Player Matchup

Ah Puch
Ah Puch
Daddyteo
Ah Puch
Level 27
God Stats
6W - 3L
1,391 SR
Queue Stats
49W - 27L
1,528 Elo+
Party 1
Hel
Hel
GalaxyDust
Hel
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,487 Elo+
Party 1
Hun Batz
Hun Batz
jjr154
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
lately_prey
Apollo
Level 141
God Stats
1W - 2L
1,178 SR
Queue Stats
191W - 190L
1,464 Elo+
Party 1
Set
Set
nickten12
Set
Level 22
God Stats
14W - 7L
1,509 SR
Queue Stats
35W - 23L
1,596 Elo+
Party 1
Team Averages
Level 63
1,416 SR
1,515 Elo+

VS

Team Averages
Level 53
1,551 SR
1,539 Elo+
Zeus
Zeus
BootyHawk
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,453 Elo+
Party 2
Fenrir
Fenrir
Crixious
Fenrir
Level 63
God Stats
0W - 4L
1,500 SR
Queue Stats
290W - 254L
1,605 Elo+
Party 2
Mercury
Mercury
TJFR0ST
Mercury
Level 26
God Stats
2W - 4L
1,428 SR
Queue Stats
68W - 45L
1,549 Elo+
Party 3
Khepri
Khepri
VenousGuide629
Khepri
Level 67
God Stats
41W - 32L
1,599 SR
Queue Stats
189W - 164L
1,471 Elo+
Party 3
Guan Yu
Guan Yu
beatenum
Guan Yu
Level 89
God Stats
30W - 18L
1,727 SR
Queue Stats
360W - 306L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Daddyteo
Ah Puch
18
14 / 7 / 6
12,299
615
21,160
15,566
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 4 / 6
10,390
520
8,764
14,252
8,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hun Batz
jjr154
Hun Batz
20
7 / 1 / 10
12,520
626
10,451
12,402
5,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
15
2 / 4 / 7
9,748
487
9,111
15,688
6,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 7 / 5
10,316
516
13,307
20,591
12,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 9 / 3
9,335
467
7,190
12,387
3,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Crixious
Fenrir
17
5 / 10 / 5
10,846
542
11,906
17,456
6,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
TJFR0ST
Mercury
14
7 / 6 / 0
9,126
456
13,294
16,388
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 7
8,569
428
6,634
19,077
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
beatenum
Guan Yu
17
7 / 3 / 1
10,764
538
15,411
15,529
14,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
39
33
Kills
23
23
Deaths
33
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
9
3
0.5
L
Fenrir
Crixious
Fenrir
5
10
5
0.75
W
Ah Puch
Daddyteo
Ah Puch
14
7
6
2.43
W
3
4
6
1.5
L
Mercury
TJFR0ST
Mercury
7
6
0
1.17
L
1
5
7
0.9
L
Guan Yu
beatenum
Guan Yu
7
3
1
2.5
W
Hun Batz
jjr154
Hun Batz
7
1
10
12
W
Apollo
2
4
7
1.38
W
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,793
Damage
54,435
78,499
Taken
80,837
37,260
Mitigated
46,080
32,701
Healing
11,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,190
1,412
0
2,055
12,387
3,990
0
7,075
5,312
33,221
0
L
Fenrir
Crixious
Fenrir
11,906
2,731
0
1,625
17,456
6,762
0
5,954
11,502
0
73,673
W
Ah Puch
Daddyteo
Ah Puch
21,160
1,797
0
4,004
15,566
5,386
808
2,133
13,207
70,834
0
W
8,764
1,688
6,115
6,440
14,252
8,166
518
4,698
9,524
24,911
0
L
Mercury
TJFR0ST
Mercury
13,294
5,532
0
2,635
16,388
5,674
625
5,845
10,543
0
52,329
L
6,634
866
504
2,055
19,077
14,981
430
6,646
12,431
26,977
0
L
Guan Yu
beatenum
Guan Yu
15,411
3,620
314
2,490
15,529
14,673
666
4,404
11,125
0
62,539
W
Hun Batz
jjr154
Hun Batz
10,451
3,566
0
5,216
12,402
5,315
0
1,371
10,945
0
92,501
W
Apollo
9,111
5,554
0
6,087
15,688
6,120
1,979
2,973
12,671
0
65,140
W
13,307
8,145
0
4,839
20,591
12,273
322
2,191
18,328
0
58,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,273
Gold Earned
48,640
497
Minions Killed
421
0
Camps Cleared
0
1,770,422
Distance Traveled
1,813,186
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,335
467
74
4
0
281,517
0
L
Fenrir
10,846
542
117
6
0
354,091
1
W
Ah Puch
12,299
615
105
5
0
338,994
4
W
Hel
10,390
520
23
1
0
360,770
2
L
Mercury
9,126
456
80
4
0
384,258
0
L
Khepri
8,569
428
29
1
0
389,854
0
L
Guan Yu
10,764
538
121
6
0
403,466
1
W
Hun Batz
12,520
626
140
7
0
409,968
1
W
Apollo
9,748
487
132
7
0
307,550
0
W
Set
10,316
516
97
5
0
353,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role