Player Matchup

Medusa
Medusa
Erelis624
Medusa
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
King Arthur
King Arthur
Hasbon_
King Arthur
Level 64
God Stats
1W - 2L
1,242 SR
Queue Stats
243W - 278L
1,411 Elo+
Solo
Bakasura
Bakasura
NRGuny
Bakasura
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,466 Elo+
Party 3
Scylla
Scylla
WienerClouse
Scylla
Level 77
God Stats
10W - 6L
1,558 SR
Queue Stats
73W - 90L
1,412 Elo+
Party 3
Chaac
Chaac
Xero1803
Chaac
Level 125
God Stats
1W - 2L
1,731 SR
Queue Stats
151W - 149L
1,452 Elo+
Party 1
Team Averages
Level 91
1,506 SR
1,448 Elo+

VS

Team Averages
Level 121
1,615 SR
1,400 Elo+
Artio
Artio
Gazeldinyo
Artio
Level 143
God Stats
4W - 1L
1,660 SR
Queue Stats
460W - 526L
1,452 Elo+
Party 2
Hun Batz
Hun Batz
Nox_Nibiru
Hun Batz
Level 89
God Stats
1W - 2L
1,294 SR
Queue Stats
539W - 612L
1,289 Elo+
Solo
Nu Wa
Nu Wa
beerstt13
Nu Wa
Level 144
God Stats
1W - 1L
1,807 SR
Queue Stats
67W - 87L
1,416 Elo+
Party 2
Skadi
Skadi
xMARCUSARELIUSx
Skadi
Level 87
God Stats
6W - 5L
1,814 SR
Queue Stats
92W - 131L
1,362 Elo+
Solo
Hercules
Hercules
yeamook
Hercules
Level 144
God Stats
4W - 6L
1,500 SR
Queue Stats
145W - 182L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Erelis624
Medusa
15
5 / 9 / 3
9,824
468
16,228
17,833
6,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Hasbon_
King Arthur
11
0 / 5 / 2
7,924
377
3,998
15,274
8,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
NRGuny
Bakasura
17
8 / 9 / 2
10,822
515
16,504
18,630
7,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
15
2 / 6 / 7
10,022
477
9,631
13,559
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Xero1803
Chaac
15
4 / 3 / 4
9,898
471
17,201
20,049
13,068
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
17
8 / 3 / 10
11,580
551
12,491
21,577
22,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Nox_Nibiru
Hun Batz
14
2 / 5 / 8
8,889
423
7,031
13,938
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
beerstt13
Nu Wa
15
1 / 5 / 11
9,663
460
14,036
11,374
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
16 / 1 / 6
12,977
618
17,854
16,055
7,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
yeamook
Hercules
17
4 / 5 / 0
10,693
509
14,487
28,845
18,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
19
Kills
31
32
Deaths
19
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
Erelis624
Medusa
5
9
3
0.72
W
Artio
8
3
10
4.33
L
King Arthur
Hasbon_
King Arthur
0
5
2
0.2
L
Bakasura
NRGuny
Bakasura
8
9
2
1
W
Hun Batz
Nox_Nibiru
Hun Batz
2
5
8
1.2
L
Scylla
2
6
7
0.92
L
Chaac
Xero1803
Chaac
4
3
4
2
W
Nu Wa
beerstt13
Nu Wa
1
5
11
1.3
W
16
1
6
19
W
Hercules
yeamook
Hercules
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,562
Damage
65,899
85,345
Taken
91,789
39,465
Mitigated
57,543
19,477
Healing
38,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Erelis624
Medusa
16,228
7,556
494
3,862
17,833
6,014
2,060
3,980
13,488
0
46,176
W
Artio
12,491
1,087
1,069
7,299
21,577
22,689
345
2,609
18,224
52,194
0
L
King Arthur
Hasbon_
King Arthur
3,998
152
0
433
15,274
8,584
296
4,262
10,661
0
31,410
L
Bakasura
NRGuny
Bakasura
16,504
10,903
0
3,587
18,630
7,772
405
6,491
11,704
0
57,064
W
Hun Batz
Nox_Nibiru
Hun Batz
7,031
2,139
0
3,870
13,938
4,930
1,647
431
13,358
0
37,148
L
Scylla
9,631
942
0
1,919
13,559
4,027
603
5,750
7,271
49,497
0
L
Chaac
Xero1803
Chaac
17,201
7,205
0
9,182
20,049
13,068
1,174
4,327
14,896
0
53,113
W
Nu Wa
beerstt13
Nu Wa
14,036
3,797
0
2,914
11,374
3,402
1,416
1,599
9,639
60,580
0
W
17,854
9,845
912
8,603
16,055
7,635
664
2,745
12,695
0
68,288
W
Hercules
yeamook
Hercules
14,487
8,487
0
13,394
28,845
18,887
2,046
2,247
26,268
0
63,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,490
Gold Earned
53,802
371
Minions Killed
467
0
Camps Cleared
0
1,593,575
Distance Traveled
1,753,234
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,824
468
70
3
0
296,835
3
W
Artio
11,580
551
72
3
0
404,762
5
L
King Arthur
7,924
377
44
2
0
334,474
2
L
Bakasura
10,822
515
98
5
0
367,734
5
W
Hun Batz
8,889
423
64
3
0
359,083
5
L
Scylla
10,022
477
73
3
0
353,297
0
L
Chaac
9,898
471
86
4
0
241,235
2
W
Nu Wa
9,663
460
104
5
0
311,404
0
W
Skadi
12,977
618
102
5
0
360,379
3
W
Hercules
10,693
509
125
6
0
317,606
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role