Player Matchup

Zhong Kui
Zhong Kui
BlinkRuneOP
Zhong Kui
Level 97
God Stats
1W - 1L
1,944 SR
Queue Stats
27W - 13L
1,899 Elo+
Party 1
Cerberus
Cerberus
Ghostrider9019
Cerberus
Level 6
God Stats
2W - 2L
1,808 SR
Queue Stats
11W - 10L
1,502 Elo+
Party 1
Anhur
Anhur
lime69
Anhur
Level 29
God Stats
1W - 1L
1,339 SR
Queue Stats
26W - 16L
1,616 Elo+
Party 1
Team Averages
Level 44
1,697 SR
1,672 Elo+

VS

Team Averages
Level 119
1,403 SR
1,476 Elo+
Chaac
Chaac
AndriusLowell
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Jabrack
Chang'e
Level 128
God Stats
1W - 0L
1,209 SR
Queue Stats
58W - 80L
1,427 Elo+
Party 2
Neith
Neith
RICKDVBBS
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlinkRuneOP
Zhong Kui
17
2 / 4 / 8
14,885
677
14,993
23,441
40,017
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
15
0 / 2 / 5
11,839
538
7,704
17,819
23,666
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
lime69
Anhur
17
8 / 4 / 1
14,105
641
25,561
22,256
8,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 4
13,982
636
16,759
26,849
24,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Jabrack
Chang'e
19
4 / 2 / 2
13,995
636
18,454
21,871
8,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
RICKDVBBS
Neith
16
3 / 4 / 3
12,987
590
14,666
15,983
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
10
Kills
10
10
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
L
Zhong Kui
BlinkRuneOP
Zhong Kui
2
4
8
1.5
L
Cerberus
0
2
5
1.25
W
Chang'e
Jabrack
Chang'e
4
2
2
2.5
W
Neith
RICKDVBBS
Neith
3
4
3
1.13
L
Anhur
lime69
Anhur
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,258
Damage
49,879
63,516
Taken
64,703
72,153
Mitigated
37,678
11,995
Healing
30,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,759
4,044
0
10,850
26,849
24,681
68
8,924
17,925
0
73,683
L
Zhong Kui
BlinkRuneOP
Zhong Kui
14,993
2,277
0
1,300
23,441
40,017
780
8,055
15,386
63,158
0
L
Cerberus
7,704
753
826
6,276
17,819
23,666
0
3,143
14,676
34,194
0
W
Chang'e
Jabrack
Chang'e
18,454
1,452
3,529
12,854
21,871
8,807
749
7,836
14,035
90,866
0
W
Neith
RICKDVBBS
Neith
14,666
5,931
0
3,267
15,983
4,190
2,830
6,359
9,624
0
46,452
L
Anhur
lime69
Anhur
25,561
15,446
0
3,593
22,256
8,470
191
7,373
14,883
0
100,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,829
Gold Earned
40,964
247
Minions Killed
253
0
Camps Cleared
0
1,082,301
Distance Traveled
1,148,014
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,982
636
80
4
0
411,692
4
L
Zhong Kui
14,885
677
54
2
0
393,265
5
L
Cerberus
11,839
538
62
3
0
321,740
0
W
Chang'e
13,995
636
122
6
0
406,068
3
W
Neith
12,987
590
51
2
0
330,254
0
L
Anhur
14,105
641
131
6
0
367,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role