Player Matchup

King Arthur
King Arthur
DarkenRx
King Arthur
Level 28
God Stats
29W - 62L
1,220 SR
Queue Stats
141W - 201L
1,254 Elo+
Party 1
Janus
Janus
IVIjhOooL
Janus
Level 28
God Stats
3W - 6L
1,351 SR
Queue Stats
132W - 194L
1,325 Elo+
Party 2
Sol
Sol
emptyreckless
Sol
Level 15
God Stats
221W - 246L
1,351 SR
Queue Stats
744W - 739L
1,080 Elo+
Party 1
Loki
Loki
iJOKR10
Loki
Level 30
God Stats
10W - 8L
1,271 SR
Queue Stats
170W - 244L
1,345 Elo+
Party 2
Neith
Neith
mjhoffer
Neith
Level 22
God Stats
14W - 16L
1,287 SR
Queue Stats
26W - 40L
1,218 Elo+
Solo
Team Averages
Level 25
1,296 SR
1,244 Elo+

VS

Team Averages
Level 10
1,458 SR
1,332 Elo+
Yemoja
Yemoja
FluXdzy
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Lectermania
Bellona
Level 29
God Stats
8W - 21L
1,427 SR
Queue Stats
10W - 25L
1,347 Elo+
Solo
Scylla
Scylla
SinPijama172
Scylla
Level 16
God Stats
10W - 19L
1,363 SR
Queue Stats
13W - 28L
1,204 Elo+
Solo
Kukulkan
Kukulkan
hotuarii_tapi
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,107 Elo+
Solo
King Arthur
King Arthur
lj--7s
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkenRx
King Arthur
14
5 / 1 / 11
10,410
496
5,971
13,824
9,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
IVIjhOooL
Janus
16
6 / 4 / 2
11,115
529
9,892
8,944
3,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 3
10,602
505
2,660
8,461
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
iJOKR10
Loki
16
3 / 2 / 5
10,734
511
7,220
12,050
5,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
mjhoffer
Neith
17
10 / 2 / 3
11,689
557
9,703
12,116
5,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FluXdzy
Yemoja
8
0 / 2 / 4
7,002
333
471
5,247
2,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Lectermania
Bellona
13
2 / 9 / 2
8,354
398
5,885
15,640
10,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
11
1 / 5 / 5
7,764
370
2,687
7,722
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
hotuarii_tapi
Kukulkan
17
3 / 5 / 3
10,353
493
12,632
12,445
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
lj--7s
King Arthur
4
0 / 4 / 3
6,005
286
681
3,924
1,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
25
Kills
6
11
Deaths
25
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DarkenRx
King Arthur
5
1
11
10.5
L
Yemoja
FluXdzy
Yemoja
0
2
4
1
W
Janus
IVIjhOooL
Janus
6
4
2
1.75
L
Bellona
Lectermania
Bellona
2
9
2
0.33
L
Scylla
1
5
5
0.7
W
1
2
3
1.25
L
Kukulkan
hotuarii_tapi
Kukulkan
3
5
3
0.9
W
Loki
iJOKR10
Loki
3
2
5
2.75
L
King Arthur
lj--7s
King Arthur
0
4
3
0.38
W
Neith
mjhoffer
Neith
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,446
Damage
22,356
55,395
Taken
44,978
26,069
Mitigated
20,397
16,337
Healing
2,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DarkenRx
King Arthur
5,971
290
0
3,180
13,824
9,749
515
5,322
8,153
0
44,275
L
Yemoja
FluXdzy
Yemoja
471
271
400
465
5,247
2,157
397
877
4,370
6,993
0
W
Janus
IVIjhOooL
Janus
9,892
780
0
858
8,944
3,197
4,536
3,633
4,975
62,441
0
L
Bellona
Lectermania
Bellona
5,885
1,461
0
1,157
15,640
10,480
274
1,725
13,687
4,415
25,992
L
Scylla
2,687
215
0
545
7,722
2,014
72
2,960
4,762
19,938
0
W
2,660
330
0
4,301
8,461
2,916
5,102
1,674
6,491
55,659
0
L
Kukulkan
hotuarii_tapi
Kukulkan
12,632
2,354
0
0
12,445
4,254
11
6,175
6,270
60,057
0
W
Loki
iJOKR10
Loki
7,220
1,650
0
3,639
12,050
5,020
1,362
1,964
10,002
0
69,837
L
King Arthur
lj--7s
King Arthur
681
383
0
78
3,924
1,492
0
815
3,109
0
3,046
W
Neith
mjhoffer
Neith
9,703
6,195
0
4,359
12,116
5,187
5,125
3,093
8,949
0
57,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,550
Gold Earned
39,478
476
Minions Killed
190
0
Camps Cleared
0
1,912,961
Distance Traveled
1,070,872
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,410
496
69
3
0
394,041
0
L
Yemoja
7,002
333
10
0
0
167,014
0
W
Janus
11,115
529
99
5
0
328,360
0
L
Bellona
8,354
398
46
2
0
268,563
0
L
Scylla
7,764
370
33
2
0
201,506
0
W
Sol
10,602
505
119
6
0
404,116
0
L
Kukulkan
10,353
493
98
5
0
325,182
2
W
Loki
10,734
511
102
5
0
401,876
4
L
King Arthur
6,005
286
3
0
0
108,607
2
W
Neith
11,689
557
87
4
0
384,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role