Player Matchup

Set
Set
CamBaa_
Set
Level 42
God Stats
2W - 10L
1,335 SR
Queue Stats
128W - 217L
1,356 Elo+
Party 1
Danzaburou
Danzaburou
FeliFuentess
Danzaburou
Level 30
God Stats
23W - 31L
1,431 SR
Queue Stats
111W - 206L
1,314 Elo+
Party 1
Thor
Thor
Infinuz
Thor
Level 18
God Stats
0W - 1L
1,715 SR
Queue Stats
21W - 19L
1,398 Elo+
Solo
Fenrir
Fenrir
fer130206
Fenrir
Level 13
God Stats
2W - 5L
1,258 SR
Queue Stats
31W - 46L
1,298 Elo+
Solo
Olorun
Olorun
pedromendy_04
Olorun
Level 6
God Stats
2W - 2L
1,661 SR
Queue Stats
7W - 9L
1,370 Elo+
Party 1
Team Averages
Level 22
1,480 SR
1,347 Elo+

VS

Team Averages
Level 11
1,412 SR
1,317 Elo+
Zeus
Zeus
Apocalyptic0
Zeus
Level 7
God Stats
1W - 1L
1,296 SR
Queue Stats
4W - 5L
1,328 Elo+
Party 2
Izanami
Izanami
ExorcistaXD
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Iilityfly
Nemesis
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 22L
1,109 Elo+
Solo
Cthulhu
Cthulhu
Lackzar
Cthulhu
Level 6
God Stats
51W - 51L
1,347 SR
Queue Stats
51W - 61L
1,303 Elo+
Party 3
Merlin
Merlin
ianvdl
Merlin
Level 10
God Stats
22W - 17L
1,417 SR
Queue Stats
61W - 61L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
9 / 5 / 2
10,796
540
9,099
16,188
10,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
FeliFuentess
Danzaburou
15
1 / 11 / 5
8,793
440
9,819
18,227
6,315
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
Infinuz
Thor
15
4 / 4 / 3
9,668
483
8,019
14,062
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
fer130206
Fenrir
10
0 / 15 / 2
6,694
335
4,961
17,651
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 11 / 2
6,745
337
141
11,099
2,913
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 6 / 8
11,478
574
16,594
11,048
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ExorcistaXD
Izanami
16
7 / 3 / 6
10,233
512
7,865
10,776
3,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Iilityfly
Nemesis
19
12 / 2 / 4
12,263
613
10,958
12,915
5,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Lackzar
Cthulhu
17
6 / 0 / 8
10,861
543
9,230
9,403
10,472
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
ianvdl
Merlin
17
9 / 3 / 13
11,234
562
15,326
10,621
4,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
85
14
Kills
46
46
Deaths
14
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
12
6
8
2.67
L
Set
9
5
2
2
W
Izanami
ExorcistaXD
Izanami
7
3
6
3.33
L
Danzaburou
FeliFuentess
Danzaburou
1
11
5
0.32
W
Nemesis
Iilityfly
Nemesis
12
2
4
7
L
Thor
Infinuz
Thor
4
4
3
1.38
W
Cthulhu
Lackzar
Cthulhu
6
0
8
10
L
Fenrir
fer130206
Fenrir
0
15
2
0.07
W
Merlin
ianvdl
Merlin
9
3
13
5.17
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,039
Damage
59,973
77,227
Taken
54,763
30,540
Mitigated
28,267
10,680
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,594
3,111
255
2,306
11,048
3,952
1,504
96
10,952
54,090
0
L
Set
9,099
3,393
0
606
16,188
10,138
1,420
9,240
6,694
0
65,047
W
Izanami
ExorcistaXD
Izanami
7,865
6,595
386
2,706
10,776
3,852
6,543
0
10,776
0
57,399
L
Danzaburou
FeliFuentess
Danzaburou
9,819
2,908
0
3,494
18,227
6,315
0
6,465
11,666
0
52,970
W
Nemesis
Iilityfly
Nemesis
10,958
5,037
0
4,406
12,915
5,834
49
45
12,870
0
93,904
L
Thor
Infinuz
Thor
8,019
1,326
0
3,470
14,062
4,951
0
8,620
4,991
0
35,440
W
Cthulhu
Lackzar
Cthulhu
9,230
413
360
1,413
9,403
10,472
1,508
0
9,403
45,839
0
L
Fenrir
fer130206
Fenrir
4,961
1,433
0
2,327
17,651
6,223
0
10,239
7,009
0
23,219
W
Merlin
ianvdl
Merlin
15,326
2,357
378
1,997
10,621
4,157
2,710
0
10,621
53,310
0
L
141
141
3
780
11,099
2,913
34
5,086
5,717
9,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,696
Gold Earned
56,069
329
Minions Killed
503
0
Camps Cleared
0
1,502,943
Distance Traveled
1,791,105
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,478
574
89
4
0
300,073
1
L
Set
10,796
540
119
6
0
377,537
3
W
Izanami
10,233
512
104
5
0
341,823
5
L
Danzaburou
8,793
440
84
4
0
324,416
0
W
Nemesis
12,263
613
149
7
0
421,405
3
L
Thor
9,668
483
66
3
0
332,632
4
W
Cthulhu
10,861
543
77
4
0
400,117
0
L
Fenrir
6,694
335
44
2
0
293,231
1
W
Merlin
11,234
562
84
4
0
327,687
2
L
Olorun
6,745
337
16
1
0
175,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role