Player Matchup

Nemesis
Nemesis
Arashi Devil
Nemesis
Level 46
God Stats
4W - 3L
1,708 SR
Queue Stats
49W - 44L
1,661 Elo+
Party 1
Khepri
Khepri
Arashi Fox
Khepri
Level 129
God Stats
0W - 1L
1,448 SR
Queue Stats
54W - 46L
1,636 Elo+
Party 1
Kukulkan
Kukulkan
Arashi God
Kukulkan
Level 125
God Stats
1W - 1L
1,810 SR
Queue Stats
34W - 21L
1,652 Elo+
Party 1
Team Averages
Level 100
1,655 SR
1,650 Elo+

VS

Team Averages
Level 97
1,549 SR
1,475 Elo+
Tiamat
Tiamat
CrOnOs VI9446
Tiamat
Level 124
God Stats
5W - 7L
1,571 SR
Queue Stats
15W - 22L
1,498 Elo+
Solo
Achilles
Achilles
DaedalusKennylz
Achilles
Level 65
God Stats
1W - 1L
1,522 SR
Queue Stats
23W - 35L
1,405 Elo+
Solo
Ra
Ra
you_mad_LMAO
Ra
Level 102
God Stats
8W - 9L
1,552 SR
Queue Stats
344W - 345L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arashi Devil
Nemesis
15
2 / 4 / 10
11,952
598
6,744
20,614
9,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
Arashi Fox
Khepri
14
1 / 6 / 9
12,379
619
7,141
22,944
24,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
Arashi God
Kukulkan
19
12 / 5 / 4
14,521
726
22,738
15,719
6,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 5
15,066
753
25,463
15,407
12,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
16
2 / 6 / 10
12,463
623
9,785
21,849
23,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 7 / 9
12,053
603
15,818
13,728
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
15
Kills
15
15
Deaths
16
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arashi Devil
Nemesis
2
4
10
1.75
L
Khepri
Arashi Fox
Khepri
1
6
9
0.92
L
Kukulkan
Arashi God
Kukulkan
12
5
4
2.8
W
10
3
5
4.17
W
Achilles
2
6
10
1.17
W
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,623
Damage
51,066
59,277
Taken
50,984
40,083
Mitigated
40,144
11,876
Healing
16,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arashi Devil
Nemesis
6,744
1,596
0
6,966
20,614
9,230
1,423
14,884
5,730
0
30,457
L
Khepri
Arashi Fox
Khepri
7,141
522
0
2,894
22,944
24,849
211
14,623
8,321
22,487
0
L
Kukulkan
Arashi God
Kukulkan
22,738
1,130
0
2,016
15,719
6,004
1,505
11,958
3,761
101,437
0
W
25,463
3,363
0
6,262
15,407
12,382
2,313
8,025
7,216
111,055
0
W
Achilles
9,785
1,392
0
1,022
21,849
23,206
533
12,087
9,223
0
37,662
W
15,818
764
4,989
4,133
13,728
4,556
699
8,865
4,623
57,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
39,582
266
Minions Killed
261
0
Camps Cleared
0
1,089,989
Distance Traveled
1,068,007
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,952
598
67
3
0
386,881
1
L
Khepri
12,379
619
32
2
0
354,087
3
L
Kukulkan
14,521
726
167
8
0
349,021
3
W
Tiamat
15,066
753
151
8
0
368,011
1
W
Achilles
12,463
623
41
2
0
352,179
4
W
Ra
12,053
603
69
3
0
347,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role