Player Matchup

King Arthur
King Arthur
Gold IV
Demolishhh
King Arthur
Gold IV
Level 49
God Stats
3W - 6L
1,500 SR
Queue Stats
124W - 109L
1,631 MMR
Party 2
Agni
Agni
Gold I
LatamSHere
Agni
Gold I
Level 48
God Stats
6W - 3L
1,711 SR
Queue Stats
29W - 29L
1,719 MMR
Solo
Hun Batz
Hun Batz
Gold I
Provieo
Hun Batz
Gold I
Level 120
God Stats
3W - 2L
1,930 SR
Queue Stats
175W - 167L
1,663 MMR
Solo
Ares
Ares
Gold V
StopDoingHeroin
Ares
Gold V
Level 157
God Stats
4W - 3L
1,571 SR
Queue Stats
48W - 45L
1,636 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Zski
Danzaburou
Platinum III
Level 158
God Stats
1W - 2L
1,252 SR
Queue Stats
218W - 222L
1,785 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,593 SR
1,687 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,652 SR
1,676 MMR
Hachiman
Hachiman
Silver II
Drewzyqg
Hachiman
Silver II
Level 114
God Stats
7W - 8L
1,325 SR
Queue Stats
283W - 283L
1,605 MMR
Party 1
Geb
Geb
Gold I
Gage
Geb
Gold I
Level 113
God Stats
6W - 4L
1,922 SR
Queue Stats
133W - 126L
1,667 MMR
Party 3
Mercury
Mercury
Platinum V
KIRIlOS
Mercury
Platinum V
Level 160
God Stats
6W - 5L
1,889 SR
Queue Stats
381W - 387L
1,723 MMR
Solo
Tyr
Tyr
Silver I
MushyAndMoist
Tyr
Silver I
Level 139
God Stats
0W - 1L
1,365 SR
Queue Stats
55W - 59L
1,595 MMR
Party 1
Eset
Eset
Platinum V
SteveFootjobs
Eset
Platinum V
Level 121
God Stats
6W - 4L
1,760 SR
Queue Stats
442W - 444L
1,790 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Demolishhh
King Arthur
14
4 / 1 / 5
8,428
648
10,999
13,644
9,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 2 / 4
7,688
591
11,439
6,980
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Provieo
Hun Batz
12
4 / 1 / 5
7,254
558
5,761
8,280
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 5
7,340
565
5,006
9,028
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Zski
Danzaburou
12
2 / 3 / 4
7,652
589
5,427
9,029
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Cu ChulainnScyllaTiamatSetTsukuyomi

VS

Bans
ApolloNemesisGuan YuFenrirSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Drewzyqg
Hachiman
12
4 / 4 / 1
6,983
537
6,654
10,705
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Gage
Geb
9
0 / 3 / 2
5,641
434
2,862
8,799
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
KIRIlOS
Mercury
11
0 / 6 / 4
6,597
507
5,314
11,231
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 0
6,700
515
5,011
11,196
8,886
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 1
6,135
472
4,572
8,404
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
20
Kills
6
7
Deaths
20
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Demolishhh
King Arthur
4
1
5
6.5
L
Hachiman
Drewzyqg
Hachiman
4
4
1
1.13
L
Geb
Gage
Geb
0
3
2
0.33
L
Mercury
KIRIlOS
Mercury
0
6
4
0.33
W
6
2
4
4
L
1
3
0
0.33
W
Hun Batz
Provieo
Hun Batz
4
1
5
6.5
L
1
4
1
0.38
W
4
0
5
6.5
W
Danzaburou
Zski
Danzaburou
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,632
Damage
24,413
46,961
Taken
50,335
21,112
Mitigated
24,139
17,053
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Demolishhh
King Arthur
10,999
2,242
0
6,606
13,644
9,472
0
379
13,185
0
53,022
L
Hachiman
Drewzyqg
Hachiman
6,654
3,209
0
3,398
10,705
3,123
0
1,650
8,988
0
37,006
L
Geb
Gage
Geb
2,862
478
0
1,692
8,799
4,777
0
5,178
3,462
10,823
0
L
Mercury
KIRIlOS
Mercury
5,314
2,348
0
210
11,231
4,156
0
3,247
7,784
0
40,483
W
11,439
1,268
0
2,379
6,980
2,179
336
3,126
3,676
48,367
0
L
5,011
800
0
3,379
11,196
8,886
0
1,077
9,542
0
36,104
W
Hun Batz
Provieo
Hun Batz
5,761
2,187
0
2,695
8,280
2,379
40
315
7,941
0
41,555
L
4,572
43
0
2,327
8,404
3,197
0
4,745
3,404
35,025
0
W
5,006
272
0
3,009
9,028
4,247
149
2,668
6,250
20,721
0
W
Danzaburou
Zski
Danzaburou
5,427
2,596
0
2,364
9,029
2,835
987
592
8,437
0
42,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,362
Gold Earned
32,056
374
Minions Killed
306
0
Camps Cleared
0
1,345,997
Distance Traveled
1,291,431
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,428
648
99
8
0
277,475
3
L
Hachiman
6,983
537
55
4
0
230,753
5
L
Geb
5,641
434
19
1
0
273,430
5
L
Mercury
6,597
507
80
6
0
277,862
1
W
Agni
7,688
591
88
7
0
243,301
1
L
Tyr
6,700
515
68
5
0
259,005
0
W
Hun Batz
7,254
558
77
6
0
297,682
1
L
Eset
6,135
472
84
6
0
250,381
5
W
Ares
7,340
565
32
2
0
298,843
5
W
Danzaburou
7,652
589
78
6
0
228,696
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role