Player Matchup

Ares
Ares
BattleBeard1104
Ares
Level 81
God Stats
5W - 0L
1,943 SR
Queue Stats
126W - 95L
1,559 Elo+
Party 3
Thanatos
Thanatos
Laramir
Thanatos
Level 104
God Stats
18W - 13L
1,490 SR
Queue Stats
389W - 323L
1,514 Elo+
Party 1
Tiamat
Tiamat
Vastus350
Tiamat
Level 120
God Stats
204W - 131L
1,654 SR
Queue Stats
648W - 569L
1,594 Elo+
Party 1
Anhur
Anhur
ZippyZeus
Anhur
Level 74
God Stats
5W - 0L
1,771 SR
Queue Stats
108W - 93L
1,505 Elo+
Party 3
Sol
Sol
codyswede
Sol
Level 87
God Stats
23W - 21L
1,559 SR
Queue Stats
181W - 171L
1,550 Elo+
Party 1
Team Averages
Level 93
1,683 SR
1,545 Elo+

VS

Team Averages
Level 123
1,572 SR
1,510 Elo+
Ymir
Ymir
Regendorf1101
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Salem1408
Ullr
Level 151
God Stats
5W - 5L
1,657 SR
Queue Stats
207W - 223L
1,524 Elo+
Solo
Tiamat
Tiamat
Skylonicus
Tiamat
Level 122
God Stats
32W - 36L
1,541 SR
Queue Stats
242W - 247L
1,494 Elo+
Solo
Tyr
Tyr
TinkiiWinki
Tyr
Level 146
God Stats
2W - 2L
1,664 SR
Queue Stats
83W - 80L
1,534 Elo+
Party 2
Discordia
Discordia
YewAlli
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
10,480
499
11,008
16,434
15,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Laramir
Thanatos
16
3 / 3 / 5
10,092
481
8,140
14,854
5,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Vastus350
Tiamat
19
6 / 3 / 3
12,215
582
14,799
17,742
17,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
ZippyZeus
Anhur
18
7 / 1 / 2
11,212
534
10,062
12,283
5,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 2 / 5
10,248
488
9,676
16,150
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 4
8,301
395
4,934
18,641
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
15
1 / 5 / 3
9,640
459
6,130
14,045
4,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Skylonicus
Tiamat
20
2 / 5 / 2
11,802
562
18,282
14,492
15,438
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 1 / 4
10,797
514
11,952
17,327
8,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
YewAlli
Discordia
13
1 / 3 / 3
8,485
404
5,660
6,748
2,662
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
21
Kills
11
11
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
Thanatos
Laramir
Thanatos
3
3
5
1.83
L
1
7
4
0.43
L
Ullr
1
5
3
0.5
L
Tiamat
Skylonicus
Tiamat
2
5
2
0.6
L
6
1
4
8
W
Tiamat
Vastus350
Tiamat
6
3
3
2.5
L
Discordia
YewAlli
Discordia
1
3
3
0.83
W
Anhur
ZippyZeus
Anhur
7
1
2
8
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,685
Damage
46,958
77,463
Taken
71,253
50,698
Mitigated
44,242
34,938
Healing
14,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,008
335
0
1,818
16,434
15,928
0
6,562
9,872
36,768
0
W
Thanatos
Laramir
Thanatos
8,140
2,496
0
11,956
14,854
5,613
520
5,020
9,834
0
64,693
L
4,934
187
0
1,719
18,641
13,014
0
10,287
8,281
20,727
0
L
Ullr
6,130
1,042
0
873
14,045
4,364
656
4,671
9,319
0
59,185
L
Tiamat
Skylonicus
Tiamat
18,282
2,286
0
5,033
14,492
15,438
2,864
9,068
5,075
97,401
0
L
11,952
632
0
5,896
17,327
8,764
92
8,078
9,062
0
47,707
W
Tiamat
Vastus350
Tiamat
14,799
2,388
319
7,210
17,742
17,097
1,059
10,652
7,090
72,173
0
L
Discordia
YewAlli
Discordia
5,660
243
0
648
6,748
2,662
128
2,671
4,033
44,154
0
W
Anhur
ZippyZeus
Anhur
10,062
6,810
0
3,931
12,283
5,584
1,313
2,009
10,274
0
80,721
W
9,676
1,864
0
9,704
16,150
6,476
1,868
4,633
11,517
71,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,247
Gold Earned
49,025
612
Minions Killed
507
0
Camps Cleared
0
1,889,029
Distance Traveled
1,986,240
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,480
499
43
2
0
379,879
7
W
Thanatos
10,092
481
100
5
0
394,809
2
L
Ymir
8,301
395
37
2
0
407,506
10
L
Ullr
9,640
459
106
5
0
358,052
6
L
Tiamat
11,802
562
206
10
0
363,883
2
L
Tyr
10,797
514
74
4
0
485,015
1
W
Tiamat
12,215
582
177
8
0
366,547
2
L
Discordia
8,485
404
84
4
0
371,784
9
W
Anhur
11,212
534
141
7
0
376,265
4
W
Sol
10,248
488
151
7
0
371,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role