Player Matchup

Xbalanque
Xbalanque
DexterThe22nd
Xbalanque
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
426W - 399L
1,503 Elo+
Party 2
Nemesis
Nemesis
LA GRINGA PROX3
Nemesis
Level 41
God Stats
1W - 4L
1,356 SR
Queue Stats
186W - 151L
1,619 Elo+
Solo
Athena
Athena
TerrorHybrid6
Athena
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
WILLIAM ADAMA 1
Jormungandr
Level 46
God Stats
8W - 9L
1,508 SR
Queue Stats
64W - 91L
1,506 Elo+
Party 2
Janus
Janus
danteman25
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 101
1,473 SR
1,525 Elo+

VS

Team Averages
Level 65
1,554 SR
1,521 Elo+
Cthulhu
Cthulhu
Jester_Jewels
Cthulhu
Level 68
God Stats
13W - 9L
1,590 SR
Queue Stats
138W - 167L
1,457 Elo+
Party 1
Cupid
Cupid
KritiWasTaken
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,536 Elo+
Party 1
Sun Wukong
Sun Wukong
SaucyBlaze420
Sun Wukong
Level 11
God Stats
3W - 3L
1,524 SR
Queue Stats
6W - 6L
1,601 Elo+
Party 1
Merlin
Merlin
X-Mc_Chubbz-X
Merlin
Level 126
God Stats
15W - 19L
1,479 SR
Queue Stats
829W - 855L
1,542 Elo+
Party 1
Fenrir
Fenrir
xX_edgeySith_Xx
Fenrir
Level 96
God Stats
17W - 8L
1,680 SR
Queue Stats
577W - 627L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DexterThe22nd
Xbalanque
8
1 / 3 / 1
4,813
481
4,086
6,448
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,739
474
1,826
7,178
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 1 / 0
5,183
518
1,914
4,879
2,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
WILLIAM ADAMA 1
Jormungandr
8
1 / 0 / 1
4,750
475
3,117
3,581
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Janus
9
0 / 2 / 0
5,245
525
771
4,283
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 0 / 0
5,902
590
1,688
4,792
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 2
5,055
506
4,209
6,086
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
SaucyBlaze420
Sun Wukong
8
0 / 0 / 3
4,881
488
1,703
3,817
1,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 0 / 3
6,229
623
4,050
1,711
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 0 / 0
5,932
593
2,987
4,260
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DexterThe22nd
Xbalanque
1
3
1
0.5
W
Cthulhu
2
0
0
2
W
1
2
2
1
L
0
3
0
0
W
Sun Wukong
SaucyBlaze420
Sun Wukong
0
0
3
1.5
L
0
1
0
0
L
Jormungandr
WILLIAM ADAMA 1
Jormungandr
1
0
1
1.5
W
1
0
3
2.5
L
Janus
0
2
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,714
Damage
14,637
26,369
Taken
20,666
10,824
Mitigated
7,218
8,318
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DexterThe22nd
Xbalanque
4,086
1,414
0
2,834
6,448
1,905
0
0
6,448
0
20,552
W
Cthulhu
1,688
247
0
1,893
4,792
2,417
0
1,866
2,926
27,076
0
W
4,209
1,879
82
2,803
6,086
1,375
0
1,398
4,688
0
25,859
L
1,826
808
0
3,049
7,178
2,225
0
2,118
5,010
0
19,016
W
Sun Wukong
SaucyBlaze420
Sun Wukong
1,703
323
0
2,045
3,817
1,428
0
1,414
2,403
0
9,334
L
1,914
432
0
1,500
4,879
2,520
0
1,098
3,631
26,207
0
L
Jormungandr
WILLIAM ADAMA 1
Jormungandr
3,117
502
0
570
3,581
2,989
0
0
3,581
18,278
0
W
4,050
198
0
746
1,711
535
0
329
1,342
42,281
0
L
Janus
771
36
0
365
4,283
1,185
0
2,322
1,961
28,258
0
W
2,987
333
0
2,619
4,260
1,463
0
689
3,505
0
24,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,730
Gold Earned
27,999
255
Minions Killed
263
0
Camps Cleared
0
909,749
Distance Traveled
991,107
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,813
481
42
4
0
146,150
2
W
Cthulhu
5,902
590
58
6
0
206,258
0
W
Cupid
5,055
506
49
5
0
175,510
0
L
Nemesis
4,739
474
49
5
0
209,498
2
W
Sun Wukong
4,881
488
20
2
0
203,362
0
L
Athena
5,183
518
60
6
0
214,116
3
L
Jormungandr
4,750
475
33
3
0
158,078
3
W
Merlin
6,229
623
85
9
0
186,265
6
L
Janus
5,245
525
71
7
0
181,907
3
W
Fenrir
5,932
593
51
5
0
219,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role