Player Matchup

Geb
Geb
Mausal_YT
Geb
Level 127
God Stats
14W - 17L
1,688 SR
Queue Stats
35W - 38L
1,564 Elo+
Party 2
Susano
Susano
PapiDiesel
Susano
Level 45
God Stats
5W - 8L
1,572 SR
Queue Stats
138W - 125L
1,552 Elo+
Party 2
Apollo
Apollo
SinMiedos
Apollo
Level 38
God Stats
2W - 3L
1,169 SR
Queue Stats
107W - 102L
1,504 Elo+
Party 2
Hel
Hel
UrbanMicrobe555
Hel
Level 144
God Stats
3W - 0L
1,963 SR
Queue Stats
144W - 88L
1,733 Elo+
Party 2
King Arthur
King Arthur
XxItsmePekoraxX
King Arthur
Level 44
God Stats
11W - 6L
1,778 SR
Queue Stats
184W - 87L
1,699 Elo+
Party 2
Team Averages
Level 80
1,634 SR
1,610 Elo+

VS

Team Averages
Level 52
1,543 SR
1,392 Elo+
Hercules
Hercules
Awbii
Hercules
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 94L
1,467 Elo+
Party 1
Ne Zha
Ne Zha
Azuceo
Ne Zha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 98L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Conyerkillss
Cthulhu
Level 48
God Stats
1W - 1L
1,715 SR
Queue Stats
109W - 137L
1,386 Elo+
Party 1
Vulcan
Vulcan
Nickinnacity
Vulcan
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 125L
1,365 Elo+
Party 3
Fenrir
Fenrir
mrcoffeedude231
Fenrir
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 83L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 9
6,007
601
1,896
7,436
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
PapiDiesel
Susano
11
8 / 0 / 1
6,803
680
8,244
5,443
1,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Apollo
SinMiedos
Apollo
10
4 / 1 / 4
6,055
606
3,734
6,952
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 4
6,181
618
4,304
6,182
2,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
XxItsmePekoraxX
King Arthur
12
9 / 1 / 2
7,058
706
6,841
6,370
2,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Awbii
Hercules
8
1 / 3 / 0
5,212
521
4,464
8,112
5,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
Azuceo
Ne Zha
7
0 / 6 / 0
4,565
457
2,267
7,545
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

Cthulhu
Conyerkillss
Cthulhu
7
0 / 3 / 0
4,419
442
2,551
6,596
3,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
7
1 / 7 / 0
5,044
504
3,807
7,112
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 6 / 0
4,184
418
1,050
6,295
1,301
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
25
Kills
2
2
Deaths
25
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
Awbii
Hercules
1
3
0
0.33
L
Ne Zha
Azuceo
Ne Zha
0
6
0
0
L
Cthulhu
Conyerkillss
Cthulhu
0
3
0
0
W
2
0
9
6.5
L
Vulcan
1
7
0
0.14
W
Susano
PapiDiesel
Susano
8
0
1
8.5
W
Apollo
SinMiedos
Apollo
4
1
4
6
W
2
0
4
4
W
King Arthur
XxItsmePekoraxX
King Arthur
9
1
2
10
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,019
Damage
14,139
32,383
Taken
35,660
12,295
Mitigated
14,187
14,784
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Awbii
Hercules
4,464
1,517
0
2,712
8,112
5,003
0
2,766
5,096
0
13,692
L
Ne Zha
Azuceo
Ne Zha
2,267
661
0
1,734
7,545
2,208
0
846
6,674
0
18,421
L
Cthulhu
Conyerkillss
Cthulhu
2,551
178
0
164
6,596
3,526
132
238
6,333
17,966
0
W
1,896
252
0
2,451
7,436
3,180
0
1,398
5,898
13,911
0
L
Vulcan
3,807
738
0
670
7,112
2,149
0
1,165
5,922
18,829
0
W
Susano
PapiDiesel
Susano
8,244
2,618
0
490
5,443
1,810
228
1,695
3,723
0
36,592
W
Apollo
SinMiedos
Apollo
3,734
1,938
0
3,202
6,952
2,279
246
971
5,876
0
27,627
W
4,304
404
1,907
5,288
6,182
2,467
240
564
5,461
32,188
0
W
King Arthur
XxItsmePekoraxX
King Arthur
6,841
2,133
0
1,446
6,370
2,559
250
1,365
4,769
0
40,267
L
1,050
263
99
1,141
6,295
1,301
355
860
5,435
0
9,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,104
Gold Earned
23,424
293
Minions Killed
139
0
Camps Cleared
0
1,091,480
Distance Traveled
934,812
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,212
521
20
2
0
203,379
1
L
Ne Zha
4,565
457
43
4
0
187,743
1
L
Cthulhu
4,419
442
19
2
0
185,779
1
W
Geb
6,007
601
17
2
0
219,572
5
L
Vulcan
5,044
504
30
3
0
176,946
2
W
Susano
6,803
680
78
8
0
235,391
1
W
Apollo
6,055
606
55
6
0
197,011
2
W
Hel
6,181
618
63
6
0
197,067
0
W
King Arthur
7,058
706
80
8
0
242,439
8
L
Fenrir
4,184
418
27
3
0
180,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role