Player Matchup

Fenrir
Fenrir
EnvyToy
Fenrir
Level 27
God Stats
22W - 19L
1,625 SR
Queue Stats
277W - 281L
1,402 Elo+
Solo
Rama
Rama
Jadе
Rama
Level 18
God Stats
8W - 2L
1,796 SR
Queue Stats
175W - 70L
1,732 Elo+
Solo
Tiamat
Tiamat
JareBearkun0
Tiamat
Level 6
God Stats
6W - 3L
1,873 SR
Queue Stats
20W - 22L
1,544 Elo+
Solo
Ares
Ares
LegacyAffix
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,169 Elo+
Solo
Susano
Susano
vudatVN97
Susano
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,680 Elo+
Solo
Team Averages
Level 16
1,659 SR
1,505 Elo+

VS

Team Averages
Level 21
1,580 SR
1,542 Elo+
Odin
Odin
BongRippp
Odin
Level 18
God Stats
7W - 9L
1,438 SR
Queue Stats
147W - 141L
1,468 Elo+
Party 1
Nemesis
Nemesis
GoldCoastMusic
Nemesis
Level 17
God Stats
13W - 14L
1,466 SR
Queue Stats
78W - 66L
1,423 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jinxs
Ah Muzen Cab
Level 26
God Stats
30W - 8L
1,911 SR
Queue Stats
99W - 20L
1,932 Elo+
Solo
Agni
Agni
justEthan409
Agni
Level 29
God Stats
4W - 6L
1,454 SR
Queue Stats
135W - 143L
1,423 Elo+
Solo
Aphrodite
Aphrodite
rainandcolour
Aphrodite
Level 17
God Stats
15W - 13L
1,631 SR
Queue Stats
28W - 28L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EnvyToy
Fenrir
18
8 / 4 / 13
12,178
529
9,436
20,009
11,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
Jadе
Rama
20
13 / 0 / 8
14,828
645
19,127
14,982
6,360
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
20
10 / 2 / 6
13,516
588
20,729
17,680
15,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 18
10,872
473
3,496
14,889
15,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
vudatVN97
Susano
9
0 / 8 / 2
7,885
343
1,589
7,142
2,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 5 / 6
9,956
433
4,648
14,323
6,813
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 7 / 4
9,847
428
2,897
14,821
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
Jinxs
Ah Muzen Cab
19
8 / 2 / 3
12,047
524
22,607
17,903
7,047
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 11 / 2
9,305
405
12,975
18,213
6,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
rainandcolour
Aphrodite
14
0 / 7 / 3
9,341
406
4,789
11,737
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
34
32
Kills
16
16
Deaths
32
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Odin
4
5
6
1.4
W
Fenrir
EnvyToy
Fenrir
8
4
13
3.63
L
1
7
4
0.43
W
Rama
Jadе
Rama
13
0
8
17
W
Tiamat
10
2
6
6.5
L
Ah Muzen Cab
Jinxs
Ah Muzen Cab
8
2
3
4.75
W
1
2
18
5
L
3
11
2
0.36
L
Aphrodite
rainandcolour
Aphrodite
0
7
3
0.21
W
Susano
vudatVN97
Susano
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,377
Damage
47,916
74,702
Taken
76,997
50,778
Mitigated
33,397
24,114
Healing
19,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,648
1,206
0
1,860
14,323
6,813
265
5,557
8,524
0
33,513
W
Fenrir
EnvyToy
Fenrir
9,436
1,604
0
7,080
20,009
11,474
0
3,849
16,160
0
64,155
L
2,897
1,020
0
328
14,821
5,465
121
4,687
9,910
0
61,471
W
Rama
Jadе
Rama
19,127
14,809
0
5,250
14,982
6,360
1,067
3,100
11,882
0
144,736
W
Tiamat
20,729
4,064
0
6,469
17,680
15,258
346
5,384
12,296
109,293
0
L
Ah Muzen Cab
Jinxs
Ah Muzen Cab
22,607
7,966
0
5,761
17,903
7,047
2,722
4,139
13,578
0
118,606
W
3,496
408
1,360
3,685
14,889
15,633
305
3,431
11,458
23,042
0
L
12,975
676
0
3,182
18,213
6,759
914
6,029
11,860
53,998
0
L
Aphrodite
rainandcolour
Aphrodite
4,789
87
4,126
4,066
11,737
7,313
0
2,769
8,900
21,188
0
W
Susano
vudatVN97
Susano
1,589
357
0
270
7,142
2,053
476
2,000
5,142
0
8,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,279
Gold Earned
50,496
611
Minions Killed
535
0
Camps Cleared
0
1,966,206
Distance Traveled
2,196,393
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,956
433
74
3
0
428,264
1
W
Fenrir
12,178
529
111
5
0
432,666
5
L
Nemesis
9,847
428
103
4
0
483,154
0
W
Rama
14,828
645
274
12
0
464,025
2
W
Tiamat
13,516
588
180
8
0
428,664
12
L
Ah Muzen Cab
12,047
524
214
9
0
445,224
2
W
Ares
10,872
473
28
1
0
453,112
1
L
Agni
9,305
405
93
4
0
375,020
1
L
Aphrodite
9,341
406
51
2
0
464,731
5
W
Susano
7,885
343
18
1
0
187,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role