Player Matchup

Chaac
Chaac
BDDJinShuz
Chaac
Level 8
God Stats
6W - 3L
1,915 SR
Queue Stats
6W - 3L
1,770 Elo+
Party 1
Kukulkan
Kukulkan
Marko489
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,725 Elo+
Solo
Jormungandr
Jormungandr
SourMiIk
Jormungandr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 28
1,638 SR
1,665 Elo+

VS

Team Averages
Level 67
1,578 SR
1,553 Elo+
Terra
Terra
KENNYMURIO
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 48L
1,662 Elo+
Party 2
Da Ji
Da Ji
PRDT BLACK
Da Ji
Level 101
God Stats
7W - 3L
1,814 SR
Queue Stats
351W - 410L
1,495 Elo+
Party 2
Merlin
Merlin
lPRDTl T1Tan43
Merlin
Level 73
God Stats
5W - 6L
1,421 SR
Queue Stats
413W - 442L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
1 / 3 / 5
9,990
624
6,604
13,506
7,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
Marko489
Kukulkan
13
4 / 7 / 3
11,030
689
4,213
9,564
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SourMiIk
Jormungandr
16
5 / 1 / 5
11,480
718
10,404
10,929
9,379
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
2 / 4 / 4
9,597
600
4,745
14,161
12,967
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
14
5 / 3 / 5
10,728
671
13,950
10,217
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 3 / 4
10,322
645
7,950
6,893
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
10
Kills
11
11
Deaths
10
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
3
5
1.17
W
Terra
2
4
4
1
L
Kukulkan
Marko489
Kukulkan
4
7
3
0.79
W
Da Ji
5
3
5
2.5
L
Jormungandr
SourMiIk
Jormungandr
5
1
5
7.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,221
Damage
26,645
33,999
Taken
31,271
20,919
Mitigated
20,804
8,266
Healing
4,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
6,604
667
530
3,890
13,506
7,937
42
4,746
8,760
0
32,237
W
Terra
4,745
1,280
1,272
3,063
14,161
12,967
0
6,196
7,692
17,176
0
L
Kukulkan
Marko489
Kukulkan
4,213
380
135
1,064
9,564
3,603
75
2,405
7,159
32,540
0
W
Da Ji
13,950
5,714
0
399
10,217
5,088
0
4,368
5,600
0
45,899
L
Jormungandr
SourMiIk
Jormungandr
10,404
1,988
0
2,647
10,929
9,379
113
5,678
5,251
45,014
0
W
7,950
159
0
250
6,893
2,749
0
3,546
3,198
42,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,500
Gold Earned
30,647
167
Minions Killed
135
0
Camps Cleared
0
816,706
Distance Traveled
810,921
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,990
624
44
3
0
319,869
5
W
Terra
9,597
600
19
1
0
298,773
5
L
Kukulkan
11,030
689
64
4
0
220,115
4
W
Da Ji
10,728
671
49
3
0
289,949
4
L
Jormungandr
11,480
718
59
4
0
276,722
5
W
Merlin
10,322
645
67
4
0
222,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role