Player Matchup

Ares
Ares
Cabetoh
Ares
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 72L
1,793 Elo+
Party 1
Ra
Ra
ChocolateWaffle
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 1
Chaac
Chaac
Krosshair14
Chaac
Level 28
God Stats
7W - 7L
1,420 SR
Queue Stats
132W - 122L
1,557 Elo+
Solo
Izanami
Izanami
MilesAnHour
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,804 Elo+
Party 1
Fenrir
Fenrir
xZohan
Fenrir
Level 26
God Stats
7W - 2L
1,917 SR
Queue Stats
39W - 28L
1,685 Elo+
Solo
Team Averages
Level 18
1,567 SR
1,668 Elo+

VS

Team Averages
Level 18
1,668 SR
1,727 Elo+
Fenrir
Fenrir
Deathrolls
Fenrir
Level 28
God Stats
2W - 3L
1,310 SR
Queue Stats
36W - 33L
1,552 Elo+
Party 3
Cthulhu
Cthulhu
GvShadevG
Cthulhu
Level 14
God Stats
3W - 0L
1,903 SR
Queue Stats
22W - 14L
1,625 Elo+
Party 3
Xbalanque
Xbalanque
Littlexyu
Xbalanque
Level 28
God Stats
86W - 80L
1,541 SR
Queue Stats
194W - 183L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
Onebigslug
Tsukuyomi
Level 8
God Stats
17W - 6L
1,752 SR
Queue Stats
171W - 106L
1,961 Elo+
Party 2
Tiamat
Tiamat
brownbruh22
Tiamat
Level 14
God Stats
60W - 23L
1,835 SR
Queue Stats
353W - 149L
1,996 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cabetoh
Ares
11
4 / 7 / 5
8,329
438
7,713
14,078
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 11 / 3
8,668
456
3,602
11,301
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 7 / 3
9,423
496
9,421
18,610
18,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
MilesAnHour
Izanami
13
2 / 8 / 5
7,892
415
6,050
14,041
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
xZohan
Fenrir
13
5 / 4 / 3
8,909
469
7,920
16,340
8,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deathrolls
Fenrir
17
12 / 3 / 1
11,007
579
11,729
16,682
10,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
GvShadevG
Cthulhu
13
4 / 4 / 6
9,548
503
6,287
12,257
7,533
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Littlexyu
Xbalanque
14
3 / 8 / 5
9,624
507
9,720
12,834
4,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
Onebigslug
Tsukuyomi
19
5 / 1 / 8
11,465
603
6,931
12,277
6,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
20
13 / 0 / 7
12,986
683
24,242
14,036
10,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
15
Kills
37
37
Deaths
16
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ares
Cabetoh
Ares
4
7
5
0.93
L
3
11
3
0.41
W
Fenrir
Deathrolls
Fenrir
12
3
1
4.17
W
Cthulhu
GvShadevG
Cthulhu
4
4
6
1.75
L
1
7
3
0.36
W
Xbalanque
Littlexyu
Xbalanque
3
8
5
0.69
L
Izanami
MilesAnHour
Izanami
2
8
5
0.56
W
Tsukuyomi
Onebigslug
Tsukuyomi
5
1
8
9
W
Tiamat
13
0
7
16.5
L
Fenrir
xZohan
Fenrir
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,706
Damage
58,909
74,370
Taken
68,086
47,371
Mitigated
39,252
14,615
Healing
24,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Cabetoh
Ares
7,713
297
0
1,154
14,078
11,652
0
5,507
8,371
24,841
0
L
3,602
553
236
445
11,301
4,155
0
7,557
3,448
29,866
0
W
Fenrir
Deathrolls
Fenrir
11,729
4,552
0
6,114
16,682
10,637
726
1,000
15,296
0
55,899
W
Cthulhu
GvShadevG
Cthulhu
6,287
425
578
874
12,257
7,533
653
2,584
9,496
31,056
0
L
9,421
1,658
0
4,816
18,610
18,310
182
5,694
12,396
0
56,724
W
Xbalanque
Littlexyu
Xbalanque
9,720
4,584
0
1,199
12,834
4,150
2,158
3,451
9,358
0
51,636
L
Izanami
MilesAnHour
Izanami
6,050
4,105
0
3,074
14,041
4,798
485
5,616
8,199
0
42,128
W
Tsukuyomi
Onebigslug
Tsukuyomi
6,931
1,590
0
6,459
12,277
6,560
831
1,197
11,032
0
71,329
W
Tiamat
24,242
2,767
1,019
7,827
14,036
10,372
3,455
2,752
11,060
101,197
0
L
Fenrir
xZohan
Fenrir
7,920
2,061
0
4,890
16,340
8,456
0
5,227
10,877
0
39,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,221
Gold Earned
54,630
355
Minions Killed
522
0
Camps Cleared
0
1,638,710
Distance Traveled
1,829,964
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,329
438
30
2
0
332,698
1
L
Ra
8,668
456
68
4
0
322,097
4
W
Fenrir
11,007
579
87
5
0
353,682
1
W
Cthulhu
9,548
503
44
2
0
356,063
7
L
Chaac
9,423
496
125
7
0
340,420
4
W
Xbalanque
9,624
507
85
4
0
305,473
3
L
Izanami
7,892
415
65
3
0
283,581
3
W
Tsukuyomi
11,465
603
143
8
0
429,273
2
W
Tiamat
12,986
683
163
9
0
385,473
3
L
Fenrir
8,909
469
67
4
0
359,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role