Player Matchup

Sun Wukong
Sun Wukong
DaNiEl9825
Sun Wukong
Level 8
God Stats
1W - 3L
1,398 SR
Queue Stats
5W - 9L
1,346 Elo+
Solo
Ra
Ra
EdieYunito
Ra
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 14L
1,500 Elo+
Solo
Vulcan
Vulcan
ILoveMentoes671
Vulcan
Level 28
God Stats
3W - 1L
1,766 SR
Queue Stats
11W - 12L
1,407 Elo+
Solo
Nemesis
Nemesis
QuietColt219037
Nemesis
Level 29
God Stats
18W - 24L
1,434 SR
Queue Stats
73W - 89L
1,277 Elo+
Solo
Neith
Neith
bigdaddy6512
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,156 Elo+
Solo
Team Averages
Level 19
1,520 SR
1,337 Elo+

VS

Team Averages
Level 27
1,445 SR
1,334 Elo+
Apollo
Apollo
AyeBlink1n
Apollo
Level 45
God Stats
32W - 45L
1,400 SR
Queue Stats
68W - 108L
1,307 Elo+
Party 1
Ra
Ra
MAV3RICK2142
Ra
Level 23
God Stats
6W - 6L
1,411 SR
Queue Stats
25W - 46L
1,317 Elo+
Party 1
Danzaburou
Danzaburou
MiloDH412
Danzaburou
Level 16
God Stats
4W - 4L
1,427 SR
Queue Stats
15W - 24L
1,203 Elo+
Solo
Ares
Ares
TcSlayer
Ares
Level 24
God Stats
7W - 6L
1,491 SR
Queue Stats
13W - 20L
1,378 Elo+
Party 1
Fenrir
Fenrir
crystiamob28
Fenrir
Level 26
God Stats
20W - 13L
1,497 SR
Queue Stats
100W - 97L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaNiEl9825
Sun Wukong
18
0 / 6 / 2
11,755
452
5,939
22,878
20,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 13 / 3
12,119
466
12,444
18,778
7,441
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 11 / 0
14,247
548
12,886
21,799
10,956
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
3 / 7 / 2
12,004
462
8,284
24,138
12,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 5 / 0
7,712
297
584
4,051
1,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AyeBlink1n
Apollo
20
8 / 1 / 10
14,970
576
15,633
14,946
6,405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 1 / 14
12,831
494
11,531
13,949
7,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MiloDH412
Danzaburou
10
2 / 9 / 2
9,279
357
2,619
11,598
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
20
12 / 0 / 9
14,253
548
15,365
19,978
23,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
20
15 / 2 / 6
15,060
579
20,105
17,886
8,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
82
10
Kills
41
42
Deaths
13
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Apollo
AyeBlink1n
Apollo
8
1
10
13
L
Sun Wukong
DaNiEl9825
Sun Wukong
0
6
2
0.17
L
3
13
3
0.35
L
4
11
0
0.36
W
4
1
14
11
W
Danzaburou
MiloDH412
Danzaburou
2
9
2
0.33
L
3
7
2
0.57
W
Ares
12
0
9
16.5
L
0
5
0
0
W
Fenrir
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,137
Damage
65,253
91,644
Taken
78,357
51,996
Mitigated
51,382
16,158
Healing
26,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AyeBlink1n
Apollo
15,633
9,130
0
6,318
14,946
6,405
9,488
7,055
7,672
0
130,911
L
Sun Wukong
DaNiEl9825
Sun Wukong
5,939
1,287
0
6,020
22,878
20,426
584
8,840
13,858
0
69,247
L
12,444
1,333
757
1,213
18,778
7,441
465
5,877
12,693
61,796
0
L
12,886
2,905
0
5,553
21,799
10,956
2,616
2,977
18,808
78,312
0
W
11,531
1,898
1,448
4,272
13,949
7,620
2,014
5,484
8,344
70,359
0
W
Danzaburou
MiloDH412
Danzaburou
2,619
1,129
0
302
11,598
4,651
476
3,787
7,765
0
24,426
L
8,284
4,814
0
2,338
24,138
12,088
0
7,243
16,605
0
113,267
W
Ares
15,365
1,249
0
5,221
19,978
23,937
534
5,572
14,018
46,998
0
L
584
500
0
277
4,051
1,085
517
1,364
2,535
0
4,972
W
Fenrir
20,105
6,042
0
8,851
17,886
8,769
0
5,660
12,172
0
110,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,837
Gold Earned
66,393
524
Minions Killed
595
0
Camps Cleared
0
1,745,186
Distance Traveled
2,254,946
4
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,970
576
196
8
0
484,801
10
L
Sun Wukong
11,755
452
121
5
0
481,366
0
L
Ra
12,119
466
110
4
0
358,901
0
L
Vulcan
14,247
548
137
5
0
396,161
3
W
Ra
12,831
494
121
5
0
441,530
0
W
Danzaburou
9,279
357
25
1
0
325,688
2
L
Nemesis
12,004
462
140
5
0
411,011
0
W
Ares
14,253
548
66
3
0
541,356
16
L
Neith
7,712
297
16
1
0
97,747
1
W
Fenrir
15,060
579
187
7
0
461,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role