Player Matchup

Cu Chulainn
Cu Chulainn
DEDAM-DUKE
Cu Chulainn
Level 24
God Stats
26W - 21L
1,439 SR
Queue Stats
90W - 79L
1,392 Elo+
Solo
Danzaburou
Danzaburou
MeX xRiiCH BoYx
Danzaburou
Level 29
God Stats
12W - 15L
1,382 SR
Queue Stats
369W - 389L
1,367 Elo+
Solo
Nemesis
Nemesis
fancyderp101
Nemesis
Level 12
God Stats
21W - 20L
1,423 SR
Queue Stats
94W - 96L
1,322 Elo+
Solo
Tiamat
Tiamat
neonova69
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 80L
1,367 Elo+
Solo
Chang'e
Chang'e
ninocarlos
Chang'e
Level 26
God Stats
1W - 1L
1,761 SR
Queue Stats
20W - 19L
1,426 Elo+
Solo
Team Averages
Level 20
1,501 SR
1,375 Elo+

VS

Team Averages
Level 19
1,471 SR
1,431 Elo+
Ares
Ares
Lillum23
Ares
Level 21
God Stats
26W - 24L
1,711 SR
Queue Stats
213W - 211L
1,555 Elo+
Party 1
Artemis
Artemis
NE Alloy777
Artemis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,240 Elo+
Party 1
Izanami
Izanami
NE ChipsAhoy
Izanami
Level 29
God Stats
45W - 20L
1,640 SR
Queue Stats
128W - 91L
1,539 Elo+
Party 1
Heimdallr
Heimdallr
SOY EL REX
Heimdallr
Level 29
God Stats
3W - 7L
1,332 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Pele
Pele
WaRiousT
Pele
Level 9
God Stats
1W - 3L
1,170 SR
Queue Stats
4W - 7L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DEDAM-DUKE
Cu Chulainn
19
9 / 5 / 7
13,290
554
17,212
31,950
38,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
MeX xRiiCH BoYx
Danzaburou
19
14 / 10 / 4
13,562
565
18,220
23,414
8,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
fancyderp101
Nemesis
19
2 / 8 / 2
11,623
484
6,099
23,754
11,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
neonova69
Tiamat
11
0 / 11 / 2
8,331
347
1,306
12,518
5,015
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chang'e
ninocarlos
Chang'e
19
2 / 7 / 3
12,346
514
11,321
24,084
7,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
6 / 6 / 6
13,162
548
11,897
15,843
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
NE Alloy777
Artemis
13
1 / 13 / 4
10,360
432
5,430
14,162
4,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
NE ChipsAhoy
Izanami
20
22 / 2 / 4
16,788
700
42,300
20,921
11,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heimdallr
SOY EL REX
Heimdallr
18
8 / 3 / 2
13,004
542
15,707
11,567
5,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
19
2 / 3 / 5
12,585
524
9,781
14,717
8,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
60
27
Kills
39
41
Deaths
27
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DEDAM-DUKE
Cu Chulainn
9
5
7
2.5
W
Ares
6
6
6
1.5
L
Danzaburou
MeX xRiiCH BoYx
Danzaburou
14
10
4
1.6
W
Artemis
NE Alloy777
Artemis
1
13
4
0.23
W
Izanami
NE ChipsAhoy
Izanami
22
2
4
12
W
Heimdallr
SOY EL REX
Heimdallr
8
3
2
3
W
Pele
2
3
5
1.5
L
Nemesis
fancyderp101
Nemesis
2
8
2
0.38
L
Tiamat
neonova69
Tiamat
0
11
2
0.09
L
Chang'e
ninocarlos
Chang'e
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,158
Damage
85,115
115,720
Taken
77,210
70,553
Mitigated
38,647
26,355
Healing
16,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DEDAM-DUKE
Cu Chulainn
17,212
3,417
23
7,674
31,950
38,141
0
2,126
29,824
8,870
62,032
W
Ares
11,897
596
0
663
15,843
9,292
814
912
14,867
40,310
0
L
Danzaburou
MeX xRiiCH BoYx
Danzaburou
18,220
11,743
0
1,985
23,414
8,233
4,570
7,694
15,720
0
76,849
W
Artemis
NE Alloy777
Artemis
5,430
3,080
0
232
14,162
4,580
803
1,509
12,591
0
24,156
W
Izanami
NE ChipsAhoy
Izanami
42,300
32,696
0
8,066
20,921
11,241
14,317
6,372
14,313
0
151,721
W
Heimdallr
SOY EL REX
Heimdallr
15,707
5,885
0
556
11,567
5,378
899
5,171
6,110
0
54,363
W
Pele
9,781
3,035
0
6,758
14,717
8,156
0
942
13,761
0
87,741
L
Nemesis
fancyderp101
Nemesis
6,099
3,174
0
8,114
23,754
11,218
0
1,563
22,191
0
100,787
L
Tiamat
neonova69
Tiamat
1,306
591
0
1,223
12,518
5,015
933
0
12,518
27,377
0
L
Chang'e
ninocarlos
Chang'e
11,321
2,024
628
6,708
24,084
7,946
346
514
23,570
68,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,152
Gold Earned
65,899
521
Minions Killed
516
0
Camps Cleared
0
1,831,410
Distance Traveled
1,985,226
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
13,290
554
102
4
0
465,892
0
W
Ares
13,162
548
35
1
0
407,631
3
L
Danzaburou
13,562
565
120
5
0
338,995
0
W
Artemis
10,360
432
43
2
0
299,028
0
W
Izanami
16,788
700
227
9
0
370,213
2
W
Heimdallr
13,004
542
85
4
0
457,498
5
W
Pele
12,585
524
126
5
0
450,856
0
L
Nemesis
11,623
484
128
5
0
377,477
0
L
Tiamat
8,331
347
41
2
0
189,449
0
L
Chang'e
12,346
514
130
5
0
459,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role