan
eRNeSToCuBeR
Cabrakan
1
4
9
1.38
L
Artio
raxxXA
Artio
1
4
9
1.38
L
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,859
Damage
69,326
80,788
Taken
82,062
68,890
Mitigated
67,203
41,388
Healing
52,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Anubsi
Hou Yi
15,886
5,930
0
1,390
11,771
5,281
1,261
10,668
1,103
0
35,914
W
16,632
14,094
2,898
3,764
16,750
7,811
2,594
15,769
956
0
35,582
W
Cthulhu
Hitmanlegend
Cthulhu
15,729
216
5,132
3,738
18,529
24,339
182
13,522
4,711
33,214
0
W
Cerberus
Pharmas4out
Cerberus
9,560
789
2,762
6,937
20,842
23,082
744
16,852
3,790
13,660
0
L
8,686
762
10,352
7,139
16,184
12,862
136
8,378
7,806
18,068
0
L
Thoth
SpankMan
Thoth
18,974
737
0
1,722
11,839
5,471
1,042
6,102
5,737
46,391
0
W
Chang'e
TSg JO
Chang'e
11,519
449
18,555
7,393
14,170
6,690
505
12,477
1,643
29,372
0
L
Cabrakan
eRNeSToCuBeR
Cabrakan
7,608
608
1,641
2,419
15,700
21,093
120
7,158
8,542
10,181
0
L
Artio
raxxXA
Artio
8,915
782
2,738
6,214
21,573
21,841
56
8,688
12,885
12,252
0
L
25,676
3,268
2,936
6,227
15,492
7,623
2,694
6,482
9,010
47,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,743
Gold Earned
52,684
138
Minions Killed
167
0
Camps Cleared
0
1,187,167
Distance Traveled
1,366,865
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,114
722
43
3
0
249,983
0
W
Rama
11,075
791
30
2
0
222,966
3
W
Cthulhu
11,069
791
33
2
0
301,018
2
W
Cerberus
10,287
735
20
1
0
295,001
0
L
Terra
9,493
678
18
1
0
232,486
0
L
Thoth
10,120
723
57
4
0
234,740
1
W
Chang'e
10,139
724
41
3
0
297,897
1
L
Cabrakan
9,055
647
8
1
0
226,124
0
L
Artio
10,142
724
10
1
0
252,849
2
L
Sol
9,933
710
45
3
0
240,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role