Player Matchup

Xing Tian
Xing Tian
Daddytunk
Xing Tian
Level 138
God Stats
4W - 3L
1,690 SR
Queue Stats
16W - 16L
1,552 Elo+
Party 1
Ra
Ra
DigDugDaSlugPugs
Ra
Level 67
God Stats
0W - 1L
1,857 SR
Queue Stats
8W - 9L
1,481 Elo+
Party 1
Olorun
Olorun
Id Imagine
Olorun
Level 153
God Stats
3W - 2L
1,385 SR
Queue Stats
44W - 36L
1,415 Elo+
Party 1
Horus
Horus
Manicks
Horus
Level 111
God Stats
0W - 1L
1,320 SR
Queue Stats
16W - 11L
1,567 Elo+
Party 1
Izanami
Izanami
Wey She Goes
Izanami
Level 100
God Stats
0W - 2L
1,629 SR
Queue Stats
17W - 19L
1,430 Elo+
Party 1
Team Averages
Level 114
1,576 SR
1,489 Elo+

VS

Team Averages
Level 133
1,565 SR
1,587 Elo+
Izanami
Izanami
FinesserJackson1
Izanami
Level 96
God Stats
1W - 0L
1,262 SR
Queue Stats
24W - 27L
1,712 Elo+
Solo
Vamana
Vamana
Franckitoo666
Vamana
Level 158
God Stats
2W - 3L
1,535 SR
Queue Stats
25W - 29L
1,547 Elo+
Solo
Susano
Susano
KhotaHirano
Susano
Level 139
God Stats
5W - 1L
1,879 SR
Queue Stats
6W - 5L
1,571 Elo+
Party 2
Vulcan
Vulcan
Laughin_Joker69
Vulcan
Level 149
God Stats
7W - 2L
1,719 SR
Queue Stats
33W - 44L
1,533 Elo+
Solo
Cu Chulainn
Cu Chulainn
WZRD-Antonio
Cu Chulainn
Level 122
God Stats
1W - 2L
1,430 SR
Queue Stats
6W - 5L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Daddytunk
Xing Tian
16
3 / 5 / 3
11,392
712
10,197
19,339
22,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
1 / 4 / 5
10,189
637
12,867
13,356
6,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Id Imagine
Olorun
18
2 / 5 / 5
10,547
659
4,966
16,762
7,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Manicks
Horus
16
0 / 4 / 7
9,628
602
2,037
16,703
14,719
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Wey She Goes
Izanami
19
2 / 3 / 5
11,243
703
9,424
12,104
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 11
12,989
812
13,982
11,570
4,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 3 / 13
10,995
687
12,814
14,696
9,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Susano
20
8 / 0 / 10
13,523
845
17,156
13,205
5,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 1 / 9
12,202
763
15,207
5,623
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
WZRD-Antonio
Cu Chulainn
18
4 / 3 / 10
11,548
722
6,545
16,625
11,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
8
Kills
21
21
Deaths
9
25
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Daddytunk
Xing Tian
3
5
3
0.9
L
1
4
5
0.88
W
6
2
11
5.75
W
1
3
13
2.5
L
Olorun
Id Imagine
Olorun
2
5
5
0.9
W
Susano
8
0
10
13
W
2
1
9
6.5
L
Horus
Manicks
Horus
0
4
7
0.88
W
Cu Chulainn
WZRD-Antonio
Cu Chulainn
4
3
10
3
L
Izanami
Wey She Goes
Izanami
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,491
Damage
65,704
78,264
Taken
61,719
55,972
Mitigated
33,826
18,540
Healing
17,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Daddytunk
Xing Tian
10,197
524
0
1,654
19,339
22,137
0
5,249
13,958
26,246
0
L
12,867
921
1,936
2,718
13,356
6,529
1
1,335
11,965
48,669
0
W
13,982
8,319
0
4,299
11,570
4,849
2,329
7,637
3,643
0
59,191
W
12,814
5,014
0
5,962
14,696
9,071
1,921
3,382
10,516
0
37,746
L
Olorun
Id Imagine
Olorun
4,966
2,702
978
5,430
16,762
7,418
0
4,259
12,404
54,141
0
W
Susano
17,156
3,003
0
2,607
13,205
5,896
693
6,300
6,775
0
49,446
W
15,207
6,273
612
1,187
5,623
2,505
1,599
3,599
1,918
70,126
0
L
Horus
Manicks
Horus
2,037
1,151
1,912
1,914
16,703
14,719
0
3,192
13,475
0
11,310
W
Cu Chulainn
WZRD-Antonio
Cu Chulainn
6,545
778
0
2,583
16,625
11,505
649
6,870
9,573
0
25,513
L
Izanami
Wey She Goes
Izanami
9,424
6,845
0
1,998
12,104
5,169
0
1,456
10,628
0
66,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,999
Gold Earned
61,257
390
Minions Killed
425
8
Camps Cleared
9
1,493,596
Distance Traveled
1,596,826
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,392
712
13
1
0
321,871
1
L
Ra
10,189
637
102
6
4
323,670
2
W
Izanami
12,989
812
107
7
4
287,486
3
W
Vamana
10,995
687
41
3
0
326,682
0
L
Olorun
10,547
659
103
6
3
251,695
5
W
Susano
13,523
845
89
6
1
361,542
0
W
Vulcan
12,202
763
143
9
4
324,302
1
L
Horus
9,628
602
24
2
0
312,901
3
W
Cu Chulainn
11,548
722
45
3
0
296,814
0
L
Izanami
11,243
703
148
9
1
283,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role