Player Matchup

Loki
Loki
DeftestCrown2
Loki
Level 8
God Stats
4W - 6L
1,286 SR
Queue Stats
42W - 36L
1,693 Elo+
Solo
Aphrodite
Aphrodite
HurtBoyKMS
Aphrodite
Level 18
God Stats
51W - 42L
1,574 SR
Queue Stats
257W - 270L
1,534 Elo+
Solo
Cthulhu
Cthulhu
KevinHMpro
Cthulhu
Level 27
God Stats
3W - 1L
1,898 SR
Queue Stats
108W - 103L
1,608 Elo+
Solo
Bellona
Bellona
Kreefus
Bellona
Level 23
God Stats
5W - 10L
1,588 SR
Queue Stats
50W - 77L
1,458 Elo+
Solo
Medusa
Medusa
edumacayshun
Medusa
Level 8
God Stats
0W - 1L
1,181 SR
Queue Stats
5W - 4L
1,626 Elo+
Solo
Team Averages
Level 17
1,505 SR
1,584 Elo+

VS

Team Averages
Level 10
1,623 SR
1,582 Elo+
Janus
Janus
AgentPleakly
Janus
Level 18
God Stats
3W - 5L
1,481 SR
Queue Stats
8W - 11L
1,464 Elo+
Solo
Chaac
Chaac
ChrisBreezysFist
Chaac
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,771 Elo+
Party 1
Thor
Thor
PerpulFeesh
Thor
Level 8
God Stats
2W - 1L
1,725 SR
Queue Stats
15W - 10L
1,625 Elo+
Solo
Ares
Ares
SoulReaperBoy14
Ares
Level 16
God Stats
2W - 5L
1,672 SR
Queue Stats
322W - 315L
1,460 Elo+
Solo
Anhur
Anhur
Xeno Akm
Anhur
Level 4
God Stats
3W - 3L
1,737 SR
Queue Stats
5W - 5L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,155
544
7,528
11,726
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
HurtBoyKMS
Aphrodite
11
1 / 1 / 3
6,993
466
3,537
7,900
2,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KevinHMpro
Cthulhu
10
1 / 3 / 2
6,347
423
9,243
11,059
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Kreefus
Bellona
11
0 / 6 / 2
6,444
430
7,267
12,931
10,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
8
0 / 6 / 2
5,691
379
3,941
9,159
2,257
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 5
8,291
553
9,327
6,931
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 1 / 1
9,380
625
10,099
14,756
9,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 7
7,401
493
6,388
9,955
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
1 / 1 / 9
7,363
491
3,628
8,987
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Xeno Akm
Anhur
14
4 / 0 / 4
7,850
523
6,408
8,328
2,862
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
19
19
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
8
1
1
8.5
L
5
3
2
2
L
Aphrodite
HurtBoyKMS
Aphrodite
1
1
3
2.5
L
Cthulhu
KevinHMpro
Cthulhu
1
3
2
0.67
L
Bellona
Kreefus
Bellona
0
6
2
0.17
W
1
3
7
1.5
W
1
1
9
5.5
W
Anhur
Xeno Akm
Anhur
4
0
4
6
L
Medusa
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,516
Damage
35,850
52,775
Taken
48,957
24,908
Mitigated
25,825
11,598
Healing
17,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,327
608
0
1,691
6,931
2,413
439
2,745
4,136
50,539
0
W
10,099
3,595
0
6,423
14,756
9,671
1,512
844
13,887
0
53,397
L
7,528
1,230
0
2,497
11,726
3,970
0
1,962
9,668
0
38,795
L
Aphrodite
HurtBoyKMS
Aphrodite
3,537
696
2,584
4,941
7,900
2,452
22
1,882
5,900
38,987
0
L
Cthulhu
KevinHMpro
Cthulhu
9,243
755
59
716
11,059
5,534
0
3,118
7,785
23,925
0
L
Bellona
Kreefus
Bellona
7,267
2,787
0
801
12,931
10,695
0
1,870
10,989
556
30,281
W
6,388
2,816
270
1,083
9,955
4,712
0
2,885
7,045
0
39,227
W
3,628
161
0
2,754
8,987
6,167
176
3,337
5,425
10,454
0
W
Anhur
Xeno Akm
Anhur
6,408
4,359
0
4,979
8,328
2,862
376
3,000
5,128
0
53,149
L
Medusa
3,941
1,126
0
0
9,159
2,257
423
3,540
5,478
0
19,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,630
Gold Earned
40,285
286
Minions Killed
398
0
Camps Cleared
0
1,357,335
Distance Traveled
1,467,668
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,291
553
101
7
0
303,814
3
W
Chaac
9,380
625
120
8
0
287,660
0
L
Loki
8,155
544
76
5
0
304,479
0
L
Aphrodite
6,993
466
87
6
0
232,753
0
L
Cthulhu
6,347
423
38
3
0
286,125
0
L
Bellona
6,444
430
44
3
0
251,670
5
W
Thor
7,401
493
66
4
0
303,971
0
W
Ares
7,363
491
14
1
0
307,898
3
W
Anhur
7,850
523
97
6
0
264,325
1
L
Medusa
5,691
379
41
3
0
282,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role