Player Matchup

Nemesis
Nemesis
ChiefBEEF1115
Nemesis
Level 18
God Stats
21W - 8L
1,701 SR
Queue Stats
53W - 63L
1,345 Elo+
Party 1
Mulan
Mulan
DaringLeopard16
Mulan
Level 17
God Stats
5W - 10L
1,221 SR
Queue Stats
20W - 42L
1,299 Elo+
Party 1
Ares
Ares
TheCoChise07
Ares
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 200L
1,445 Elo+
Solo
Sylvanus
Sylvanus
mini minyard
Sylvanus
Level 47
God Stats
2W - 5L
1,575 SR
Queue Stats
69W - 106L
1,392 Elo+
Party 1
Cernunnos
Cernunnos
o RcKinG o
Cernunnos
Level 34
God Stats
2W - 8L
1,258 SR
Queue Stats
43W - 77L
1,377 Elo+
Party 1
Team Averages
Level 26
1,451 SR
1,371 Elo+

VS

Team Averages
Level 18
1,421 SR
1,303 Elo+
Janus
Janus
AboveRaptor
Janus
Level 21
God Stats
42W - 39L
1,516 SR
Queue Stats
125W - 118L
1,422 Elo+
Party 2
Sol
Sol
RP Pelad0
Sol
Level 14
God Stats
0W - 3L
1,373 SR
Queue Stats
1W - 7L
1,110 Elo+
Solo
Nemesis
Nemesis
SlimeTime9228
Nemesis
Level 29
God Stats
7W - 9L
1,391 SR
Queue Stats
78W - 72L
1,418 Elo+
Solo
Neith
Neith
TurboDuncan
Neith
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 51L
1,351 Elo+
Party 2
King Arthur
King Arthur
sgt1058
King Arthur
Level 7
God Stats
1W - 2L
1,327 SR
Queue Stats
3W - 2L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
6 / 1 / 6
7,512
578
5,375
6,645
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 2 / 2
6,914
532
2,803
8,496
4,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 2 / 2
6,143
473
1,539
5,876
3,604
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
mini minyard
Sylvanus
12
6 / 3 / 7
7,316
563
5,754
10,034
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
o RcKinG o
Cernunnos
12
7 / 0 / 6
7,434
572
5,633
5,670
1,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
7,411
570
4,866
5,495
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
1 / 7 / 2
5,361
412
4,226
6,677
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
6
1 / 2 / 0
5,060
389
565
2,672
584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 1
5,979
460
5,874
7,689
2,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
sgt1058
King Arthur
6
0 / 7 / 1
4,807
370
537
6,432
1,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
23
Kills
7
8
Deaths
24
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Nemesis
6
1
6
9
W
4
2
2
2.5
L
1
7
2
0.29
L
Nemesis
1
2
0
0.5
W
0
2
2
0.5
L
1
5
1
0.3
W
Sylvanus
mini minyard
Sylvanus
6
3
7
3.17
W
Cernunnos
o RcKinG o
Cernunnos
7
0
6
10
L
King Arthur
sgt1058
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,104
Damage
16,068
36,721
Taken
28,965
16,106
Mitigated
8,318
9,750
Healing
3,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,866
223
0
500
5,495
1,684
1,446
1,284
4,211
36,944
0
W
Nemesis
5,375
2,036
0
66
6,645
2,363
1,067
855
5,742
0
34,729
W
2,803
46
0
1,660
8,496
4,074
901
378
8,093
0
25,266
L
4,226
1,468
234
655
6,677
1,977
361
2,886
3,791
11,663
737
L
Nemesis
565
72
0
299
2,672
584
0
0
2,672
0
7,567
W
1,539
42
0
0
5,876
3,604
266
2,519
3,135
25,058
0
L
5,874
2,842
0
1,982
7,689
2,088
723
1,955
5,734
0
23,349
W
Sylvanus
mini minyard
Sylvanus
5,754
1,812
1,099
4,957
10,034
4,275
303
2,809
6,909
27,539
0
W
Cernunnos
o RcKinG o
Cernunnos
5,633
2,962
0
1,968
5,670
1,790
872
1,869
3,719
0
28,898
L
King Arthur
sgt1058
King Arthur
537
0
0
50
6,432
1,985
18
1,168
5,264
0
2,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,319
Gold Earned
28,618
272
Minions Killed
165
0
Camps Cleared
0
1,092,782
Distance Traveled
937,864
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,411
570
88
7
0
236,366
6
W
Nemesis
7,512
578
65
5
0
281,801
0
W
Mulan
6,914
532
55
4
0
217,797
0
L
Sol
5,361
412
22
2
0
180,426
1
L
Nemesis
5,060
389
22
2
0
110,179
0
W
Ares
6,143
473
43
3
0
214,189
0
L
Neith
5,979
460
30
2
0
197,375
1
W
Sylvanus
7,316
563
54
4
0
187,526
0
W
Cernunnos
7,434
572
55
4
0
191,469
0
L
King Arthur
4,807
370
3
0
0
213,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role