Player Matchup

Aphrodite
Aphrodite
O_Tal_Do_Mirthu
Aphrodite
Level 17
God Stats
1W - 2L
1,306 SR
Queue Stats
56W - 71L
1,277 Elo+
Party 1
Athena
Athena
RC11370
Athena
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 17L
1,165 Elo+
Party 1
Hercules
Hercules
andreferrari7
Hercules
Level 25
God Stats
112W - 164L
1,447 SR
Queue Stats
629W - 724L
1,321 Elo+
Solo
Susano
Susano
o_tal_do_jhon_
Susano
Level 23
God Stats
7W - 9L
1,720 SR
Queue Stats
47W - 64L
1,266 Elo+
Party 1
Anubis
Anubis
trolledbytias
Anubis
Level 21
God Stats
5W - 5L
1,453 SR
Queue Stats
23W - 25L
1,397 Elo+
Solo
Team Averages
Level 21
1,485 SR
1,285 Elo+

VS

Team Averages
Level 16
1,614 SR
1,370 Elo+
Nemesis
Nemesis
Dantesito29
Nemesis
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Horus
Horus
Gratisahora
Horus
Level 15
God Stats
2W - 1L
1,844 SR
Queue Stats
14W - 14L
1,404 Elo+
Solo
Tsukuyomi
Tsukuyomi
LiberKLITIZ
Tsukuyomi
Level 16
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 2L
1,260 Elo+
Solo
Anhur
Anhur
MegazordDoItaú
Anhur
Level 22
God Stats
1W - 1L
1,764 SR
Queue Stats
44W - 58L
1,359 Elo+
Party 2
Sylvanus
Sylvanus
SI_Estevo
Sylvanus
Level 23
God Stats
8W - 7L
1,659 SR
Queue Stats
44W - 63L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
O_Tal_Do_Mirthu
Aphrodite
15
0 / 11 / 5
10,838
417
11,249
17,681
5,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Athena
RC11370
Athena
12
0 / 11 / 3
9,678
372
5,042
20,635
12,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
andreferrari7
Hercules
18
2 / 1 / 6
11,273
434
5,921
13,689
13,288
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
15 / 7 / 4
15,115
581
24,289
21,402
10,591
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
11 / 5 / 2
13,935
536
18,260
19,356
11,525
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dantesito29
Nemesis
14
1 / 6 / 8
9,367
360
2,936
12,702
4,861
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 4 / 7
8,329
320
2,494
6,546
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
LiberKLITIZ
Tsukuyomi
18
13 / 8 / 4
13,002
500
19,212
19,287
7,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
14 / 7 / 7
13,887
534
19,313
26,684
9,426
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
SI_Estevo
Sylvanus
18
5 / 4 / 9
11,607
446
12,261
20,209
9,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
69
28
Kills
34
35
Deaths
29
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dantesito29
Nemesis
1
6
8
0.83
L
1
4
7
1.13
L
Tsukuyomi
LiberKLITIZ
Tsukuyomi
13
8
4
1.88
L
14
7
7
2.5
W
Aphrodite
O_Tal_Do_Mirthu
Aphrodite
0
11
5
0.23
W
Athena
RC11370
Athena
0
11
3
0.14
L
Sylvanus
SI_Estevo
Sylvanus
5
4
9
2.38
W
Hercules
andreferrari7
Hercules
2
1
6
5
W
15
7
4
2.43
W
11
5
2
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,761
Damage
56,216
92,763
Taken
85,428
53,826
Mitigated
33,715
23,734
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dantesito29
Nemesis
2,936
1,660
0
295
12,702
4,861
88
4,866
7,824
0
20,295
L
2,494
1,358
240
1,174
6,546
2,309
356
2,637
3,909
0
12,350
L
Tsukuyomi
LiberKLITIZ
Tsukuyomi
19,212
6,174
0
2,152
19,287
7,864
900
8,781
10,198
0
80,973
L
19,313
11,479
0
3,153
26,684
9,426
2,093
9,564
16,966
0
63,560
W
Aphrodite
O_Tal_Do_Mirthu
Aphrodite
11,249
1,647
2,987
6,339
17,681
5,564
2,419
558
17,123
48,681
0
W
Athena
RC11370
Athena
5,042
1,309
147
690
20,635
12,858
1,508
3,477
16,974
20,777
0
L
Sylvanus
SI_Estevo
Sylvanus
12,261
4,449
1,734
4,104
20,209
9,255
987
8,079
11,980
53,105
5,347
W
Hercules
andreferrari7
Hercules
5,921
984
0
4,764
13,689
13,288
2,275
3,775
9,914
0
44,540
W
24,289
6,348
99
1,879
21,402
10,591
3,053
2,728
17,487
0
75,514
W
18,260
2,280
0
6,829
19,356
11,525
2,403
1,125
18,231
82,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,839
Gold Earned
56,192
415
Minions Killed
373
0
Camps Cleared
0
2,042,233
Distance Traveled
1,833,042
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,367
360
28
1
0
454,362
1
L
Horus
8,329
320
22
1
0
178,853
2
L
Tsukuyomi
13,002
500
129
5
0
408,274
1
L
Anhur
13,887
534
98
4
0
376,558
3
W
Aphrodite
10,838
417
88
3
0
389,965
4
W
Athena
9,678
372
29
1
0
299,384
0
L
Sylvanus
11,607
446
96
4
0
414,995
3
W
Hercules
11,273
434
69
3
0
408,319
0
W
Susano
15,115
581
99
4
0
529,337
6
W
Anubis
13,935
536
130
5
0
415,228
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role