Player Matchup

Tyr
Tyr
Bdúbz
Tyr
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
157W - 144L
1,500 Elo+
Party 2
Geb
Geb
CDClippers
Geb
Level 88
God Stats
94W - 58L
1,500 SR
Queue Stats
226W - 197L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DaviDriftKing
Tsukuyomi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 16L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
KingKazema
Nu Wa
Level 105
God Stats
11W - 7L
1,121 SR
Queue Stats
254W - 222L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
blackfreeze46
Baron Samedi
Level 124
God Stats
58W - 29L
1,678 SR
Queue Stats
129W - 115L
1,588 Elo+
Solo
Team Averages
Level 102
1,460 SR
1,533 Elo+

VS

Team Averages
Level 114
1,556 SR
1,567 Elo+
Kukulkan
Kukulkan
ArmeneusHell
Kukulkan
Level 116
God Stats
33W - 29L
1,642 SR
Queue Stats
193W - 184L
1,639 Elo+
Solo
Medusa
Medusa
Nowscathe
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
SillyTilly14
Bacchus
Level 128
God Stats
7W - 9L
1,565 SR
Queue Stats
96W - 93L
1,572 Elo+
Party 1
Horus
Horus
SkraampDadi
Horus
Level 119
God Stats
10W - 7L
1,672 SR
Queue Stats
79W - 77L
1,552 Elo+
Party 1
Nox
Nox
SubparTio
Nox
Level 98
God Stats
12W - 18L
1,399 SR
Queue Stats
121W - 104L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Bdúbz
Tyr
14
3 / 4 / 7
8,488
707
5,508
11,428
11,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
1 / 2 / 9
8,134
678
2,301
7,473
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
DaviDriftKing
Tsukuyomi
15
3 / 3 / 6
9,124
760
8,366
10,207
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
1 / 2 / 9
8,290
691
7,686
5,791
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
blackfreeze46
Baron Samedi
16
4 / 4 / 5
8,715
726
8,546
11,284
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArmeneusHell
Kukulkan
16
1 / 2 / 5
8,364
697
9,839
6,473
2,904
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Nowscathe
Medusa
15
3 / 2 / 7
8,709
726
10,008
6,691
2,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
SillyTilly14
Bacchus
16
7 / 1 / 3
10,121
843
7,092
11,419
13,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 4 / 5
7,889
657
4,574
9,877
6,287
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 9
8,470
706
5,993
6,944
2,856
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
12
Kills
15
15
Deaths
12
36
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ArmeneusHell
Kukulkan
1
2
5
1.75
W
Tyr
Bdúbz
Tyr
3
4
7
1.63
W
1
2
9
2.75
W
Tsukuyomi
DaviDriftKing
Tsukuyomi
3
3
6
2
W
Nu Wa
1
2
9
2.75
L
Medusa
Nowscathe
Medusa
3
2
7
3.25
L
Bacchus
SillyTilly14
Bacchus
7
1
3
8.5
L
2
4
5
1.13
L
2
3
9
2.17
W
Baron Samedi
blackfreeze46
Baron Samedi
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,407
Damage
37,506
46,183
Taken
41,404
28,517
Mitigated
28,086
14,234
Healing
5,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ArmeneusHell
Kukulkan
9,839
190
421
330
6,473
2,904
1
1,773
4,700
42,499
0
W
Tyr
Bdúbz
Tyr
5,508
1,258
0
2,615
11,428
11,120
0
4,874
6,554
0
13,697
W
2,301
230
961
1,517
7,473
5,865
269
3,435
4,038
7,709
0
W
Tsukuyomi
DaviDriftKing
Tsukuyomi
8,366
3,353
0
1,496
10,207
3,942
449
5,585
4,622
0
27,531
W
Nu Wa
7,686
1,845
0
0
5,791
2,149
806
3,292
2,499
37,441
0
L
Medusa
Nowscathe
Medusa
10,008
5,075
0
0
6,691
2,723
114
2,045
4,646
0
34,582
L
Bacchus
SillyTilly14
Bacchus
7,092
757
0
2,060
11,419
13,316
0
5,464
5,955
23,592
0
L
4,574
2,055
509
1,499
9,877
6,287
0
5,889
3,988
0
16,401
L
5,993
823
0
289
6,944
2,856
0
3,673
3,271
14,270
0
W
Baron Samedi
blackfreeze46
Baron Samedi
8,546
830
2,596
5,049
11,284
5,441
395
5,832
5,452
29,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,751
Gold Earned
43,553
221
Minions Killed
223
6
Camps Cleared
7
1,020,111
Distance Traveled
1,086,906
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,364
697
89
7
6
228,166
4
W
Tyr
8,488
707
20
2
1
200,362
3
W
Geb
8,134
678
14
1
0
194,613
0
W
Tsukuyomi
9,124
760
62
5
2
220,259
2
W
Nu Wa
8,290
691
72
6
1
206,132
4
L
Medusa
8,709
726
59
5
0
238,714
1
L
Bacchus
10,121
843
27
2
1
223,429
0
L
Horus
7,889
657
26
2
0
194,538
1
L
Nox
8,470
706
22
2
0
202,059
0
W
Baron Samedi
8,715
726
53
4
2
198,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role