Player Matchup

Tsukuyomi
Tsukuyomi
FinickyPluto
Tsukuyomi
Level 17
God Stats
18W - 12L
1,608 SR
Queue Stats
34W - 35L
1,448 Elo+
Party 1
Vamana
Vamana
Kadunkadunk
Vamana
Level 48
God Stats
158W - 133L
1,536 SR
Queue Stats
174W - 161L
1,468 Elo+
Party 1
Skadi
Skadi
NgaForestHam
Skadi
Level 41
God Stats
44W - 25L
1,652 SR
Queue Stats
148W - 145L
1,459 Elo+
Party 1
Janus
Janus
Pollix12
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
mwann
Tiamat
Level 18
God Stats
161W - 114L
1,504 SR
Queue Stats
261W - 253L
1,501 Elo+
Party 2
Team Averages
Level 46
1,560 SR
1,475 Elo+

VS

Team Averages
Level 64
1,548 SR
1,407 Elo+
Kukulkan
Kukulkan
Frozen_Jewels
Kukulkan
Level 39
God Stats
3W - 5L
1,306 SR
Queue Stats
249W - 233L
1,360 Elo+
Solo
Medusa
Medusa
PercuIezzz
Medusa
Level 107
God Stats
0W - 2L
1,843 SR
Queue Stats
16W - 26L
1,387 Elo+
Party 3
Cerberus
Cerberus
VOlCERSTORM
Cerberus
Level 42
God Stats
1W - 3L
1,588 SR
Queue Stats
43W - 45L
1,519 Elo+
Party 3
Set
Set
VanGoghsLeftNut
Set
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 130L
1,483 Elo+
Party 3
Odin
Odin
VaticanFilth
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FinickyPluto
Tsukuyomi
15
1 / 6 / 5
8,955
471
5,182
13,528
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
18
13 / 5 / 3
11,877
625
16,257
15,303
8,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 3 / 5
10,268
540
10,992
8,816
3,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Pollix12
Janus
15
2 / 5 / 2
9,398
495
7,416
9,295
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
mwann
Tiamat
13
0 / 4 / 4
8,203
432
5,005
9,482
4,332
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Frozen_Jewels
Kukulkan
15
4 / 4 / 4
9,568
504
10,042
10,504
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
PercuIezzz
Medusa
14
5 / 8 / 2
9,290
489
7,684
15,184
4,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
VOlCERSTORM
Cerberus
12
0 / 4 / 6
8,146
429
4,339
13,101
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
12 / 4 / 4
10,662
561
15,808
16,575
7,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 2
8,558
450
1,978
8,399
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
41
21
Kills
23
23
Deaths
21
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
FinickyPluto
Tsukuyomi
1
6
5
0.58
L
Kukulkan
Frozen_Jewels
Kukulkan
4
4
4
1.5
W
Vamana
13
5
3
2.9
W
5
3
5
2.5
L
Medusa
PercuIezzz
Medusa
5
8
2
0.75
W
Janus
Pollix12
Janus
2
5
2
0.6
L
Cerberus
VOlCERSTORM
Cerberus
0
4
6
0.75
L
12
4
4
3.5
L
2
1
2
3
W
Tiamat
mwann
Tiamat
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,852
Damage
39,851
56,424
Taken
63,763
23,978
Mitigated
31,098
13,527
Healing
16,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
FinickyPluto
Tsukuyomi
5,182
707
0
4,811
13,528
4,836
318
2,972
10,423
0
51,121
L
Kukulkan
Frozen_Jewels
Kukulkan
10,042
1,050
0
2,505
10,504
4,102
319
3,011
7,369
47,569
0
W
Vamana
16,257
11,405
0
4,631
15,303
8,710
1,624
4,199
11,012
335
62,971
W
10,992
5,054
0
1,669
8,816
3,002
2,416
774
8,007
0
59,424
L
Medusa
PercuIezzz
Medusa
7,684
3,303
0
3,740
15,184
4,782
0
1,697
13,487
0
54,505
W
Janus
Pollix12
Janus
7,416
331
0
1,010
9,295
3,098
1,738
2,922
6,233
57,136
0
L
Cerberus
VOlCERSTORM
Cerberus
4,339
86
0
3,419
13,101
9,724
0
1,379
11,598
35,969
0
L
15,808
7,821
0
4,414
16,575
7,600
0
2,311
14,190
0
68,130
L
1,978
481
0
2,602
8,399
4,890
0
3,768
4,381
0
32,600
W
Tiamat
mwann
Tiamat
5,005
997
0
1,406
9,482
4,332
0
2,886
6,268
37,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,701
Gold Earned
46,224
469
Minions Killed
488
0
Camps Cleared
0
1,647,631
Distance Traveled
1,617,974
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,955
471
90
5
0
373,278
3
L
Kukulkan
9,568
504
120
6
0
302,439
4
W
Vamana
11,877
625
92
5
0
345,346
0
W
Skadi
10,268
540
107
6
0
318,436
1
L
Medusa
9,290
489
77
4
0
301,329
4
W
Janus
9,398
495
102
5
0
332,025
2
L
Cerberus
8,146
429
94
5
0
330,228
5
L
Set
10,662
561
107
6
0
324,314
1
L
Odin
8,558
450
90
5
0
359,664
0
W
Tiamat
8,203
432
78
4
0
278,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role