Player Matchup

Neith
Neith
AatomicKing
Neith
Level 122
God Stats
5W - 3L
1,668 SR
Queue Stats
210W - 245L
1,521 Elo+
Party 1
Tiamat
Tiamat
Oblivion210
Tiamat
Level 16
God Stats
10W - 6L
1,705 SR
Queue Stats
178W - 96L
1,614 Elo+
Party 1
Cerberus
Cerberus
SSStarboi
Cerberus
Level 86
God Stats
9W - 2L
1,737 SR
Queue Stats
124W - 115L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wyldkarde
Tsukuyomi
Level 129
God Stats
41W - 28L
1,545 SR
Queue Stats
489W - 439L
1,499 Elo+
Party 1
Cupid
Cupid
sammileelar
Cupid
Level 57
God Stats
37W - 34L
1,541 SR
Queue Stats
278W - 309L
1,499 Elo+
Party 1
Team Averages
Level 82
1,639 SR
1,542 Elo+

VS

Team Averages
Level 43
1,519 SR
1,461 Elo+
Tyr
Tyr
 
Tyr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Allindin
Izanami
Level 18
God Stats
2W - 7L
1,684 SR
Queue Stats
54W - 75L
1,538 Elo+
Party 2
Ganesha
Ganesha
Sasuke32412
Ganesha
Level 54
God Stats
2W - 5L
1,500 SR
Queue Stats
147W - 172L
1,449 Elo+
Party 2
Zeus
Zeus
VagueWizard420
Zeus
Level 28
God Stats
2W - 5L
1,362 SR
Queue Stats
20W - 40L
1,318 Elo+
Party 3
Fenrir
Fenrir
slavecream
Fenrir
Level 38
God Stats
23W - 28L
1,551 SR
Queue Stats
155W - 181L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
9,160
539
8,167
9,444
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
5 / 2 / 7
9,439
555
11,923
10,751
12,259
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
SSStarboi
Cerberus
14
1 / 1 / 17
8,623
507
7,463
14,185
8,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Wyldkarde
Tsukuyomi
17
15 / 4 / 6
10,725
631
14,773
12,348
5,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 0 / 7
9,122
537
5,796
9,742
3,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 6 / 0
7,910
465
5,201
16,214
8,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
Allindin
Izanami
12
2 / 5 / 2
7,890
464
6,731
9,310
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Sasuke32412
Ganesha
11
0 / 6 / 4
7,466
439
5,734
13,467
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 5 / 1
8,088
476
4,400
8,644
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
slavecream
Fenrir
14
5 / 8 / 2
9,263
545
8,873
15,025
5,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
30
Kills
9
9
Deaths
30
45
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
6
0
0.17
W
5
2
8
4.5
L
Izanami
Allindin
Izanami
2
5
2
0.6
W
Tiamat
5
2
7
4.25
W
Cerberus
SSStarboi
Cerberus
1
1
17
9.5
L
Ganesha
Sasuke32412
Ganesha
0
6
4
0.33
L
1
5
1
0.3
W
Tsukuyomi
Wyldkarde
Tsukuyomi
15
4
6
4.5
W
4
0
7
7.5
L
Fenrir
slavecream
Fenrir
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,122
Damage
30,939
56,470
Taken
62,660
33,437
Mitigated
27,628
25,052
Healing
12,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,201
954
0
4,791
16,214
8,886
648
8,608
7,606
0
45,704
W
8,167
3,026
0
2,249
9,444
3,467
1,329
1,533
7,911
0
50,798
L
Izanami
Allindin
Izanami
6,731
3,870
0
1,447
9,310
3,076
798
3,131
6,179
0
45,675
W
Tiamat
11,923
1,814
0
6,470
10,751
12,259
246
1,384
9,367
53,566
0
W
Cerberus
SSStarboi
Cerberus
7,463
546
0
5,728
14,185
8,764
0
3,225
10,960
36,760
0
L
Ganesha
Sasuke32412
Ganesha
5,734
1,040
0
1,843
13,467
7,247
274
2,781
10,686
25,442
0
L
4,400
649
0
338
8,644
2,528
0
926
7,718
42,097
0
W
Tsukuyomi
Wyldkarde
Tsukuyomi
14,773
4,072
0
3,741
12,348
5,208
29
887
11,461
0
65,999
W
5,796
3,332
174
6,690
9,742
3,739
1,143
3,105
6,637
0
57,312
L
Fenrir
slavecream
Fenrir
8,873
2,654
0
4,229
15,025
5,891
0
3,940
11,085
0
38,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,069
Gold Earned
40,617
467
Minions Killed
376
0
Camps Cleared
0
1,617,057
Distance Traveled
1,487,307
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,910
465
108
6
0
333,848
4
W
Neith
9,160
539
97
6
0
305,915
1
L
Izanami
7,890
464
113
7
0
286,551
1
W
Tiamat
9,439
555
89
5
0
324,199
9
W
Cerberus
8,623
507
55
3
0
341,768
5
L
Ganesha
7,466
439
11
1
0
319,572
3
L
Zeus
8,088
476
90
5
0
242,251
0
W
Tsukuyomi
10,725
631
110
6
0
343,443
2
W
Cupid
9,122
537
116
7
0
301,732
5
L
Fenrir
9,263
545
54
3
0
305,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role