Player Matchup

Cthulhu
Cthulhu
BioSnoop
Cthulhu
Level 92
God Stats
1W - 10L
1,418 SR
Queue Stats
158W - 219L
1,369 Elo+
Solo
Skadi
Skadi
Murgaas
Skadi
Level 125
God Stats
11W - 16L
1,365 SR
Queue Stats
173W - 180L
1,507 Elo+
Party 2
He Bo
He Bo
z Russians
He Bo
Level 125
God Stats
4W - 7L
1,391 SR
Queue Stats
108W - 127L
1,449 Elo+
Party 2
Team Averages
Level 114
1,391 SR
1,442 Elo+

VS

Team Averages
Level 85
1,502 SR
1,503 Elo+
Izanami
Izanami
GuttaGorjensky
Izanami
Level 86
God Stats
9W - 7L
1,545 SR
Queue Stats
234W - 218L
1,529 Elo+
Party 1
Tiamat
Tiamat
SnakeFoxHound89
Tiamat
Level 67
God Stats
1W - 2L
1,485 SR
Queue Stats
18W - 19L
1,440 Elo+
Solo
Sylvanus
Sylvanus
Zuddo
Sylvanus
Level 102
God Stats
9W - 11L
1,477 SR
Queue Stats
264W - 235L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BioSnoop
Cthulhu
13
2 / 7 / 8
10,272
685
11,436
17,225
7,983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
Murgaas
Skadi
13
5 / 5 / 5
10,860
724
12,302
13,159
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
14
8 / 10 / 2
11,033
736
10,091
14,235
4,638
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 8
11,655
777
13,743
13,649
7,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 4 / 10
11,995
800
15,016
11,568
9,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
Zuddo
Sylvanus
14
7 / 5 / 10
12,142
809
10,115
17,664
20,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
15
Kills
22
22
Deaths
15
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BioSnoop
Cthulhu
2
7
8
0.86
W
7
6
8
1.83
L
Skadi
Murgaas
Skadi
5
5
5
1.5
W
8
4
10
3.25
W
Sylvanus
Zuddo
Sylvanus
7
5
10
2.4
L
He Bo
8
10
2
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,829
Damage
38,874
44,619
Taken
42,881
17,136
Mitigated
37,185
5,205
Healing
13,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BioSnoop
Cthulhu
11,436
547
428
983
17,225
7,983
0
8,771
8,118
32,786
0
W
13,743
9,681
0
1,043
13,649
7,433
2,561
6,917
6,732
0
38,321
L
Skadi
Murgaas
Skadi
12,302
7,587
0
1,606
13,159
4,515
420
6,911
5,992
0
41,317
W
15,016
1,590
465
3,716
11,568
9,631
366
6,819
4,749
49,793
0
W
Sylvanus
Zuddo
Sylvanus
10,115
1,996
3,128
5,345
17,664
20,121
453
7,877
9,787
20,673
0
L
He Bo
10,091
632
0
2,188
14,235
4,638
110
8,647
5,358
39,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,165
Gold Earned
35,792
175
Minions Killed
138
0
Camps Cleared
0
702,189
Distance Traveled
764,512
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,272
685
47
3
0
264,248
1
W
Izanami
11,655
777
44
3
0
255,478
4
L
Skadi
10,860
724
60
4
0
238,458
1
W
Tiamat
11,995
800
71
5
0
259,730
0
W
Sylvanus
12,142
809
23
2
0
249,304
2
L
He Bo
11,033
736
68
5
0
199,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role