Player Matchup

Izanami
Izanami
CaptiTimor
Izanami
Level 44
God Stats
31W - 17L
1,752 SR
Queue Stats
729W - 759L
1,574 Elo+
Solo
Scylla
Scylla
NoSkillAllSpam
Scylla
Level 40
God Stats
22W - 42L
1,370 SR
Queue Stats
115W - 149L
1,370 Elo+
Party 2
Bacchus
Bacchus
SteamBunAddMayo
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,501 Elo+
Party 2
Arachne
Arachne
UncleDoozy
Arachne
Level 26
God Stats
16W - 15L
1,507 SR
Queue Stats
21W - 31L
1,368 Elo+
Party 2
Ymir
Ymir
wqkks
Ymir
Level 48
God Stats
46W - 55L
1,449 SR
Queue Stats
160W - 211L
1,427 Elo+
Party 2
Team Averages
Level 35
1,516 SR
1,448 Elo+

VS

Team Averages
Level 94
1,596 SR
1,578 Elo+
Tiamat
Tiamat
FriedIpod11
Tiamat
Level 107
God Stats
6W - 6L
1,860 SR
Queue Stats
14W - 13L
1,737 Elo+
Party 1
Terra
Terra
FriedSimp
Terra
Level 140
God Stats
3W - 1L
1,721 SR
Queue Stats
27W - 16L
1,744 Elo+
Party 1
Fenrir
Fenrir
Ipodsucks
Fenrir
Level 27
God Stats
3W - 2L
1,708 SR
Queue Stats
17W - 15L
1,574 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LeNanoBear
Cu Chulainn
Level 96
God Stats
1W - 2L
1,176 SR
Queue Stats
33W - 29L
1,357 Elo+
Solo
Danzaburou
Danzaburou
NF3044
Danzaburou
Level 100
God Stats
79W - 78L
1,515 SR
Queue Stats
340W - 327L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaptiTimor
Izanami
14
2 / 8 / 0
9,175
437
12,170
21,175
6,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 2 / 0
8,814
420
4,117
11,188
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 9 / 2
7,547
359
421
11,393
4,688
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
UncleDoozy
Arachne
14
2 / 5 / 0
8,736
416
4,034
18,363
7,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
wqkks
Ymir
14
0 / 6 / 2
8,559
408
6,018
15,724
7,667
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
5 / 0 / 3
11,343
540
14,687
9,331
6,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
FriedSimp
Terra
15
4 / 0 / 7
11,150
531
6,747
13,456
12,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Ipodsucks
Fenrir
19
7 / 0 / 2
12,368
589
9,130
18,396
8,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
LeNanoBear
Cu Chulainn
18
4 / 2 / 4
11,652
555
8,935
9,887
9,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
NF3044
Danzaburou
20
10 / 2 / 6
13,598
648
16,326
15,358
6,498
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
4
Kills
30
30
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
CaptiTimor
Izanami
2
8
0
0.25
W
Tiamat
5
0
3
6.5
W
Terra
FriedSimp
Terra
4
0
7
7.5
W
Fenrir
Ipodsucks
Fenrir
7
0
2
8
W
Cu Chulainn
LeNanoBear
Cu Chulainn
4
2
4
3
W
Danzaburou
NF3044
Danzaburou
10
2
6
6.5
L
0
2
0
0
L
0
9
2
0.11
L
Arachne
UncleDoozy
Arachne
2
5
0
0.4
L
Ymir
wqkks
Ymir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,760
Damage
55,825
77,843
Taken
66,428
30,706
Mitigated
43,379
17,790
Healing
32,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CaptiTimor
Izanami
12,170
8,213
0
8,342
21,175
6,880
1,363
2,835
18,260
0
80,255
W
Tiamat
14,687
1,576
142
6,065
9,331
6,851
3,780
2,673
6,523
58,197
0
W
Terra
FriedSimp
Terra
6,747
686
1,628
4,887
13,456
12,531
1,286
1,935
11,493
35,500
0
W
Fenrir
Ipodsucks
Fenrir
9,130
1,885
0
9,283
18,396
8,271
0
1,313
17,083
0
113,301
W
Cu Chulainn
LeNanoBear
Cu Chulainn
8,935
2,102
0
3,001
9,887
9,228
2,708
3,068
6,753
45
70,628
W
Danzaburou
NF3044
Danzaburou
16,326
7,090
0
7,801
15,358
6,498
5,683
1,272
14,020
0
105,293
L
4,117
67
0
1,566
11,188
3,862
0
4,153
6,603
51,668
0
L
421
144
0
265
11,393
4,688
0
1,898
9,453
15,141
0
L
Arachne
UncleDoozy
Arachne
4,034
3,212
0
5,237
18,363
7,609
0
5,606
12,569
0
44,318
L
Ymir
wqkks
Ymir
6,018
1,085
0
2,380
15,724
7,667
201
5,968
9,524
46,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,831
Gold Earned
60,111
432
Minions Killed
620
0
Camps Cleared
0
1,697,470
Distance Traveled
2,030,792
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,175
437
137
7
0
300,184
4
W
Tiamat
11,343
540
111
5
0
389,947
3
W
Terra
11,150
531
66
3
0
453,819
8
W
Fenrir
12,368
589
148
7
0
437,824
1
W
Cu Chulainn
11,652
555
139
7
0
417,687
3
W
Danzaburou
13,598
648
156
7
0
331,515
1
L
Scylla
8,814
420
111
5
0
373,367
2
L
Bacchus
7,547
359
24
1
0
295,841
0
L
Arachne
8,736
416
73
3
0
418,122
0
L
Ymir
8,559
408
87
4
0
309,956
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role