Player Matchup

Tiamat
Tiamat
Gold IV
Ballcadeias
Tiamat
Gold IV
Level 160
God Stats
8W - 11L
1,558 SR
Queue Stats
194W - 184L
1,386 MMR
Solo
Ymir
Ymir
Gold V
Jechak
Ymir
Gold V
Level 159
God Stats
9W - 8L
1,558 SR
Queue Stats
329W - 340L
1,306 MMR
Solo
Nemesis
Nemesis
Silver IV
JungleGnome
Nemesis
Silver IV
Level 88
God Stats
1W - 3L
1,652 SR
Queue Stats
9W - 17L
1,329 MMR
Solo
Janus
Janus
Silver I
VolareTTV
Janus
Silver I
Level 98
God Stats
1W - 2L
1,642 SR
Queue Stats
56W - 41L
1,381 MMR
Solo
Neith
Neith
Gold III
Wallywest25
Neith
Gold III
Level 129
God Stats
1W - 3L
1,459 SR
Queue Stats
246W - 242L
1,352 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,574 SR
1,351 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,641 SR
1,383 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold I
DJCity
Ah Muzen Cab
Gold I
Level 126
God Stats
22W - 17L
1,646 SR
Queue Stats
152W - 149L
1,380 MMR
Solo
Cthulhu
Cthulhu
Gold III
Frrn
Cthulhu
Gold III
Level 158
God Stats
8W - 4L
1,924 SR
Queue Stats
249W - 230L
1,356 MMR
Solo
Raijin
Raijin
Gold IV
YoTeDoyDuro
Raijin
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold IV
badtablemanners
Cerberus
Gold IV
Level 154
God Stats
3W - 5L
1,694 SR
Queue Stats
349W - 355L
1,383 MMR
Party 1
Thor
Thor
Gold V
maybealan
Thor
Gold V
Level 127
God Stats
12W - 5L
1,440 SR
Queue Stats
49W - 53L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 3 / 0
8,507
532
8,636
12,432
13,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
Jechak
Ymir
10
0 / 4 / 6
6,969
436
4,265
14,297
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
JungleGnome
Nemesis
14
2 / 4 / 3
8,153
510
4,073
11,804
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
VolareTTV
Janus
12
2 / 7 / 3
7,471
467
5,143
12,520
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 3 / 2
9,758
610
7,720
11,359
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Guan YuTsukuyomiSetApolloScylla

VS

Bans
DanzaburouAnhurAthenaCupidKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DJCity
Ah Muzen Cab
16
2 / 1 / 1
9,356
585
7,213
9,996
3,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Frrn
Cthulhu
15
3 / 3 / 8
9,142
571
9,574
11,170
7,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
16
6 / 1 / 4
9,540
596
8,795
8,708
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
16
2 / 0 / 2
9,292
581
8,180
11,150
11,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
15
8 / 4 / 3
9,081
568
12,779
11,053
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
9
Kills
21
21
Deaths
9
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
3
0
0
W
Ah Muzen Cab
DJCity
Ah Muzen Cab
2
1
1
2.5
W
Cthulhu
Frrn
Cthulhu
3
3
8
2.33
L
Ymir
Jechak
Ymir
0
4
6
0.75
L
Nemesis
JungleGnome
Nemesis
2
4
3
0.88
L
Janus
VolareTTV
Janus
2
7
3
0.5
L
5
3
2
2
W
Raijin
6
1
4
8
W
Cerberus
2
0
2
3
W
Thor
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,837
Damage
46,541
62,412
Taken
52,077
31,316
Mitigated
29,517
16,469
Healing
20,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,636
1,145
0
4,847
12,432
13,287
64
9,071
3,301
58,689
0
W
Ah Muzen Cab
DJCity
Ah Muzen Cab
7,213
4,034
0
5,814
9,996
3,796
534
1,280
8,712
0
77,985
W
Cthulhu
Frrn
Cthulhu
9,574
264
116
3,395
11,170
7,905
0
3,208
7,843
35,318
0
L
Ymir
Jechak
Ymir
4,265
919
0
4,284
14,297
6,331
0
5,925
8,248
21,735
0
L
Nemesis
JungleGnome
Nemesis
4,073
1,627
0
1,163
11,804
4,604
0
4,933
6,635
0
52,774
L
Janus
VolareTTV
Janus
5,143
731
0
632
12,520
3,493
0
4,764
7,534
39,218
0
L
7,720
2,885
0
5,543
11,359
3,601
0
1,214
10,145
0
65,930
W
Raijin
8,795
584
145
1,820
8,708
2,992
438
4,304
4,223
68,762
0
W
Cerberus
8,180
797
0
4,703
11,150
11,169
522
6,516
3,934
61,314
0
W
Thor
12,779
3,621
0
4,170
11,053
3,655
0
1,692
9,321
0
56,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,858
Gold Earned
46,411
490
Minions Killed
580
0
Camps Cleared
0
1,522,569
Distance Traveled
1,601,296
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,507
532
134
8
0
267,116
2
W
Ah Muzen Cab
9,356
585
140
9
0
338,828
2
W
Cthulhu
9,142
571
45
3
0
344,344
6
L
Ymir
6,969
436
31
2
0
314,764
4
L
Nemesis
8,153
510
102
6
0
358,290
4
L
Janus
7,471
467
82
5
0
302,081
3
L
Neith
9,758
610
141
9
0
280,318
5
W
Raijin
9,540
596
142
9
0
305,435
3
W
Cerberus
9,292
581
161
10
0
307,542
2
W
Thor
9,081
568
92
6
0
305,147
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role