Player Matchup

Susano
Susano
Cyalix
Susano
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
FreezyKFC
Ymir
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
15W - 12L
1,576 Elo+
Party 2
Cerberus
Cerberus
Kewels
Cerberus
Level 6
God Stats
2W - 0L
1,705 SR
Queue Stats
8W - 4L
1,603 Elo+
Party 2
Ra
Ra
Pandoyo
Ra
Level 5
God Stats
1W - 1L
1,682 SR
Queue Stats
5W - 3L
1,286 Elo+
Party 2
Pele
Pele
coldalex5100
Pele
Level 24
God Stats
1W - 0L
1,856 SR
Queue Stats
21W - 15L
1,635 Elo+
Party 2
Team Averages
Level 9
1,649 SR
1,520 Elo+

VS

Team Averages
Level 17
1,487 SR
1,430 Elo+
Nemesis
Nemesis
Capitti
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
JavaLurker
Nox
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 182L
1,472 Elo+
Party 1
Tiamat
Tiamat
MangoZango
Tiamat
Level 4
God Stats
1W - 5L
1,369 SR
Queue Stats
1W - 7L
1,208 Elo+
Solo
Medusa
Medusa
RSJ18
Medusa
Level 26
God Stats
10W - 10L
1,373 SR
Queue Stats
139W - 152L
1,487 Elo+
Party 1
Mercury
Mercury
scwurt
Mercury
Level 18
God Stats
2W - 1L
1,691 SR
Queue Stats
115W - 109L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Cyalix
Susano
9
1 / 4 / 5
5,630
469
4,166
5,390
1,828
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
13
6 / 0 / 1
7,735
645
4,936
4,699
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
Kewels
Cerberus
9
1 / 2 / 4
5,780
482
2,434
7,372
4,128
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 2 / 2
6,614
551
4,187
4,624
1,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
12 / 2 / 1
7,925
660
8,240
9,156
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Capitti
Nemesis
6
0 / 3 / 0
4,923
410
823
3,654
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 5 / 2
5,838
487
3,979
5,712
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
MangoZango
Tiamat
9
3 / 4 / 1
6,043
504
5,184
7,226
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
RSJ18
Medusa
9
1 / 4 / 4
5,554
463
3,112
7,136
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
scwurt
Mercury
9
4 / 7 / 1
6,339
528
3,619
8,424
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
23
Kills
10
10
Deaths
23
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Capitti
Nemesis
0
3
0
0
W
Susano
Cyalix
Susano
1
4
5
0.88
W
Ymir
6
0
1
6.5
L
2
5
2
0.6
W
Cerberus
Kewels
Cerberus
1
2
4
1.5
L
Tiamat
MangoZango
Tiamat
3
4
1
0.88
W
3
2
2
2
L
Medusa
RSJ18
Medusa
1
4
4
0.75
W
12
2
1
6.25
L
Mercury
scwurt
Mercury
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,963
Damage
16,717
31,241
Taken
32,152
12,574
Mitigated
10,634
5,072
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Capitti
Nemesis
823
246
0
602
3,654
1,337
0
2,885
769
0
6,963
W
Susano
Cyalix
Susano
4,166
1,027
0
0
5,390
1,828
0
1,618
3,564
290
13,694
W
Ymir
4,936
2,398
0
1,777
4,699
2,242
1,758
431
4,224
37,199
1,729
L
3,979
774
0
0
5,712
1,734
540
2,250
3,460
16,811
0
W
Cerberus
Kewels
Cerberus
2,434
428
0
304
7,372
4,128
0
2,096
4,918
13,301
0
L
Tiamat
MangoZango
Tiamat
5,184
586
0
1,952
7,226
3,187
1,005
1,258
5,968
24,739
0
W
4,187
616
243
14
4,624
1,488
1,032
2,234
2,204
24,731
0
L
Medusa
RSJ18
Medusa
3,112
1,261
0
1,179
7,136
1,879
359
1,839
5,265
0
19,196
W
8,240
2,942
0
2,734
9,156
2,888
62
1,724
7,168
0
33,717
L
Mercury
scwurt
Mercury
3,619
2,090
0
1,381
8,424
2,497
706
3,197
5,187
0
17,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,684
Gold Earned
28,697
242
Minions Killed
177
0
Camps Cleared
0
1,150,726
Distance Traveled
991,802
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,923
410
28
2
0
101,593
1
W
Susano
5,630
469
27
2
0
219,202
5
W
Ymir
7,735
645
87
7
0
225,516
0
L
Nox
5,838
487
33
3
0
231,229
0
W
Cerberus
5,780
482
13
1
0
213,961
1
L
Tiamat
6,043
504
56
5
0
200,971
4
W
Ra
6,614
551
56
5
0
229,769
1
L
Medusa
5,554
463
28
2
0
207,503
2
W
Pele
7,925
660
59
5
0
262,278
0
L
Mercury
6,339
528
32
3
0
250,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role