Player Matchup

Fenrir
Fenrir
Lil Chowy
Fenrir
Level 29
God Stats
19W - 25L
1,393 SR
Queue Stats
152W - 146L
1,481 Elo+
Solo
Cernunnos
Cernunnos
Saltedpepper_01
Cernunnos
Level 82
God Stats
1W - 3L
1,549 SR
Queue Stats
311W - 273L
1,501 Elo+
Party 1
Zeus
Zeus
V1T0TUX3D00
Zeus
Level 26
God Stats
1W - 2L
1,638 SR
Queue Stats
36W - 52L
1,318 Elo+
Solo
Cthulhu
Cthulhu
Zairif
Cthulhu
Level 14
God Stats
3W - 3L
1,204 SR
Queue Stats
16W - 21L
1,382 Elo+
Party 1
Vamana
Vamana
matthew6590
Vamana
Level 17
God Stats
0W - 2L
1,324 SR
Queue Stats
12W - 14L
1,486 Elo+
Party 1
Team Averages
Level 34
1,422 SR
1,433 Elo+

VS

Team Averages
Level 19
1,583 SR
1,340 Elo+
Tsukuyomi
Tsukuyomi
BlitzBurn03
Tsukuyomi
Level 24
God Stats
16W - 13L
1,617 SR
Queue Stats
113W - 109L
1,402 Elo+
Party 2
Ullr
Ullr
Ghostly19
Ullr
Level 28
God Stats
8W - 4L
1,819 SR
Queue Stats
127W - 123L
1,417 Elo+
Party 2
Set
Set
Z0lden
Set
Level 15
God Stats
7W - 7L
1,495 SR
Queue Stats
99W - 76L
1,412 Elo+
Party 2
Cthulhu
Cthulhu
jessemtzsan
Cthulhu
Level 9
God Stats
2W - 4L
1,163 SR
Queue Stats
19W - 22L
1,051 Elo+
Solo
Eset
Eset
vxshadeslayerxv
Eset
Level 21
God Stats
10W - 12L
1,819 SR
Queue Stats
26W - 28L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lil Chowy
Fenrir
9
1 / 1 / 1
5,543
462
1,101
6,610
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
Saltedpepper_01
Cernunnos
9
2 / 3 / 0
5,764
480
4,290
6,945
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 4 / 0
5,962
497
2,276
5,167
1,278
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Zairif
Cthulhu
9
0 / 0 / 2
5,662
472
1,711
6,027
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
10
2 / 4 / 0
6,050
504
2,719
7,325
4,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BlitzBurn03
Tsukuyomi
13
10 / 0 / 0
7,988
666
8,113
6,132
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
11
2 / 0 / 0
6,264
522
3,352
5,568
1,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Set
Z0lden
Set
11
0 / 2 / 2
6,305
525
2,463
3,715
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
jessemtzsan
Cthulhu
7
0 / 3 / 1
5,062
422
632
6,370
3,984
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 1 / 0
5,542
462
2,445
3,805
852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
6
Kills
12
12
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BlitzBurn03
Tsukuyomi
10
0
0
10
W
Ullr
2
0
0
2
L
Fenrir
Lil Chowy
Fenrir
1
1
1
1.5
L
Cernunnos
Saltedpepper_01
Cernunnos
2
3
0
0.67
L
1
4
0
0.25
W
Set
Z0lden
Set
0
2
2
0.5
L
Cthulhu
Zairif
Cthulhu
0
0
2
1
W
Cthulhu
jessemtzsan
Cthulhu
0
3
1
0.17
L
Vamana
2
4
0
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,097
Damage
17,005
32,074
Taken
25,590
13,141
Mitigated
9,776
5,066
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BlitzBurn03
Tsukuyomi
8,113
2,841
0
1,350
6,132
1,901
690
1,078
4,820
0
34,300
W
Ullr
3,352
1,628
294
2,639
5,568
1,764
456
1,286
4,274
0
31,531
L
Fenrir
Lil Chowy
Fenrir
1,101
359
0
2,915
6,610
1,928
0
342
6,268
0
23,382
L
Cernunnos
Saltedpepper_01
Cernunnos
4,290
1,707
0
389
6,945
1,665
39
854
6,091
0
31,393
L
2,276
415
0
182
5,167
1,278
257
478
4,689
29,626
0
W
Set
Z0lden
Set
2,463
576
0
398
3,715
1,275
0
0
3,565
0
27,486
L
Cthulhu
Zairif
Cthulhu
1,711
0
87
770
6,027
3,389
0
1,403
4,624
15,929
0
W
Cthulhu
jessemtzsan
Cthulhu
632
268
0
0
6,370
3,984
0
887
5,431
17,945
0
L
Vamana
2,719
978
0
723
7,325
4,881
630
0
7,325
0
25,803
W
2,445
401
397
1,761
3,805
852
396
492
3,313
20,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,981
Gold Earned
31,161
242
Minions Killed
263
0
Camps Cleared
0
1,110,131
Distance Traveled
1,145,486
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,988
666
65
5
0
281,099
1
W
Ullr
6,264
522
68
6
0
223,110
5
L
Fenrir
5,543
462
58
5
0
231,845
0
L
Cernunnos
5,764
480
59
5
0
214,573
2
L
Zeus
5,962
497
58
5
0
200,421
4
W
Set
6,305
525
63
5
0
241,209
3
L
Cthulhu
5,662
472
19
2
0
243,178
0
W
Cthulhu
5,062
422
30
3
0
183,737
0
L
Vamana
6,050
504
48
4
0
220,114
0
W
Eset
5,542
462
37
3
0
216,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role