Player Matchup

Cerberus
Cerberus
JamaicanJenkins
Cerberus
Level 16
God Stats
59W - 17L
1,878 SR
Queue Stats
302W - 151L
1,811 Elo+
Party 1
Chang'e
Chang'e
bentonrekther
Chang'e
Level 66
God Stats
36W - 16L
1,729 SR
Queue Stats
372W - 239L
1,727 Elo+
Party 1
Tiamat
Tiamat
jjason626
Tiamat
Level 49
God Stats
73W - 29L
1,927 SR
Queue Stats
660W - 343L
1,780 Elo+
Party 1
Nemesis
Nemesis
solgriz
Nemesis
Level 109
God Stats
13W - 2L
1,649 SR
Queue Stats
784W - 396L
1,780 Elo+
Party 1
Chernobog
Chernobog
xCoffeexMaximuM
Chernobog
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
279W - 135L
1,681 Elo+
Party 1
Team Averages
Level 66
1,736 SR
1,756 Elo+

VS

Team Averages
Level 73
1,521 SR
1,416 Elo+
Artio
Artio
Aberrant Otter
Artio
Level 69
God Stats
7W - 8L
1,594 SR
Queue Stats
99W - 122L
1,356 Elo+
Party 3
Scylla
Scylla
Flamdrogon
Scylla
Level 64
God Stats
0W - 2L
1,304 SR
Queue Stats
12W - 19L
1,435 Elo+
Party 2
Thor
Thor
Thorolf25
Thor
Level 83
God Stats
3W - 3L
1,494 SR
Queue Stats
50W - 55L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
Tonelli157
Danzaburou
Level 105
God Stats
17W - 10L
1,740 SR
Queue Stats
47W - 51L
1,494 Elo+
Solo
Cthulhu
Cthulhu
frankzoller101
Cthulhu
Level 44
God Stats
21W - 30L
1,472 SR
Queue Stats
35W - 45L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 1 / 11
7,548
503
4,204
9,933
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
13
2 / 1 / 4
8,237
549
7,222
7,981
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
jjason626
Tiamat
14
6 / 1 / 9
9,204
614
12,067
7,289
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
solgriz
Nemesis
16
15 / 0 / 2
9,775
652
12,526
12,074
5,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
xCoffeexMaximuM
Chernobog
14
6 / 1 / 10
8,287
552
9,079
8,561
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 0
5,804
387
3,694
13,391
5,336
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Flamdrogon
Scylla
11
0 / 7 / 1
6,417
428
2,044
9,682
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
9
1 / 7 / 0
6,238
416
4,084
13,623
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Tonelli157
Danzaburou
10
0 / 5 / 2
6,275
418
4,133
10,001
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 5 / 0
7,324
488
6,367
12,924
8,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
30
Kills
4
4
Deaths
30
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Scylla
Flamdrogon
Scylla
0
7
1
0.07
W
Cerberus
1
1
11
6.5
L
Thor
1
7
0
0.14
L
Danzaburou
Tonelli157
Danzaburou
0
5
2
0.2
W
Chang'e
2
1
4
4
L
1
5
0
0.2
W
Tiamat
jjason626
Tiamat
6
1
9
10.5
W
Nemesis
solgriz
Nemesis
15
0
2
16
W
Chernobog
xCoffeexMaximuM
Chernobog
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,098
Damage
20,322
45,838
Taken
59,621
23,232
Mitigated
23,488
15,811
Healing
9,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,694
368
479
3,474
13,391
5,336
0
5,602
7,629
14,731
0
L
Scylla
Flamdrogon
Scylla
2,044
283
0
0
9,682
2,413
0
4,166
5,192
25,248
0
W
Cerberus
4,204
264
0
2,934
9,933
5,913
800
3,501
6,321
17,257
0
L
Thor
4,084
259
0
2,154
13,623
3,945
0
4,678
8,691
0
28,819
L
Danzaburou
Tonelli157
Danzaburou
4,133
1,930
0
2,155
10,001
2,856
706
2,050
7,825
0
29,206
W
Chang'e
7,222
200
554
3,530
7,981
2,780
268
4,118
3,488
46,465
0
L
6,367
230
113
1,091
12,924
8,938
140
5,586
6,791
39,595
0
W
Tiamat
jjason626
Tiamat
12,067
1,089
127
3,268
7,289
5,497
2,530
1,054
6,126
51,536
0
W
Nemesis
solgriz
Nemesis
12,526
6,324
0
1,375
12,074
5,820
199
1,329
10,674
0
65,555
W
Chernobog
xCoffeexMaximuM
Chernobog
9,079
4,313
0
4,023
8,561
3,222
3,553
1,437
7,124
0
51,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,051
Gold Earned
32,058
450
Minions Killed
287
0
Camps Cleared
0
1,477,564
Distance Traveled
1,219,554
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,804
387
19
1
0
235,561
0
L
Scylla
6,417
428
75
5
0
229,339
1
W
Cerberus
7,548
503
43
3
0
302,157
0
L
Thor
6,238
416
59
4
0
257,811
2
L
Danzaburou
6,275
418
58
4
0
226,846
4
W
Chang'e
8,237
549
103
7
0
273,214
2
L
Cthulhu
7,324
488
76
5
0
269,997
1
W
Tiamat
9,204
614
104
7
0
275,724
1
W
Nemesis
9,775
652
112
7
0
364,447
3
W
Chernobog
8,287
552
88
6
0
262,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role