Player Matchup

Zeus
Zeus
GREEDpXg
Zeus
Level 25
God Stats
8W - 2L
1,829 SR
Queue Stats
96W - 54L
1,844 Elo+
Party 1
Sobek
Sobek
Milobug
Sobek
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,764 Elo+
Party 1
Apollo
Apollo
Noradershlet
Apollo
Level 27
God Stats
30W - 16L
1,730 SR
Queue Stats
208W - 188L
1,607 Elo+
Solo
Erlang Shen
Erlang Shen
Quási
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,755 Elo+
Party 1
Tyr
Tyr
TheBlackWisp
Tyr
Level 14
God Stats
2W - 5L
1,533 SR
Queue Stats
16W - 16L
1,631 Elo+
Solo
Team Averages
Level 21
1,618 SR
1,720 Elo+

VS

Team Averages
Level 19
1,547 SR
1,608 Elo+
Rama
Rama
Aidon23
Rama
Level 29
God Stats
7W - 7L
1,527 SR
Queue Stats
234W - 342L
1,472 Elo+
Solo
Danzaburou
Danzaburou
FreeFrasier
Danzaburou
Level 23
God Stats
15W - 7L
1,676 SR
Queue Stats
111W - 88L
1,642 Elo+
Solo
Ra
Ra
excited-badger1
Ra
Level 15
God Stats
1W - 2L
1,422 SR
Queue Stats
32W - 16L
1,687 Elo+
Solo
Susano
Susano
vallado_capital4
Susano
Level 24
God Stats
3W - 7L
1,610 SR
Queue Stats
44W - 37L
1,633 Elo+
Solo
Hades
Hades
xXCarLOsCUBA
Hades
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 6L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
7 / 2 / 7
12,422
592
13,184
7,976
2,615
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Milobug
Sobek
16
6 / 4 / 11
11,629
554
8,194
19,456
20,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
18
9 / 2 / 5
11,839
564
16,905
17,931
6,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Quási
Erlang Shen
20
9 / 3 / 4
13,335
635
11,075
13,198
10,351
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 2 / 5
11,852
564
10,218
19,288
15,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aidon23
Rama
14
2 / 10 / 3
9,389
447
3,951
17,113
4,637
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
FreeFrasier
Danzaburou
16
2 / 6 / 4
10,902
519
11,127
19,539
13,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
2 / 6 / 3
10,720
510
11,570
12,399
8,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 8 / 2
8,852
422
4,712
19,009
7,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 6 / 4
9,759
465
10,584
15,371
7,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
36
Kills
13
13
Deaths
36
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Rama
Aidon23
Rama
2
10
3
0.35
L
Danzaburou
FreeFrasier
Danzaburou
2
6
4
0.67
W
Zeus
7
2
7
5.25
W
Sobek
Milobug
Sobek
6
4
11
2.88
W
Apollo
9
2
5
5.75
W
Erlang Shen
Quási
Erlang Shen
9
3
4
3.67
W
5
2
5
3.75
L
2
6
3
0.58
L
2
8
2
0.38
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,576
Damage
41,944
77,849
Taken
83,431
55,455
Mitigated
41,815
34,653
Healing
27,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Aidon23
Rama
3,951
3,351
0
4,600
17,113
4,637
1,958
4,532
12,541
0
33,217
L
Danzaburou
FreeFrasier
Danzaburou
11,127
4,344
894
6,775
19,539
13,686
1,767
2,919
16,574
0
77,644
W
Zeus
13,184
1,485
0
2,231
7,976
2,615
1,086
3,542
4,076
73,858
0
W
Sobek
Milobug
Sobek
8,194
545
935
7,750
19,456
20,087
569
3,475
15,797
36,434
0
W
Apollo
16,905
9,849
0
9,859
17,931
6,782
4,062
5,183
12,650
0
81,061
W
Erlang Shen
Quási
Erlang Shen
11,075
5,750
0
5,018
13,198
10,351
1,614
1,526
11,610
0
116,117
W
10,218
881
0
8,860
19,288
15,620
1,016
8,256
10,876
0
68,272
L
11,570
1,461
310
3,906
12,399
8,786
0
2,460
9,899
73,561
0
L
4,712
1,006
0
6,978
19,009
7,271
0
3,125
15,714
0
47,237
L
10,584
173
378
4,026
15,371
7,435
0
7,663
7,325
38,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,077
Gold Earned
49,622
588
Minions Killed
454
0
Camps Cleared
0
1,993,589
Distance Traveled
1,748,064
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,389
447
52
2
0
299,144
2
L
Danzaburou
10,902
519
124
6
0
340,791
6
W
Zeus
12,422
592
131
6
0
381,755
5
W
Sobek
11,629
554
40
2
0
389,653
0
W
Apollo
11,839
564
149
7
0
388,232
6
W
Erlang Shen
13,335
635
146
7
0
428,207
2
W
Tyr
11,852
564
122
6
0
405,742
3
L
Ra
10,720
510
123
6
0
390,578
3
L
Susano
8,852
422
91
4
0
381,509
2
L
Hades
9,759
465
64
3
0
336,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role