Player Matchup

Anhur
Anhur
DabsOnly
Anhur
Level 23
God Stats
43W - 23L
1,612 SR
Queue Stats
187W - 125L
1,597 Elo+
Solo
Awilix
Awilix
fen11
Awilix
Level 21
God Stats
3W - 1L
1,484 SR
Queue Stats
203W - 101L
1,640 Elo+
Solo
Anubis
Anubis
ilikefoooooood
Anubis
Level 28
God Stats
47W - 24L
1,776 SR
Queue Stats
191W - 147L
1,678 Elo+
Solo
Achilles
Achilles
kosmidarko69
Achilles
Level 20
God Stats
3W - 2L
1,826 SR
Queue Stats
60W - 38L
1,564 Elo+
Party 1
Geb
Geb
tofu_girl_uwu
Geb
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 28L
1,531 Elo+
Party 1
Team Averages
Level 22
1,639 SR
1,602 Elo+

VS

Team Averages
Level 23
1,606 SR
1,618 Elo+
Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Asimilate
Ares
Level 18
God Stats
1W - 3L
1,808 SR
Queue Stats
217W - 204L
1,635 Elo+
Solo
Danzaburou
Danzaburou
Wainingloss
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,568 Elo+
Solo
Osiris
Osiris
swordknight
Osiris
Level 26
God Stats
4W - 4L
1,721 SR
Queue Stats
7W - 5L
1,888 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DabsOnly
Anhur
11
3 / 3 / 0
6,023
502
7,252
6,669
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
fen11
Awilix
8
3 / 2 / 3
5,906
492
4,567
4,854
1,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
10 / 2 / 2
8,582
715
8,726
9,533
5,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
kosmidarko69
Achilles
11
1 / 0 / 3
6,083
507
4,874
8,844
6,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
0 / 3 / 1
4,989
416
2,247
8,962
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 3 / 2
6,886
574
5,821
9,603
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
 
Nu Wa
9
1 / 7 / 0
5,317
443
2,857
5,843
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
9
3 / 2 / 3
5,993
499
5,375
7,074
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Wainingloss
Danzaburou
9
1 / 2 / 3
5,436
453
4,176
8,242
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
10
1 / 3 / 1
6,060
505
5,640
7,888
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
17
Kills
10
10
Deaths
17
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
2
1.67
L
Nu Wa
 
Nu Wa
1
7
0
0.14
L
Ares
3
2
3
2.25
W
Anhur
DabsOnly
Anhur
3
3
0
1
L
Danzaburou
Wainingloss
Danzaburou
1
2
3
1.25
W
Awilix
fen11
Awilix
3
2
3
2.25
W
10
2
2
5.5
W
Achilles
kosmidarko69
Achilles
1
0
3
2.5
L
Osiris
1
3
1
0.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,666
Damage
23,869
38,862
Taken
38,650
17,961
Mitigated
13,858
17,305
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,821
1,267
0
2,369
9,603
3,092
0
3,984
5,594
0
36,660
L
Nu Wa
 
Nu Wa
2,857
437
0
20
5,843
1,027
0
2,813
3,030
20,456
0
L
Ares
5,375
695
0
1,832
7,074
3,298
0
1,645
5,429
13,896
0
W
Anhur
DabsOnly
Anhur
7,252
3,540
0
1,905
6,669
1,886
0
1,813
4,838
0
36,977
L
Danzaburou
Wainingloss
Danzaburou
4,176
1,254
0
2,103
8,242
1,647
93
2,007
6,235
0
21,927
W
Awilix
fen11
Awilix
4,567
1,970
0
1,654
4,854
1,336
0
351
4,411
0
21,973
W
8,726
756
0
6,185
9,533
5,103
450
1,842
7,397
56,121
0
W
Achilles
kosmidarko69
Achilles
4,874
1,496
0
5,003
8,844
6,332
0
241
8,531
0
22,374
L
Osiris
5,640
2,266
0
2,445
7,888
4,794
0
524
6,943
0
25,688
W
2,247
451
0
2,558
8,962
3,304
0
3,487
5,453
8,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,583
Gold Earned
29,692
277
Minions Killed
200
0
Camps Cleared
0
1,000,593
Distance Traveled
1,121,533
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,886
574
68
6
0
234,342
4
L
Nu Wa
5,317
443
37
3
0
218,289
3
L
Ares
5,993
499
17
1
0
204,915
2
W
Anhur
6,023
502
60
5
0
186,339
3
L
Danzaburou
5,436
453
29
2
0
223,856
1
W
Awilix
5,906
492
42
4
0
169,349
1
W
Anubis
8,582
715
123
10
0
191,019
0
W
Achilles
6,083
507
41
3
0
231,956
1
L
Osiris
6,060
505
49
4
0
240,131
0
W
Geb
4,989
416
11
1
0
221,930
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role