Player Matchup

Fenrir
Fenrir
GalacticFlame2
Fenrir
Level 85
God Stats
37W - 33L
1,565 SR
Queue Stats
272W - 268L
1,505 Elo+
Party 3
Chiron
Chiron
GameSaver7381
Chiron
Level 97
God Stats
1W - 3L
1,310 SR
Queue Stats
184W - 191L
1,485 Elo+
Party 3
Merlin
Merlin
Gokk72
Merlin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,461 Elo+
Party 1
Khepri
Khepri
Luke-060219
Khepri
Level 83
God Stats
43W - 30L
1,776 SR
Queue Stats
397W - 372L
1,566 Elo+
Party 1
King Arthur
King Arthur
andermontoya2003
King Arthur
Level 88
God Stats
46W - 45L
1,583 SR
Queue Stats
537W - 531L
1,574 Elo+
Party 1
Team Averages
Level 82
1,547 SR
1,519 Elo+

VS

Team Averages
Level 90
1,519 SR
1,554 Elo+
Ares
Ares
AskeChad69
Ares
Level 144
God Stats
4W - 1L
1,590 SR
Queue Stats
93W - 67L
1,558 Elo+
Party 2
Chernobog
Chernobog
Bazorg_2
Chernobog
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 16L
1,542 Elo+
Party 2
Chaac
Chaac
DeusKvlt
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 46L
1,711 Elo+
Party 2
Anubis
Anubis
GiNgaNiNja0302
Anubis
Level 48
God Stats
21W - 21L
1,507 SR
Queue Stats
172W - 188L
1,433 Elo+
Solo
Hun Batz
Hun Batz
Leigend-
Hun Batz
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 33L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 3
10,587
529
13,266
16,330
7,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 8 / 3
10,074
504
11,966
18,812
7,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Gokk72
Merlin
13
0 / 7 / 3
8,585
429
7,363
11,487
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Khepri
13
1 / 8 / 9
8,835
442
7,926
19,549
21,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
andermontoya2003
King Arthur
15
0 / 3 / 4
9,605
480
12,415
19,373
12,959
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 12
10,679
534
12,522
19,363
19,622
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Bazorg_2
Chernobog
19
12 / 2 / 13
11,674
584
20,609
16,194
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Chaac
DeusKvlt
Chaac
14
2 / 6 / 13
9,464
473
12,408
19,269
14,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 4 / 10
10,351
518
8,739
11,731
5,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Leigend-
Hun Batz
18
7 / 1 / 6
11,253
563
12,622
13,507
8,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
86
15
Kills
32
32
Deaths
15
22
Assists
54
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
W
Chernobog
Bazorg_2
Chernobog
12
2
13
9.25
W
Chaac
DeusKvlt
Chaac
2
6
13
1.42
L
8
6
3
1.58
L
6
8
3
0.94
W
6
4
10
2.75
L
Merlin
Gokk72
Merlin
0
7
3
0.21
W
Hun Batz
Leigend-
Hun Batz
7
1
6
10
L
Khepri
1
8
9
0.69
L
King Arthur
andermontoya2003
King Arthur
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,936
Damage
66,900
85,551
Taken
80,064
53,396
Mitigated
54,638
19,488
Healing
26,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,522
546
0
4,250
19,363
19,622
0
1,354
18,009
62,479
0
W
Chernobog
Bazorg_2
Chernobog
20,609
12,661
0
9,213
16,194
6,526
2,863
3,318
12,876
0
83,311
W
Chaac
DeusKvlt
Chaac
12,408
1,898
0
6,027
19,269
14,097
254
4,624
14,645
0
30,326
L
13,266
2,345
0
4,519
16,330
7,151
0
2,157
14,173
0
63,104
L
11,966
5,485
304
5,926
18,812
7,552
938
1,750
17,059
0
63,083
W
8,739
632
0
4,791
11,731
5,966
36
5,010
6,721
58,877
0
L
Merlin
Gokk72
Merlin
7,363
616
0
1,000
11,487
4,143
648
5,170
6,317
47,050
0
W
Hun Batz
Leigend-
Hun Batz
12,622
4,479
0
1,945
13,507
8,427
228
983
12,524
0
83,310
L
Khepri
7,926
811
395
1,243
19,549
21,591
0
4,224
15,325
27,511
0
L
King Arthur
andermontoya2003
King Arthur
12,415
1,427
0
6,101
19,373
12,959
60
7,960
11,413
0
69,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,686
Gold Earned
53,421
454
Minions Killed
479
0
Camps Cleared
0
1,670,169
Distance Traveled
1,824,186
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,679
534
101
5
0
370,822
2
W
Chernobog
11,674
584
127
6
0
337,595
3
W
Chaac
9,464
473
23
1
0
382,794
11
L
Fenrir
10,587
529
89
4
0
366,687
2
L
Chiron
10,074
504
117
6
0
325,378
1
W
Anubis
10,351
518
102
5
0
337,049
5
L
Merlin
8,585
429
106
5
0
277,323
1
W
Hun Batz
11,253
563
126
6
0
395,926
1
L
Khepri
8,835
442
24
1
0
334,963
0
L
King Arthur
9,605
480
118
6
0
365,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role