Player Matchup

Discordia
Discordia
Gatorsfan1126
Discordia
Level 85
God Stats
2W - 1L
1,525 SR
Queue Stats
18W - 10L
1,592 Elo+
Party 2
Ao Kuang
Ao Kuang
UncleRuggles
Ao Kuang
Level 49
God Stats
47W - 29L
1,574 SR
Queue Stats
558W - 552L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
ballsackbrad
Sun Wukong
Level 155
God Stats
28W - 18L
1,791 SR
Queue Stats
216W - 198L
1,606 Elo+
Party 2
Ymir
Ymir
dabnwithmadn
Ymir
Level 62
God Stats
27W - 27L
1,553 SR
Queue Stats
365W - 323L
1,504 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
thosparker
Ah Muzen Cab
Level 84
God Stats
10W - 5L
1,499 SR
Queue Stats
465W - 509L
1,397 Elo+
Solo
Team Averages
Level 87
1,588 SR
1,510 Elo+

VS

Team Averages
Level 103
1,513 SR
1,573 Elo+
Ares
Ares
Daragol
Ares
Level 88
God Stats
0W - 1L
1,647 SR
Queue Stats
2W - 3L
1,700 Elo+
Party 1
Ra
Ra
GorillaSoup47
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
KyA4
Rama
Level 103
God Stats
2W - 5L
1,498 SR
Queue Stats
388W - 410L
1,496 Elo+
Solo
Mercury
Mercury
OutLawDragonBoy
Mercury
Level 97
God Stats
0W - 2L
1,285 SR
Queue Stats
157W - 146L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
pr0bat
Sun Wukong
Level 105
God Stats
1W - 2L
1,633 SR
Queue Stats
2W - 3L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gatorsfan1126
Discordia
15
3 / 5 / 5
9,294
516
10,276
9,974
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
UncleRuggles
Ao Kuang
17
6 / 2 / 5
9,982
555
5,852
14,787
6,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
ballsackbrad
Sun Wukong
18
11 / 0 / 5
11,550
642
16,600
13,903
10,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 3 / 6
8,636
480
6,551
9,629
5,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
thosparker
Ah Muzen Cab
15
2 / 3 / 2
10,116
562
6,889
9,723
4,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Daragol
Ares
12
2 / 4 / 3
7,908
439
4,883
11,725
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 6 / 5
8,890
494
10,699
12,500
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
KyA4
Rama
15
3 / 2 / 3
8,651
481
5,610
10,637
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 5 / 4
8,887
494
4,072
11,306
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
pr0bat
Sun Wukong
14
1 / 7 / 4
8,175
454
6,097
16,461
10,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
24
Kills
13
13
Deaths
24
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
Daragol
Ares
2
4
3
0.88
W
Discordia
Gatorsfan1126
Discordia
3
5
5
1.1
L
4
6
5
1.08
L
Rama
KyA4
Rama
3
2
3
2.25
L
3
5
4
1
W
Ao Kuang
UncleRuggles
Ao Kuang
6
2
5
4.25
W
Sun Wukong
ballsackbrad
Sun Wukong
11
0
5
13.5
W
2
3
6
1.67
L
Sun Wukong
pr0bat
Sun Wukong
1
7
4
0.43
W
Ah Muzen Cab
thosparker
Ah Muzen Cab
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,168
Damage
31,361
58,016
Taken
62,629
30,826
Mitigated
33,509
23,428
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Daragol
Ares
4,883
97
0
1,227
11,725
9,455
0
4,323
7,034
16,717
0
W
Discordia
Gatorsfan1126
Discordia
10,276
541
101
2,506
9,974
3,963
976
4,483
5,311
56,184
0
L
10,699
238
1,168
4,283
12,500
4,984
0
7,006
4,922
57,552
0
L
Rama
KyA4
Rama
5,610
4,496
0
3,869
10,637
3,810
0
1,638
8,795
0
53,911
L
4,072
892
0
3,292
11,306
4,850
0
3,673
7,471
0
46,998
W
Ao Kuang
UncleRuggles
Ao Kuang
5,852
1,038
0
9,766
14,787
6,060
0
2,016
12,579
58,916
0
W
Sun Wukong
ballsackbrad
Sun Wukong
16,600
3,488
0
8,094
13,903
10,369
444
1,952
11,907
0
79,897
W
6,551
1,001
0
1,347
9,629
5,488
0
4,395
5,096
40,332
0
L
Sun Wukong
pr0bat
Sun Wukong
6,097
1,767
0
2,755
16,461
10,410
0
4,571
11,728
0
40,259
W
Ah Muzen Cab
thosparker
Ah Muzen Cab
6,889
3,526
0
1,614
9,723
4,946
2,327
2,104
7,541
0
55,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,578
Gold Earned
42,511
503
Minions Killed
401
0
Camps Cleared
0
1,771,667
Distance Traveled
1,695,212
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,908
439
24
1
0
322,322
2
W
Discordia
9,294
516
99
6
0
296,221
3
L
Ra
8,890
494
96
5
0
322,332
2
L
Rama
8,651
481
106
6
0
299,246
6
L
Mercury
8,887
494
88
5
0
396,776
2
W
Ao Kuang
9,982
555
99
6
0
390,772
1
W
Sun Wukong
11,550
642
140
8
0
383,157
3
W
Ymir
8,636
480
72
4
0
369,177
0
L
Sun Wukong
8,175
454
87
5
0
354,536
2
W
Ah Muzen Cab
10,116
562
93
5
0
332,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role