Player Matchup

Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Masters
Chаd
Janus
Masters
Level 160
God Stats
13W - 17L
1,442 SR
Queue Stats
156W - 144L
2,707 MMR
Party 1
Fenrir
Fenrir
Masters
KillnProtectPC
Fenrir
Masters
Level 160
God Stats
1W - 2L
1,227 SR
Queue Stats
75W - 43L
2,841 MMR
Party 1
Artio
Artio
Masters
Koyomi-ikari
Artio
Masters
Level 147
God Stats
51W - 22L
1,846 SR
Queue Stats
81W - 44L
2,831 MMR
Solo
Ganesha
Ganesha
Masters
XileyQins
Ganesha
Masters
Level 159
God Stats
7W - 10L
1,555 SR
Queue Stats
412W - 370L
2,686 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 157
1,514 SR
2,513 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,635 SR
2,503 MMR
Chernobog
Chernobog
Masters
 
Chernobog
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Masters
Madhatter2025
Tiamat
Masters
Level 158
God Stats
9W - 16L
1,513 SR
Queue Stats
615W - 601L
2,863 MMR
Solo
Artemis
Artemis
Masters
Netvori
Artemis
Masters
Level 160
God Stats
3W - 1L
1,859 SR
Queue Stats
244W - 151L
2,667 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
Spinal Tappa
Kumbhakarna
Masters
Level 59
God Stats
1W - 1L
1,934 SR
Queue Stats
120W - 111L
2,740 MMR
Solo
Cerberus
Cerberus
Masters
TrippieFishy
Cerberus
Masters
Level 153
God Stats
2W - 4L
1,371 SR
Queue Stats
242W - 233L
2,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
5 / 1 / 2
10,130
724
8,338
10,107
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Chаd
Janus
14
4 / 0 / 5
8,373
598
5,560
5,055
1,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 0 / 6
8,758
626
6,998
9,502
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 4
8,812
629
10,351
11,783
6,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
XileyQins
Ganesha
12
0 / 2 / 10
7,550
539
3,596
11,333
9,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetGuan YuScyllaApolloAthena

VS

Bans
AphroditeNemesisSun WukongTsukuyomiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
0 / 4 / 3
7,473
534
7,583
10,539
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 4 / 1
6,486
463
4,691
7,701
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Netvori
Artemis
12
2 / 3 / 1
6,907
493
4,631
9,057
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Spinal Tappa
Kumbhakarna
9
1 / 5 / 1
6,147
439
1,816
11,240
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
TrippieFishy
Cerberus
14
1 / 3 / 0
7,859
561
4,212
11,293
6,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
19
Kills
4
4
Deaths
19
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
2
6
L
Chernobog
 
Chernobog
0
4
3
0.38
W
Janus
Chаd
Janus
4
0
5
6.5
W
6
0
6
9
W
4
1
4
6
L
0
4
1
0.13
L
Artemis
Netvori
Artemis
2
3
1
0.83
L
Kumbhakarna
Spinal Tappa
Kumbhakarna
1
5
1
0.3
L
Cerberus
TrippieFishy
Cerberus
1
3
0
0.33
W
Ganesha
XileyQins
Ganesha
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,843
Damage
22,933
47,780
Taken
49,830
25,851
Mitigated
21,670
22,972
Healing
16,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,338
5,993
0
7,876
10,107
4,095
3,293
308
9,799
0
77,232
L
Chernobog
 
Chernobog
7,583
4,532
0
3,542
10,539
3,702
232
2,481
8,058
0
54,119
W
Janus
Chаd
Janus
5,560
296
0
979
5,055
1,851
0
1,495
3,372
57,565
0
W
6,998
2,005
0
5,080
9,502
3,514
0
868
8,536
0
51,611
W
10,351
1,076
610
6,475
11,783
6,851
300
5,294
6,385
49,663
0
L
4,691
521
0
1,476
7,701
3,689
49
4,744
2,856
42,381
0
L
Artemis
Netvori
Artemis
4,631
2,621
0
3,559
9,057
2,786
0
1,584
7,465
0
39,413
L
Kumbhakarna
Spinal Tappa
Kumbhakarna
1,816
360
0
2,654
11,240
5,191
0
2,904
8,326
12,744
0
L
Cerberus
TrippieFishy
Cerberus
4,212
430
0
5,342
11,293
6,302
0
7,119
3,618
44,144
0
W
Ganesha
XileyQins
Ganesha
3,596
213
0
1,952
11,333
9,540
0
2,178
8,969
17,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,623
Gold Earned
34,872
489
Minions Killed
470
0
Camps Cleared
0
1,432,792
Distance Traveled
1,232,920
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,130
724
148
11
0
239,563
5
L
Chernobog
7,473
534
111
8
0
247,810
3
W
Janus
8,373
598
138
10
0
322,368
4
W
Fenrir
8,758
626
85
6
0
317,482
4
W
Artio
8,812
629
116
8
0
297,456
0
L
Tiamat
6,486
463
107
8
0
232,004
2
L
Artemis
6,907
493
100
7
0
255,561
2
L
Kumbhakarna
6,147
439
16
1
0
254,432
6
L
Cerberus
7,859
561
136
10
0
243,113
1
W
Ganesha
7,550
539
2
0
0
255,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role