Player Matchup

Ymir
Ymir
Bludgeon33
Ymir
Level 17
God Stats
4W - 5L
1,213 SR
Queue Stats
95W - 113L
1,165 Elo+
Solo
Fenrir
Fenrir
DJ Llamaface
Fenrir
Level 13
God Stats
3W - 7L
1,225 SR
Queue Stats
13W - 23L
1,155 Elo+
Party 1
Pele
Pele
SIRR PRODIGY
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 70L
1,300 Elo+
Solo
Sobek
Sobek
Triceradoc
Sobek
Level 56
God Stats
2W - 0L
1,755 SR
Queue Stats
3W - 2L
1,237 Elo+
Party 1
Athena
Athena
hermioneranger25
Athena
Level 16
God Stats
2W - 3L
1,765 SR
Queue Stats
7W - 16L
1,099 Elo+
Party 1
Team Averages
Level 26
1,491 SR
1,191 Elo+

VS

Team Averages
Level 21
1,581 SR
1,396 Elo+
Chernobog
Chernobog
DavEvil
Chernobog
Level 17
God Stats
1W - 1L
1,716 SR
Queue Stats
10W - 22L
1,256 Elo+
Party 2
Kali
Kali
VRScyla
Kali
Level 13
God Stats
2W - 1L
1,720 SR
Queue Stats
34W - 44L
1,359 Elo+
Party 2
Kukulkan
Kukulkan
iFackyez x
Kukulkan
Level 26
God Stats
2W - 4L
1,451 SR
Queue Stats
75W - 95L
1,360 Elo+
Solo
Horus
Horus
rmonkey031
Horus
Level 28
God Stats
5W - 4L
1,319 SR
Queue Stats
98W - 138L
1,280 Elo+
Solo
Danzaburou
Danzaburou
wolfrage35
Danzaburou
Level 22
God Stats
2W - 1L
1,701 SR
Queue Stats
4W - 3L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 8
11,067
527
6,748
19,015
18,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
16
13 / 0 / 1
10,665
508
16,171
10,214
4,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 3 / 2
10,075
480
8,550
11,896
6,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
16
2 / 0 / 5
9,678
461
7,875
19,063
13,064
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 4 / 4
8,389
399
2,128
15,837
12,263
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DavEvil
Chernobog
13
1 / 3 / 3
8,495
405
4,346
7,068
2,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
VRScyla
Kali
13
5 / 5 / 1
8,910
424
12,185
17,732
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
iFackyez x
Kukulkan
16
0 / 3 / 2
9,180
437
10,205
7,309
2,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
11
1 / 6 / 4
7,480
356
7,482
16,997
7,057
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
wolfrage35
Danzaburou
14
3 / 6 / 1
9,004
429
14,092
11,512
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
23
Kills
10
10
Deaths
23
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
Fenrir
13
0
1
13.5
L
Chernobog
DavEvil
Chernobog
1
3
3
0.83
W
4
3
2
1.67
W
Sobek
2
0
5
4.5
L
Kali
VRScyla
Kali
5
5
1
1.1
W
2
4
4
1
L
Kukulkan
iFackyez x
Kukulkan
0
3
2
0.33
L
Horus
1
6
4
0.5
L
Danzaburou
wolfrage35
Danzaburou
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,472
Damage
48,310
76,025
Taken
60,618
55,590
Mitigated
24,289
23,913
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,748
1,083
0
3,856
19,015
18,497
1,487
2,837
16,178
59,451
0
W
Fenrir
16,171
2,525
0
3,002
10,214
4,786
425
1,140
9,074
0
36,132
L
Chernobog
DavEvil
Chernobog
4,346
1,947
0
247
7,068
2,330
671
1,420
5,648
0
31,790
W
8,550
2,131
0
1,857
11,896
6,980
2,359
1,555
10,341
0
63,969
W
Sobek
7,875
1,026
1,047
10,751
19,063
13,064
1,645
2,320
16,743
43,472
0
L
Kali
VRScyla
Kali
12,185
6,027
0
2,375
17,732
7,838
0
4,275
13,457
0
46,003
W
2,128
642
0
3,400
15,837
12,263
1,077
2,353
13,484
13,170
0
L
Kukulkan
iFackyez x
Kukulkan
10,205
1,211
0
683
7,309
2,529
648
140
7,169
63,086
0
L
Horus
7,482
4,145
1,281
5,321
16,997
7,057
0
5,774
11,223
0
17,284
L
Danzaburou
wolfrage35
Danzaburou
14,092
5,198
0
903
11,512
4,535
782
5,070
6,370
0
58,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,874
Gold Earned
43,069
375
Minions Killed
357
0
Camps Cleared
0
1,974,207
Distance Traveled
1,877,831
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,067
527
115
5
0
361,324
1
W
Fenrir
10,665
508
49
2
0
424,003
0
L
Chernobog
8,495
405
61
3
0
354,909
1
W
Pele
10,075
480
103
5
0
408,011
3
W
Sobek
9,678
461
74
4
0
395,316
0
L
Kali
8,910
424
67
3
0
423,469
1
W
Athena
8,389
399
34
2
0
385,553
0
L
Kukulkan
9,180
437
119
6
0
381,055
0
L
Horus
7,480
356
15
1
0
388,402
0
L
Danzaburou
9,004
429
95
5
0
329,996
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role