Player Matchup

Fenrir
Fenrir
OstyBoomin
Fenrir
Level 37
God Stats
3W - 6L
1,353 SR
Queue Stats
36W - 37L
1,518 Elo+
Party 1
Ymir
Ymir
Woodyaf
Ymir
Level 109
God Stats
4W - 1L
1,262 SR
Queue Stats
61W - 52L
1,614 Elo+
Party 1
Nox
Nox
YungDobz
Nox
Level 25
God Stats
4W - 1L
1,738 SR
Queue Stats
64W - 58L
1,629 Elo+
Party 1
Team Averages
Level 57
1,451 SR
1,587 Elo+

VS

Team Averages
Level 47
1,557 SR
1,409 Elo+
Nemesis
Nemesis
Celestial Dro
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,424 Elo+
Party 2
Janus
Janus
GeneralBismark77
Janus
Level 29
God Stats
14W - 24L
1,670 SR
Queue Stats
314W - 341L
1,470 Elo+
Solo
Sobek
Sobek
Jonn THICCCC
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OstyBoomin
Fenrir
11
2 / 3 / 4
7,917
660
6,212
9,666
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Woodyaf
Ymir
12
3 / 0 / 7
8,478
707
5,700
10,301
11,131
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 0 / 5
8,869
739
9,161
4,804
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
1 / 5 / 2
7,519
627
2,686
7,898
2,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 2
7,536
628
6,875
4,788
1,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 2
8,124
677
6,232
13,413
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
3
3
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
5
2
0.4
L
1
3
2
0.67
L
1
2
2
1
W
Fenrir
OstyBoomin
Fenrir
2
3
4
1.33
W
Ymir
Woodyaf
Ymir
3
0
7
6.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,073
Damage
15,793
24,771
Taken
26,099
17,387
Mitigated
16,140
3,240
Healing
7,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
2,686
725
0
1,100
7,898
2,781
0
3,445
4,303
0
24,858
L
6,875
654
369
601
4,788
1,588
0
3,749
825
26,747
0
L
6,232
653
0
5,604
13,413
11,771
0
6,990
6,059
20,431
0
W
Fenrir
OstyBoomin
Fenrir
6,212
2,025
0
2,740
9,666
4,172
0
6,112
3,554
0
25,095
W
Ymir
Woodyaf
Ymir
5,700
1,201
0
500
10,301
11,131
489
4,581
5,720
21,594
0
W
9,161
919
0
0
4,804
2,084
492
2,512
2,292
31,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,264
Gold Earned
23,179
121
Minions Killed
118
0
Camps Cleared
0
674,960
Distance Traveled
629,660
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,519
627
44
4
0
241,678
3
L
Janus
7,536
628
50
4
0
174,136
0
L
Sobek
8,124
677
24
2
0
213,846
1
W
Fenrir
7,917
660
36
3
0
231,213
1
W
Ymir
8,478
707
29
2
0
216,902
2
W
Nox
8,869
739
56
5
0
226,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role