Player Matchup

Ymir
Ymir
DuhitzK-9
Ymir
Level 48
God Stats
25W - 19L
1,607 SR
Queue Stats
85W - 82L
1,508 Elo+
Party 2
Artemis
Artemis
HAWK l SAMU
Artemis
Level 39
God Stats
4W - 3L
1,549 SR
Queue Stats
54W - 73L
1,485 Elo+
Solo
Chaac
Chaac
Obnoxious_Juuls
Chaac
Level 98
God Stats
8W - 3L
1,532 SR
Queue Stats
521W - 463L
1,521 Elo+
Party 2
Bastet
Bastet
chrisdaakilla23
Bastet
Level 62
God Stats
26W - 17L
1,681 SR
Queue Stats
503W - 527L
1,447 Elo+
Party 2
Scylla
Scylla
xd_youngboy1817
Scylla
Level 20
God Stats
2W - 3L
1,513 SR
Queue Stats
12W - 15L
1,411 Elo+
Party 2
Team Averages
Level 53
1,576 SR
1,474 Elo+

VS

Team Averages
Level 69
1,654 SR
1,537 Elo+
Cupid
Cupid
Papa Putin7213
Cupid
Level 56
God Stats
22W - 22L
1,500 SR
Queue Stats
102W - 99L
1,477 Elo+
Solo
Merlin
Merlin
RealMusty
Merlin
Level 88
God Stats
10W - 12L
1,722 SR
Queue Stats
290W - 269L
1,536 Elo+
Party 1
Nike
Nike
Spritelemons
Nike
Level 65
God Stats
11W - 5L
1,500 SR
Queue Stats
188W - 189L
1,511 Elo+
Party 1
Fenrir
Fenrir
ToastSlaves
Fenrir
Level 101
God Stats
19W - 11L
1,618 SR
Queue Stats
292W - 271L
1,535 Elo+
Party 1
Cabrakan
Cabrakan
vawno
Cabrakan
Level 36
God Stats
21W - 15L
1,930 SR
Queue Stats
58W - 48L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 6 / 1
5,373
448
4,229
10,699
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
HAWK l SAMU
Artemis
4
0 / 1 / 0
4,167
347
1,081
2,241
365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 0 / 2
7,674
640
6,747
9,266
7,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
3 / 7 / 2
6,319
527
3,409
8,095
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 8 / 1
5,506
459
2,498
6,522
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
6,494
541
5,259
5,974
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
RealMusty
Merlin
12
12 / 1 / 1
7,889
657
9,558
5,639
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 0
5,862
489
2,435
7,487
4,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
12
4 / 2 / 2
6,826
569
4,079
8,200
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cabrakan
vawno
Cabrakan
10
2 / 1 / 5
6,261
522
4,643
8,440
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
22
22
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
1
0.25
L
Artemis
HAWK l SAMU
Artemis
0
1
0
0
L
3
0
2
4
W
3
2
4
2.5
W
Merlin
RealMusty
Merlin
12
1
1
12.5
W
1
2
0
0.5
W
Fenrir
4
2
2
2.5
L
3
7
2
0.57
W
Cabrakan
vawno
Cabrakan
2
1
5
4.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,964
Damage
25,974
36,823
Taken
35,740
17,138
Mitigated
16,541
6,008
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,229
986
0
1,806
10,699
5,311
0
4,419
6,170
20,978
0
L
Artemis
HAWK l SAMU
Artemis
1,081
596
0
138
2,241
365
0
743
1,498
0
5,798
L
6,747
1,132
0
2,935
9,266
7,445
38
1,116
7,818
3,676
37,840
W
5,259
1,803
185
2,619
5,974
2,345
738
915
5,001
0
39,162
W
Merlin
RealMusty
Merlin
9,558
98
0
1,888
5,639
1,869
140
1,804
3,576
34,041
0
W
2,435
386
0
2,491
7,487
4,096
734
369
6,768
0
27,933
W
Fenrir
4,079
502
0
3,416
8,200
2,947
0
447
7,648
0
39,320
L
3,409
1,527
0
1,042
8,095
2,169
241
2,881
5,049
0
17,709
W
Cabrakan
vawno
Cabrakan
4,643
1,283
0
3,062
8,440
5,284
416
3,677
4,763
10,950
0
L
2,498
485
0
87
6,522
1,848
0
4,393
1,787
13,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,039
Gold Earned
33,332
194
Minions Killed
288
0
Camps Cleared
0
927,159
Distance Traveled
1,054,082
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,373
448
44
4
0
190,352
1
L
Artemis
4,167
347
11
1
0
75,458
0
L
Chaac
7,674
640
89
7
0
234,003
2
W
Cupid
6,494
541
70
6
0
197,443
1
W
Merlin
7,889
657
67
6
0
219,796
0
W
Nike
5,862
489
56
5
0
179,695
0
W
Fenrir
6,826
569
79
7
0
229,234
0
L
Bastet
6,319
527
35
3
0
241,623
0
W
Cabrakan
6,261
522
16
1
0
227,914
2
L
Scylla
5,506
459
15
1
0
185,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role