Player Matchup

Fenrir
Fenrir
Deathrolls
Fenrir
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 33L
1,566 Elo+
Party 2
Janus
Janus
GvShadevG
Janus
Level 14
God Stats
5W - 8L
1,581 SR
Queue Stats
22W - 14L
1,645 Elo+
Party 2
Arachne
Arachne
YoungSpur64
Arachne
Level 63
God Stats
2W - 3L
1,218 SR
Queue Stats
11W - 7L
1,646 Elo+
Party 3
Neith
Neith
deqoiy
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,646 Elo+
Party 3
Ymir
Ymir
johnboy316
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,521 Elo+
Solo
Team Averages
Level 23
1,460 SR
1,605 Elo+

VS

Team Averages
Level 19
1,580 SR
1,493 Elo+
Ymir
Ymir
BebesitaBebeLin
Ymir
Level 20
God Stats
5W - 3L
1,516 SR
Queue Stats
52W - 55L
1,416 Elo+
Party 1
Ne Zha
Ne Zha
MisguidedGh0st
Ne Zha
Level 15
God Stats
4W - 0L
1,933 SR
Queue Stats
16W - 10L
1,549 Elo+
Party 1
Bellona
Bellona
TreySxbas
Bellona
Level 17
God Stats
18W - 20L
1,450 SR
Queue Stats
723W - 826L
1,333 Elo+
Party 1
Chernobog
Chernobog
jYearyBoy
Chernobog
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 15L
1,670 Elo+
Solo
Merlin
Merlin
她是江疏影
Merlin
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deathrolls
Fenrir
16
9 / 7 / 4
10,646
507
16,470
20,431
14,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
GvShadevG
Janus
18
3 / 2 / 0
11,610
553
10,097
9,769
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
YoungSpur64
Arachne
16
2 / 7 / 5
10,107
481
7,552
19,195
6,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
deqoiy
Neith
11
0 / 11 / 0
7,554
360
2,525
13,529
3,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 13 / 7
7,785
371
5,698
18,698
12,618
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 19
11,627
554
11,169
16,740
21,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 1 / 8
12,977
618
7,359
17,923
8,711
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
TreySxbas
Bellona
14
1 / 8 / 4
9,835
468
8,066
13,602
9,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
jYearyBoy
Chernobog
20
19 / 1 / 9
15,579
742
24,379
17,554
8,669
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

19
11 / 3 / 3
12,695
605
14,655
12,284
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
14
Kills
39
40
Deaths
15
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
4
2
19
6.75
L
Fenrir
Deathrolls
Fenrir
9
7
4
1.57
L
Janus
GvShadevG
Janus
3
2
0
1.5
W
4
1
8
8
W
Bellona
TreySxbas
Bellona
1
8
4
0.38
L
Arachne
YoungSpur64
Arachne
2
7
5
0.64
L
Neith
deqoiy
Neith
0
11
0
0
W
Chernobog
jYearyBoy
Chernobog
19
1
9
23.5
L
0
13
7
0.27
W
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,342
Damage
65,628
81,622
Taken
78,103
40,117
Mitigated
54,080
14,599
Healing
24,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,169
1,577
0
2,284
16,740
21,389
523
3,696
12,922
36,271
0
L
Fenrir
Deathrolls
Fenrir
16,470
5,142
0
5,016
20,431
14,660
0
4,769
15,662
0
53,524
L
Janus
GvShadevG
Janus
10,097
752
0
2,372
9,769
3,514
308
5,158
4,611
73,824
0
W
7,359
2,116
0
8,615
17,923
8,711
1,894
3,203
14,590
0
96,661
W
Bellona
TreySxbas
Bellona
8,066
2,246
0
300
13,602
9,881
525
1,234
12,292
0
41,065
L
Arachne
YoungSpur64
Arachne
7,552
5,861
0
5,147
19,195
6,308
785
3,750
15,445
0
69,242
L
Neith
deqoiy
Neith
2,525
1,102
0
1,769
13,529
3,017
890
2,147
11,382
0
32,445
W
Chernobog
jYearyBoy
Chernobog
24,379
15,892
0
8,598
17,554
8,669
8,984
3,020
14,316
0
141,402
L
5,698
992
0
295
18,698
12,618
0
10,000
8,698
15,694
0
W
14,655
835
0
4,680
12,284
5,430
907
3,964
8,188
102,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,702
Gold Earned
62,713
446
Minions Killed
700
0
Camps Cleared
0
1,839,851
Distance Traveled
1,926,437
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,627
554
52
2
0
372,543
2
L
Fenrir
10,646
507
72
3
0
348,534
1
L
Janus
11,610
553
175
8
0
417,372
7
W
Ne Zha
12,977
618
156
7
0
381,298
2
W
Bellona
9,835
468
92
4
0
355,843
0
L
Arachne
10,107
481
121
6
0
400,117
9
L
Neith
7,554
360
55
3
0
352,831
0
W
Chernobog
15,579
742
228
11
0
417,876
0
L
Ymir
7,785
371
23
1
0
320,997
4
W
Merlin
12,695
605
172
8
0
398,877
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role