Player Matchup

Ah Puch
Ah Puch
Equipmunk69
Ah Puch
Level 84
God Stats
4W - 1L
1,810 SR
Queue Stats
45W - 41L
1,581 Elo+
Party 1
Ymir
Ymir
ch33k 34t3r
Ymir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 90L
1,592 Elo+
Party 1
Neith
Neith
ch33kb34t3r
Neith
Level 105
God Stats
1W - 0L
1,697 SR
Queue Stats
127W - 88L
1,655 Elo+
Party 1
Team Averages
Level 99
1,669 SR
1,609 Elo+

VS

Team Averages
Level 65
1,460 SR
1,428 Elo+
Serqet
Serqet
AsD StrungManx
Serqet
Level 85
God Stats
0W - 4L
1,398 SR
Queue Stats
152W - 174L
1,513 Elo+
Party 2
Ra
Ra
GlocktaPuss299
Ra
Level 7
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Cerberus
Cerberus
XTacoKnightX932
Cerberus
Level 104
God Stats
2W - 2L
1,262 SR
Queue Stats
234W - 250L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Equipmunk69
Ah Puch
12
2 / 3 / 5
8,892
741
8,206
6,673
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 5 / 6
9,234
770
3,885
9,314
6,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 2 / 6
8,981
748
7,793
8,410
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 3
9,432
786
4,583
10,342
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 1 / 0
6,118
510
0
661
62
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
13
4 / 4 / 5
8,649
721
5,344
14,241
10,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
9
Kills
10
10
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
Ah Puch
Equipmunk69
Ah Puch
2
3
5
1.5
L
0
1
0
0
L
Cerberus
4
4
5
1.63
W
4
5
6
1.4
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,884
Damage
9,927
24,397
Taken
25,244
11,248
Mitigated
19,084
6,269
Healing
4,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,583
1,334
0
709
10,342
8,924
0
5,162
5,180
0
21,053
W
Ah Puch
Equipmunk69
Ah Puch
8,206
119
745
1,758
6,673
1,876
476
1,536
4,777
34,866
0
L
0
0
11
0
661
62
0
0
661
642
0
L
Cerberus
5,344
556
0
3,283
14,241
10,098
0
6,982
7,259
32,050
0
W
3,885
841
0
826
9,314
6,648
408
1,943
7,156
24,906
0
W
7,793
3,513
0
2,940
8,410
2,724
1,641
1,897
6,513
0
34,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,107
Gold Earned
24,199
137
Minions Killed
94
0
Camps Cleared
0
593,703
Distance Traveled
451,671
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,432
786
40
3
0
208,475
0
W
Ah Puch
8,892
741
56
5
0
201,668
0
L
Ra
6,118
510
3
0
0
27,328
0
L
Cerberus
8,649
721
51
4
0
215,868
0
W
Ymir
9,234
770
39
3
0
201,931
2
W
Neith
8,981
748
42
4
0
190,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role