Player Matchup

Nemesis
Nemesis
BlueSK135
Nemesis
Level 84
God Stats
15W - 7L
1,711 SR
Queue Stats
206W - 173L
1,548 Elo+
Party 1
Izanami
Izanami
Christmann
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Genezi32win
Cerberus
Level 69
God Stats
2W - 0L
1,703 SR
Queue Stats
48W - 38L
1,617 Elo+
Party 3
Tiamat
Tiamat
ScambotPrimed
Tiamat
Level 113
God Stats
47W - 25L
1,483 SR
Queue Stats
264W - 215L
1,489 Elo+
Party 1
Tyr
Tyr
Zebssss
Tyr
Level 125
God Stats
41W - 29L
1,686 SR
Queue Stats
428W - 394L
1,549 Elo+
Party 3
Team Averages
Level 98
1,617 SR
1,541 Elo+

VS

Team Averages
Level 107
1,515 SR
1,491 Elo+
Neith
Neith
AhcSul
Neith
Level 69
God Stats
3W - 2L
1,861 SR
Queue Stats
219W - 199L
1,492 Elo+
Solo
Ra
Ra
DaringtoPlay
Ra
Level 66
God Stats
2W - 3L
1,259 SR
Queue Stats
170W - 141L
1,547 Elo+
Solo
Geb
Geb
Kingtilted
Geb
Level 142
God Stats
0W - 2L
1,336 SR
Queue Stats
7W - 8L
1,455 Elo+
Party 2
Amaterasu
Amaterasu
edix123xx
Amaterasu
Level 122
God Stats
2W - 1L
1,620 SR
Queue Stats
71W - 74L
1,486 Elo+
Solo
Serqet
Serqet
whob3ar
Serqet
Level 136
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 137L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlueSK135
Nemesis
18
9 / 1 / 7
12,150
579
15,697
15,224
8,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Christmann
Izanami
20
4 / 0 / 8
12,794
609
12,723
15,474
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Genezi32win
Cerberus
15
2 / 3 / 10
10,107
481
5,499
16,739
16,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
6 / 1 / 5
12,069
575
14,297
12,540
8,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
19
11 / 1 / 6
13,109
624
17,445
23,359
28,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AhcSul
Neith
15
2 / 8 / 1
9,318
444
11,013
13,814
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 4 / 1
10,311
491
9,865
13,884
5,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 4
8,666
413
7,922
17,189
11,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
edix123xx
Amaterasu
16
0 / 7 / 2
9,225
439
8,319
21,499
19,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
whob3ar
Serqet
12
1 / 10 / 0
8,233
392
6,592
17,172
6,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
32
Kills
6
6
Deaths
32
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
AhcSul
Neith
2
8
1
0.31
W
Nemesis
BlueSK135
Nemesis
9
1
7
12.5
W
Izanami
Christmann
Izanami
4
0
8
8
L
3
4
1
0.88
W
Cerberus
Genezi32win
Cerberus
2
3
10
2.33
L
0
3
4
0.67
W
6
1
5
8.5
W
Tyr
11
1
6
14
L
Amaterasu
edix123xx
Amaterasu
0
7
2
0.14
L
Serqet
whob3ar
Serqet
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,661
Damage
43,711
83,336
Taken
83,558
67,657
Mitigated
47,701
38,281
Healing
19,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AhcSul
Neith
11,013
4,331
0
2,758
13,814
4,602
0
4,306
9,430
0
58,371
W
Nemesis
BlueSK135
Nemesis
15,697
9,322
0
3,788
15,224
8,119
392
3,587
11,343
0
87,805
W
Izanami
Christmann
Izanami
12,723
6,625
0
10,606
15,474
6,067
3,055
2,114
13,302
0
133,449
L
9,865
673
788
4,520
13,884
5,674
0
4,321
9,225
74,099
0
W
Cerberus
Genezi32win
Cerberus
5,499
294
1,859
4,090
16,739
16,824
542
5,261
11,244
32,984
0
L
7,922
544
0
3,928
17,189
11,813
0
5,760
11,301
31,951
0
W
14,297
1,403
0
6,782
12,540
8,540
3,125
3,235
8,986
80,259
0
W
Tyr
17,445
2,600
0
11,156
23,359
28,107
465
2,901
19,119
0
80,406
L
Amaterasu
edix123xx
Amaterasu
8,319
2,823
0
4,302
21,499
19,423
0
2,416
18,970
8
53,860
L
Serqet
whob3ar
Serqet
6,592
1,156
0
3,609
17,172
6,189
0
2,184
14,836
0
40,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,229
Gold Earned
45,753
695
Minions Killed
499
0
Camps Cleared
0
2,063,289
Distance Traveled
1,952,321
27
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,318
444
117
6
0
365,344
11
W
Nemesis
12,150
579
120
6
0
473,244
6
W
Izanami
12,794
609
206
10
0
364,538
12
L
Ra
10,311
491
166
8
0
421,702
7
W
Cerberus
10,107
481
71
3
0
409,457
4
L
Geb
8,666
413
38
2
0
418,948
5
W
Tiamat
12,069
575
142
7
0
373,781
0
W
Tyr
13,109
624
156
7
0
442,269
5
L
Amaterasu
9,225
439
112
5
0
389,794
3
L
Serqet
8,233
392
66
3
0
356,533
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role