Player Matchup

Bellona
Bellona
Hibris
Bellona
Level 144
God Stats
2W - 0L
1,292 SR
Queue Stats
250W - 38L
2,025 Elo+
Party 1
Thoth
Thoth
ItsCaptainBasch
Thoth
Level 129
God Stats
15W - 4L
1,751 SR
Queue Stats
163W - 20L
2,101 Elo+
Party 1
Sylvanus
Sylvanus
SlugKing
Sylvanus
Level 145
God Stats
34W - 4L
1,915 SR
Queue Stats
241W - 36L
2,126 Elo+
Party 1
Heimdallr
Heimdallr
desusnake
Heimdallr
Level 135
God Stats
17W - 2L
1,981 SR
Queue Stats
87W - 20L
1,913 Elo+
Party 1
Team Averages
Level 138
1,735 SR
2,041 Elo+

VS

Team Averages
Level 141
1,568 SR
1,663 Elo+
Nike
Nike
HarambeLivesOn
Nike
Level 118
God Stats
2W - 1L
1,273 SR
Queue Stats
98W - 62L
1,554 Elo+
Solo
Tiamat
Tiamat
JellyO
Tiamat
Level 150
God Stats
5W - 4L
1,584 SR
Queue Stats
67W - 56L
1,741 Elo+
Solo
Anhur
Anhur
KatanaVeloz
Anhur
Level 156
God Stats
5W - 3L
1,698 SR
Queue Stats
117W - 121L
1,671 Elo+
Solo
Scylla
Scylla
KikoThePotat
Scylla
Level 138
God Stats
4W - 3L
1,717 SR
Queue Stats
39W - 21L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hibris
Bellona
19
5 / 4 / 7
13,628
909
16,748
22,004
18,217
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
7 / 3 / 2
12,638
843
17,893
10,606
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
SlugKing
Sylvanus
17
4 / 4 / 8
11,579
772
6,788
17,415
18,127
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
desusnake
Heimdallr
19
4 / 7 / 9
12,331
822
11,092
16,825
7,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 7
11,978
799
11,242
19,464
14,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
JellyO
Tiamat
17
2 / 4 / 11
11,279
752
14,593
13,537
11,962
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 7 / 7
10,789
719
11,562
15,993
5,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
18
7 / 4 / 2
11,815
788
12,365
14,561
7,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
44
20
Kills
17
18
Deaths
20
26
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
5
7
1.7
W
Bellona
Hibris
Bellona
5
4
7
2.13
W
7
3
2
2.67
L
Tiamat
JellyO
Tiamat
2
4
11
1.88
L
3
7
7
0.93
L
Scylla
7
4
2
2
W
Sylvanus
SlugKing
Sylvanus
4
4
8
2
W
Heimdallr
desusnake
Heimdallr
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,521
Damage
49,762
66,850
Taken
63,555
48,373
Mitigated
39,237
19,553
Healing
15,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,242
2,414
0
2,802
19,464
14,141
452
9,322
10,133
210
38,052
W
Bellona
Hibris
Bellona
16,748
7,528
0
4,062
22,004
18,217
1,718
11,072
10,600
1,759
45,995
W
17,893
346
168
1,945
10,606
4,576
498
3,242
7,312
58,480
0
L
Tiamat
JellyO
Tiamat
14,593
2,143
0
4,338
13,537
11,962
495
7,052
6,485
44,040
0
L
11,562
5,472
0
3,478
15,993
5,832
2,471
5,895
10,098
0
40,895
L
Scylla
12,365
2,015
0
5,091
14,561
7,302
879
4,614
9,947
41,004
0
W
Sylvanus
SlugKing
Sylvanus
6,788
1,823
5,549
5,873
17,415
18,127
331
7,441
9,784
21,665
0
W
Heimdallr
desusnake
Heimdallr
11,092
6,057
0
1,956
16,825
7,453
3,996
5,437
11,332
0
54,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,176
Gold Earned
45,861
296
Minions Killed
265
12
Camps Cleared
12
1,152,955
Distance Traveled
1,095,376
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,978
799
52
3
0
300,148
1
W
Bellona
13,628
909
81
5
3
313,071
1
W
Thoth
12,638
843
109
7
2
290,677
1
L
Tiamat
11,279
752
77
5
6
267,187
4
L
Anhur
10,789
719
63
4
5
223,898
3
L
Scylla
11,815
788
73
5
1
304,143
4
W
Sylvanus
11,579
772
34
2
2
264,079
2
W
Heimdallr
12,331
822
72
5
5
285,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role