Player Matchup

Mercury
Mercury
Gold IV
Jeram1ahh
Mercury
Gold IV
Level 69
God Stats
83W - 78L
1,515 SR
Queue Stats
288W - 305L
1,357 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
KINGxSKORCH
Zhong Kui
Silver IV
Level 139
God Stats
3W - 3L
1,563 SR
Queue Stats
5W - 18L
1,365 MMR
Solo
Neith
Neith
Gold II
KingLeoDes
Neith
Gold II
Level 157
God Stats
8W - 15L
1,520 SR
Queue Stats
775W - 764L
1,500 MMR
Solo
Eset
Eset
Gold II
Violent Plug
Eset
Gold II
Level 71
God Stats
4W - 2L
1,500 SR
Queue Stats
471W - 445L
1,494 MMR
Solo
Cthulhu
Cthulhu
Gold III
giappy13
Cthulhu
Gold III
Level 140
God Stats
8W - 2L
1,828 SR
Queue Stats
94W - 96L
1,502 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,585 SR
1,444 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,631 SR
1,462 MMR
Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
FallenHolyKnight
Izanami
Bronze III
Level 158
God Stats
0W - 1L
1,778 SR
Queue Stats
2W - 2L
1,496 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
douuuuuuu
Baron Samedi
Silver II
Level 108
God Stats
1W - 1L
1,831 SR
Queue Stats
322W - 334L
1,353 MMR
Solo
Ymir
Ymir
Bronze III
midnightlily77
Ymir
Bronze III
Level 122
God Stats
1W - 2L
1,545 SR
Queue Stats
2W - 2L
1,496 MMR
Party 1
Nike
Nike
Silver I
pandaguy1029
Nike
Silver I
Level 107
God Stats
0W - 4L
1,500 SR
Queue Stats
62W - 67L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jeram1ahh
Mercury
19
4 / 5 / 11
11,928
542
11,623
22,035
10,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
KINGxSKORCH
Zhong Kui
18
3 / 4 / 10
11,268
512
17,126
20,041
23,891
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
20
10 / 4 / 9
13,581
617
22,270
16,150
6,692
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
17 / 2 / 3
14,062
639
19,885
13,196
6,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
giappy13
Cthulhu
18
9 / 0 / 19
12,627
574
17,042
20,373
29,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetTsukuyomiTiamatDanzaburouCabrakan

VS

Bans
KumbhakarnaHadesNu WaHeraScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
5 / 9 / 1
10,280
467
5,619
17,112
6,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 11 / 1
11,277
513
13,358
20,963
8,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
douuuuuuu
Baron Samedi
17
3 / 8 / 3
10,696
486
14,012
18,452
8,110
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 11 / 1
8,324
378
3,867
25,908
21,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 4 / 4
11,624
528
18,598
27,394
21,578
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
43
Kills
15
15
Deaths
43
52
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
9
1
0.61
L
3
11
1
0.32
W
Mercury
Jeram1ahh
Mercury
4
5
11
1.9
W
Zhong Kui
KINGxSKORCH
Zhong Kui
3
4
10
2
W
Neith
10
4
9
3.63
W
17
2
3
9.25
L
Baron Samedi
douuuuuuu
Baron Samedi
3
8
3
0.56
W
Cthulhu
giappy13
Cthulhu
9
0
19
18.5
L
0
11
1
0.05
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,946
Damage
55,454
91,795
Taken
109,829
76,137
Mitigated
65,817
29,840
Healing
32,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,619
1,172
0
7,826
17,112
6,001
0
8,498
8,614
0
47,661
L
13,358
9,485
0
3,195
20,963
8,434
1,266
8,210
12,753
0
86,693
W
Mercury
Jeram1ahh
Mercury
11,623
8,179
0
6,855
22,035
10,293
1,408
2,449
19,586
0
84,934
W
Zhong Kui
KINGxSKORCH
Zhong Kui
17,126
1,671
0
8,202
20,041
23,891
620
5,054
14,987
56,346
0
W
Neith
22,270
10,366
0
3,527
16,150
6,692
2,329
2,250
13,900
0
105,120
W
19,885
1,750
1,880
3,996
13,196
6,172
1,080
3,406
9,790
108,128
0
L
Baron Samedi
douuuuuuu
Baron Samedi
14,012
446
2,835
5,063
18,452
8,110
0
11,867
6,585
67,092
0
W
Cthulhu
giappy13
Cthulhu
17,042
2,014
1,163
4,217
20,373
29,089
397
4,720
15,653
49,388
0
L
3,867
927
1,113
2,908
25,908
21,694
0
10,197
15,711
16,853
0
L
18,598
5,619
193
9,295
27,394
21,578
250
15,281
12,113
0
82,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,466
Gold Earned
52,201
621
Minions Killed
552
0
Camps Cleared
0
2,098,859
Distance Traveled
1,808,030
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,280
467
89
4
0
367,659
0
L
Izanami
11,277
513
162
7
0
340,003
3
W
Mercury
11,928
542
121
6
0
471,637
2
W
Zhong Kui
11,268
512
88
4
0
362,977
4
W
Neith
13,581
617
187
9
0
337,067
6
W
Eset
14,062
639
162
7
0
426,026
4
L
Baron Samedi
10,696
486
128
6
0
376,001
4
W
Cthulhu
12,627
574
63
3
0
501,152
3
L
Ymir
8,324
378
28
1
0
325,600
3
L
Nike
11,624
528
145
7
0
398,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role