Player Matchup

Sobek
Sobek
Juanesneik
Sobek
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 55L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ragoholic
Ah Muzen Cab
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 74L
1,521 Elo+
Solo
Tiamat
Tiamat
TruZillah
Tiamat
Level 20
God Stats
11W - 19L
1,375 SR
Queue Stats
118W - 131L
1,315 Elo+
Solo
Loki
Loki
YaBoyRIP
Loki
Level 22
God Stats
23W - 15L
1,549 SR
Queue Stats
39W - 41L
1,443 Elo+
Solo
Bastet
Bastet
ZyxK1ng
Bastet
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,273 Elo+
Solo
Team Averages
Level 21
1,485 SR
1,405 Elo+

VS

Team Averages
Level 16
1,382 SR
1,372 Elo+
Thanatos
Thanatos
Br8silversquid
Thanatos
Level 18
God Stats
0W - 4L
1,293 SR
Queue Stats
31W - 48L
1,366 Elo+
Solo
Scylla
Scylla
GodManDan
Scylla
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,166 Elo+
Solo
Athena
Athena
UnsaferHook312
Athena
Level 28
God Stats
19W - 14L
1,292 SR
Queue Stats
125W - 163L
1,323 Elo+
Solo
Bellona
Bellona
droy101
Bellona
Level 29
God Stats
0W - 2L
1,323 SR
Queue Stats
108W - 96L
1,504 Elo+
Solo
Susano
Susano
oscaret
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 2 / 12
8,225
457
6,148
11,149
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Ragoholic
Ah Muzen Cab
15
6 / 1 / 7
9,446
525
7,361
9,466
3,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
TruZillah
Tiamat
12
4 / 3 / 7
7,881
438
11,069
9,186
7,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
14
8 / 3 / 9
9,037
502
5,851
9,366
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
ZyxK1ng
Bastet
15
8 / 3 / 10
9,875
549
7,241
11,430
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
5 / 3 / 1
8,410
467
5,969
11,387
5,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
GodManDan
Scylla
11
1 / 7 / 4
7,235
402
7,276
8,836
2,243
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 3
7,157
398
5,156
10,257
4,688
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
droy101
Bellona
10
3 / 8 / 4
7,367
409
5,559
12,966
7,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
oscaret
Susano
9
2 / 9 / 3
7,404
411
3,774
8,997
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
28
Kills
12
12
Deaths
30
45
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
5
3
1
1.83
L
Scylla
GodManDan
Scylla
1
7
4
0.43
W
Sobek
2
2
12
4
W
Ah Muzen Cab
Ragoholic
Ah Muzen Cab
6
1
7
9.5
W
Tiamat
TruZillah
Tiamat
4
3
7
2.5
L
1
3
3
0.83
W
Loki
8
3
9
4.17
W
Bastet
ZyxK1ng
Bastet
8
3
10
4.33
L
Bellona
droy101
Bellona
3
8
4
0.63
L
Susano
oscaret
Susano
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,670
Damage
27,734
50,597
Taken
52,443
29,178
Mitigated
23,436
15,697
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
5,969
1,372
0
8,429
11,387
5,977
523
2,202
9,185
0
43,875
L
Scylla
GodManDan
Scylla
7,276
980
0
376
8,836
2,243
541
2,160
6,676
26,278
0
W
Sobek
6,148
757
0
3,286
11,149
10,336
328
4,174
6,975
22,595
0
W
Ah Muzen Cab
Ragoholic
Ah Muzen Cab
7,361
3,048
0
4,817
9,466
3,848
458
2,174
7,292
0
61,590
W
Tiamat
TruZillah
Tiamat
11,069
554
0
1,961
9,186
7,787
0
3,017
6,169
40,269
0
L
5,156
2,013
0
614
10,257
4,688
347
6,396
3,861
29,146
0
W
Loki
5,851
1,685
0
3,967
9,366
2,974
0
359
9,007
0
35,256
W
Bastet
ZyxK1ng
Bastet
7,241
2,710
0
1,666
11,430
4,233
1,401
2,708
8,722
0
51,114
L
Bellona
droy101
Bellona
5,559
964
0
650
12,966
7,776
470
4,465
8,501
0
17,914
L
Susano
oscaret
Susano
3,774
964
0
317
8,997
2,752
62
1,994
7,003
0
17,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,464
Gold Earned
37,573
370
Minions Killed
234
0
Camps Cleared
0
1,622,532
Distance Traveled
1,629,039
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,410
467
85
5
0
350,347
2
L
Scylla
7,235
402
42
2
0
287,834
0
W
Sobek
8,225
457
42
2
0
325,464
2
W
Ah Muzen Cab
9,446
525
101
6
0
351,650
3
W
Tiamat
7,881
438
58
3
0
294,399
1
L
Athena
7,157
398
47
3
0
354,044
0
W
Loki
9,037
502
63
4
0
343,901
4
W
Bastet
9,875
549
106
6
0
307,118
0
L
Bellona
7,367
409
36
2
0
356,900
1
L
Susano
7,404
411
24
1
0
279,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role