Player Matchup

Pele
Pele
DLJ1
Pele
Level 127
God Stats
37W - 21L
1,658 SR
Queue Stats
257W - 226L
1,639 Elo+
Solo
Janus
Janus
DeezFatBalls
Janus
Level 127
God Stats
1W - 1L
1,701 SR
Queue Stats
25W - 29L
1,217 Elo+
Party 1
Artio
Artio
Gaston145
Artio
Level 149
God Stats
8W - 2L
1,674 SR
Queue Stats
62W - 40L
1,646 Elo+
Party 3
Cupid
Cupid
Gastyxs
Cupid
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 87L
1,665 Elo+
Party 3
Thor
Thor
oJmannn
Thor
Level 119
God Stats
13W - 12L
1,822 SR
Queue Stats
425W - 372L
1,563 Elo+
Party 1
Team Averages
Level 136
1,671 SR
1,546 Elo+

VS

Team Averages
Level 111
1,598 SR
1,603 Elo+
Set
Set
DRjuli14
Set
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
LowKeyHighKey
Arachne
Level 86
God Stats
1W - 1L
1,311 SR
Queue Stats
58W - 41L
1,673 Elo+
Solo
Bellona
Bellona
LunarFrost
Bellona
Level 135
God Stats
51W - 38L
1,892 SR
Queue Stats
386W - 355L
1,652 Elo+
Party 4
Bacchus
Bacchus
RockinRoland
Bacchus
Level 149
God Stats
42W - 30L
1,728 SR
Queue Stats
463W - 467L
1,558 Elo+
Party 4
Nox
Nox
RyujiSakai
Nox
Level 101
God Stats
16W - 14L
1,559 SR
Queue Stats
504W - 438L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DLJ1
Pele
15
8 / 9 / 1
9,364
520
13,440
17,570
8,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
1 / 4 / 2
9,206
511
8,839
10,446
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Gaston145
Artio
12
0 / 4 / 4
7,304
406
5,140
15,336
8,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
Gastyxs
Cupid
14
0 / 4 / 1
8,262
459
5,096
13,610
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Thor
oJmannn
Thor
16
1 / 4 / 2
9,303
517
5,712
11,038
6,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 3
11,581
643
12,580
9,117
6,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
17
7 / 4 / 5
10,710
595
9,112
16,959
6,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
LunarFrost
Bellona
16
3 / 0 / 4
9,881
549
13,288
12,628
7,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
RockinRoland
Bacchus
13
5 / 1 / 4
9,215
512
5,938
11,307
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 5 / 8
9,274
515
8,772
9,634
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
10
Kills
25
25
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
DLJ1
Pele
8
9
1
0.94
W
7
0
3
8.5
L
1
4
2
0.5
L
Artio
Gaston145
Artio
0
4
4
0.5
L
Cupid
Gastyxs
Cupid
0
4
1
0.13
W
Arachne
7
4
5
2.38
W
Bellona
LunarFrost
Bellona
3
0
4
5
W
Bacchus
RockinRoland
Bacchus
5
1
4
7
W
3
5
8
1.4
L
Thor
oJmannn
Thor
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,227
Damage
49,690
68,000
Taken
59,645
31,703
Mitigated
34,912
16,344
Healing
18,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
DLJ1
Pele
13,440
3,172
0
1,146
17,570
8,583
0
7,101
10,469
0
67,131
W
12,580
6,269
0
3,613
9,117
6,842
0
1,034
8,083
0
82,692
L
8,839
1,147
0
2,622
10,446
3,571
0
1,583
8,863
79,981
0
L
Artio
Gaston145
Artio
5,140
654
569
3,152
15,336
8,531
0
4,778
10,558
23,662
0
L
Cupid
Gastyxs
Cupid
5,096
2,993
333
6,711
13,610
4,213
0
1,056
12,554
0
61,894
W
Arachne
9,112
5,634
0
5,312
16,959
6,732
1,198
3,499
13,460
0
79,540
W
Bellona
LunarFrost
Bellona
13,288
6,663
0
5,501
12,628
7,935
1,662
3,431
9,197
0
70,563
W
Bacchus
RockinRoland
Bacchus
5,938
452
0
3,169
11,307
9,619
96
3,244
8,063
18,909
0
W
8,772
1,673
0
786
9,634
3,784
0
2,771
6,863
43,908
0
L
Thor
oJmannn
Thor
5,712
1,969
0
1,811
11,038
6,805
0
192
10,846
0
62,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,439
Gold Earned
50,661
560
Minions Killed
525
0
Camps Cleared
0
1,675,024
Distance Traveled
1,905,677
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,364
520
109
6
0
330,352
7
W
Set
11,581
643
178
10
0
371,007
5
L
Janus
9,206
511
160
9
0
335,287
1
L
Artio
7,304
406
37
2
0
377,044
8
L
Cupid
8,262
459
123
7
0
305,989
3
W
Arachne
10,710
595
119
7
0
410,999
5
W
Bellona
9,881
549
113
6
0
386,806
3
W
Bacchus
9,215
512
26
1
0
407,652
7
W
Nox
9,274
515
89
5
0
329,213
6
L
Thor
9,303
517
131
7
0
326,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role